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This has quite a lot of fall out. But the majority of it is just type or UDL substitution, where the changes just fall through to other function calls. By changing property key storage to UTF-16, the main affected areas are: * NativeFunction names must now be UTF-16 * Bytecode identifiers must now be UTF-16 * Module/binding names must now be UTF-16
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS::Test262 {
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GC_DEFINE_ALLOCATOR(IsHTMLDDA);
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IsHTMLDDA::IsHTMLDDA(Realm& realm)
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// NativeFunction without prototype is currently not possible (only due to the lack of a ctor that supports it)
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: NativeFunction("IsHTMLDDA"_utf16_fly_string, realm.intrinsics().function_prototype())
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{
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}
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ThrowCompletionOr<Value> IsHTMLDDA::call()
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{
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auto& vm = this->vm();
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if (vm.argument_count() == 0)
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return js_null();
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if (vm.argument(0).is_string() && vm.argument(0).as_string().is_empty())
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return js_null();
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// Not sure if this really matters, INTERPRETING.md simply says:
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// * IsHTMLDDA - (present only in implementations that can provide it) an object that:
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// a. has an [[IsHTMLDDA]] internal slot, and
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// b. when called with no arguments or with the first argument "" (an empty string) returns null.
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return js_undefined();
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}
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}
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