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		cf730870c5
		
	
	
	
	
		
			
			This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
		
			
				
	
	
		
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			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			715 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibWeb/WebGL/Types.h>
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| #include <LibWeb/WebGL/WebGLObject.h>
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| 
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| namespace Web::WebGL {
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| 
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| class WebGLVertexArrayObject : public WebGLObject {
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|     WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
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|     GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
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| 
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| public:
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|     static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
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| 
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|     virtual ~WebGLVertexArrayObject() override;
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| 
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| protected:
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|     explicit WebGLVertexArrayObject(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
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| 
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|     virtual void initialize(JS::Realm&) override;
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| };
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| 
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| }
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