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	By specifying an optional Action for Menu::popup an application can specify what item should be displayed as a default item.
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#pragma once
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#include <AK/Forward.h>
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#include <AK/RefPtr.h>
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#include <LibGUI/Forward.h>
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namespace GUI {
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class MenuItem {
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public:
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    enum class Type {
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        Invalid,
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        Action,
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        Separator,
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        Submenu,
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    };
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    MenuItem(unsigned menu_id, Type);
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    MenuItem(unsigned menu_id, NonnullRefPtr<Action>);
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    MenuItem(unsigned menu_id, NonnullRefPtr<Menu>);
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    ~MenuItem();
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    Type type() const { return m_type; }
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    const Action* action() const { return m_action.ptr(); }
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    Action* action() { return m_action.ptr(); }
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    unsigned identifier() const { return m_identifier; }
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    Menu* submenu() { return m_submenu.ptr(); }
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    const Menu* submenu() const { return m_submenu.ptr(); }
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    bool is_checkable() const { return m_checkable; }
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    void set_checkable(bool checkable) { m_checkable = checkable; }
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    bool is_checked() const { return m_checked; }
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    void set_checked(bool);
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    bool is_enabled() const { return m_enabled; }
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    void set_enabled(bool);
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    bool is_default() const { return m_default; }
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    void set_default(bool);
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    void set_menu_id(Badge<Menu>, unsigned menu_id);
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    void set_identifier(Badge<Menu>, unsigned identifier);
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private:
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    void update_window_server();
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    Type m_type { Type::Invalid };
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    int m_menu_id { -1 };
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    unsigned m_identifier { 0 };
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    bool m_enabled { true };
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    bool m_checkable { false };
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    bool m_checked { false };
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    bool m_default { false };
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    RefPtr<Action> m_action;
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    RefPtr<Menu> m_submenu;
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};
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}
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