mirror of
				https://github.com/LadybirdBrowser/ladybird.git
				synced 2025-11-04 07:10:57 +00:00 
			
		
		
		
	This time, without trailing 's'. Ran:
    git grep -l 'codepoint' | xargs sed -ie 's/codepoint/code_point/g
		
	
			
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <AK/LexicalPath.h>
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#include <AK/StringBuilder.h>
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#include <AK/Utf32View.h>
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#include <LibCore/DirIterator.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/EmojiInputDialog.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Frame.h>
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#include <stdlib.h>
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namespace GUI {
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static Vector<u32> supported_emoji_code_points()
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{
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    Vector<u32> code_points;
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    Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
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    while (dt.has_next()) {
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        auto filename = dt.next_path();
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        auto lexical_path = LexicalPath(filename);
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        if (lexical_path.extension() != "png")
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            continue;
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        auto basename = lexical_path.basename();
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        if (!basename.starts_with("U+"))
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            continue;
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        u32 code_point = strtoul(basename.characters() + 2, nullptr, 16);
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        code_points.append(code_point);
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    }
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    return code_points;
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}
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EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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    : Dialog(parent_window)
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{
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    set_frameless(true);
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    auto& main_widget = set_main_widget<Frame>();
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    main_widget.set_frame_shape(Gfx::FrameShape::Container);
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    main_widget.set_frame_shadow(Gfx::FrameShadow::Raised);
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    main_widget.set_fill_with_background_color(true);
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    auto& main_layout = main_widget.set_layout<VerticalBoxLayout>();
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    main_layout.set_spacing(0);
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    auto code_points = supported_emoji_code_points();
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    size_t index = 0;
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    size_t columns = 6;
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    size_t rows = ceil_div(code_points.size(), columns);
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    for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
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        auto& horizontal_container = main_widget.add<Widget>();
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        auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
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        horizontal_layout.set_spacing(0);
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        for (size_t column = 0; column < columns; ++column) {
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            if (index < code_points.size()) {
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                StringBuilder builder;
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                builder.append(Utf32View(&code_points[index++], 1));
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                auto emoji_text = builder.to_string();
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                auto& button = horizontal_container.add<Button>(emoji_text);
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                button.set_button_style(Gfx::ButtonStyle::CoolBar);
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                button.on_click = [this, button = &button](auto) {
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                    m_selected_emoji_text = button->text();
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                    done(ExecOK);
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                };
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            } else {
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                horizontal_container.add<Widget>();
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            }
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        }
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    }
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}
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void EmojiInputDialog::event(Core::Event& event)
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{
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    if (event.type() == Event::KeyDown) {
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        auto& key_event = static_cast<KeyEvent&>(event);
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        if (key_event.key() == Key_Escape) {
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            done(ExecCancel);
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            return;
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        }
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    }
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    Dialog::event(event);
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}
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}
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