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	More things need this than just the `<path>` element, so let's avoid having to include `SVGPathElement.h` in places that don't need it. Minor changes at the same time: - Wrap it in a Path class - Specify underlying type for PathInstructionType - Make a couple of free functions into methods - Give PathInstruction an operator== No functionality changes.
		
			
				
	
	
		
			33 lines
		
	
	
	
		
			830 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			830 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibWeb/SVG/Path.h>
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#include <LibWeb/SVG/SVGGeometryElement.h>
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namespace Web::SVG {
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class SVGPathElement final : public SVGGeometryElement {
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    WEB_PLATFORM_OBJECT(SVGPathElement, SVGGeometryElement);
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    GC_DECLARE_ALLOCATOR(SVGPathElement);
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public:
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    virtual ~SVGPathElement() override = default;
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    virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override;
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    virtual Gfx::Path get_path(CSSPixelSize viewport_size) override;
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private:
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    SVGPathElement(DOM::Document&, DOM::QualifiedName);
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    virtual void initialize(JS::Realm&) override;
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    Path m_path {};
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};
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}
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