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Move ComputedProperties and CascadedProperties out of the GC. They no longer contain strong references to GC-managed data. Keep computed styles alive from DOM elements and animation updates with RefPtr. Pass style into layout constructors by reference, since layout only copies the values it needs while building nodes. Use GC::Weak for cascade source links, so entries no longer keep the style declaration or shadow root alive.
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLLegendElement.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/HTMLFieldSetElement.h>
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#include <LibWeb/HTML/HTMLLegendElement.h>
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#include <LibWeb/Layout/LegendBox.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLLegendElement);
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HTMLLegendElement::HTMLLegendElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLLegendElement::~HTMLLegendElement() = default;
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void HTMLLegendElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLLegendElement);
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Base::initialize(realm);
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#dom-legend-form
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HTMLFormElement* HTMLLegendElement::form()
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{
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// The form IDL attribute's behavior depends on whether the legend element is in a fieldset element or not.
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// If the legend has a fieldset element as its parent, then the form IDL attribute must return the same value as the form IDL attribute on that fieldset element.
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if (auto* field_set = as_if<HTML::HTMLFieldSetElement>(parent_element().ptr())) {
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return field_set->form();
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}
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// Otherwise, it must return null.
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return nullptr;
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}
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GC::Ptr<Layout::Node> HTMLLegendElement::create_layout_node(CSS::ComputedProperties const& style)
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{
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return heap().allocate<Layout::LegendBox>(document(), *this, style);
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}
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Layout::LegendBox* HTMLLegendElement::layout_node()
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{
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return static_cast<Layout::LegendBox*>(Node::layout_node());
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}
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Layout::LegendBox const* HTMLLegendElement::layout_node() const
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{
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return static_cast<Layout::LegendBox const*>(Node::layout_node());
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}
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}
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