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	These classes only needed Window to get at its realm. Pass a realm directly to construct WebAssembly classes.
		
			
				
	
	
		
			48 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebAssembly/WebAssemblyModuleConstructor.h>
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#include <LibWeb/WebAssembly/WebAssemblyModuleObject.h>
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#include <LibWeb/WebAssembly/WebAssemblyModulePrototype.h>
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#include <LibWeb/WebAssembly/WebAssemblyObject.h>
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namespace Web::Bindings {
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WebAssemblyModuleConstructor::WebAssemblyModuleConstructor(JS::Realm& realm)
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    : NativeFunction(*realm.intrinsics().function_prototype())
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{
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}
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WebAssemblyModuleConstructor::~WebAssemblyModuleConstructor() = default;
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JS::ThrowCompletionOr<JS::Value> WebAssemblyModuleConstructor::call()
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{
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    return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "WebAssembly.Module");
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}
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JS::ThrowCompletionOr<JS::Object*> WebAssemblyModuleConstructor::construct(FunctionObject&)
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{
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    auto& vm = this->vm();
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    auto& realm = *vm.current_realm();
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    auto* buffer_object = TRY(vm.argument(0).to_object(vm));
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    auto result = TRY(parse_module(vm, buffer_object));
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    return heap().allocate<WebAssemblyModuleObject>(realm, realm, result);
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}
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void WebAssemblyModuleConstructor::initialize(JS::Realm& realm)
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{
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    auto& vm = this->vm();
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    NativeFunction::initialize(realm);
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    define_direct_property(vm.names.prototype, &Bindings::ensure_web_prototype<WebAssemblyModulePrototype>(realm, "WebAssemblyModulePrototype"), 0);
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    define_direct_property(vm.names.length, JS::Value(1), JS::Attribute::Configurable);
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}
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}
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