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				https://github.com/LadybirdBrowser/ladybird.git
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	Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
		
			
				
	
	
		
			146 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
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 * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Debug.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/Geometry/DOMMatrix.h>
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#include <LibWeb/HTML/Canvas/CanvasPath.h>
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#include <LibWeb/HTML/Canvas/CanvasState.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
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template<typename IncludingClass>
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class CanvasTransform {
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public:
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    ~CanvasTransform() = default;
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    Gfx::Path& mutable_path() { return static_cast<IncludingClass&>(*this).path(); }
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    void scale(float sx, float sy)
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    {
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        dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy);
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        if (!isfinite(sx) || !isfinite(sy))
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            return;
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        my_drawing_state().transform.scale(sx, sy);
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        flush_transform();
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        mutable_path().transform(Gfx::AffineTransform().scale(1.0 / sx, 1.0 / sy));
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    }
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    void translate(float tx, float ty)
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    {
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        dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty);
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        if (!isfinite(tx) || !isfinite(ty))
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            return;
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        my_drawing_state().transform.translate(tx, ty);
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        flush_transform();
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        mutable_path().transform(Gfx::AffineTransform().translate(-tx, -ty));
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    }
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    void rotate(float radians)
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    {
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        dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians);
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        if (!isfinite(radians))
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            return;
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        my_drawing_state().transform.rotate_radians(radians);
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        flush_transform();
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        mutable_path().transform(Gfx::AffineTransform().rotate_radians(-radians));
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    }
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    // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform
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    void transform(double a, double b, double c, double d, double e, double f)
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    {
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        // 1. If any of the arguments are infinite or NaN, then return.
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        if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
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            return;
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        // 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by:
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        //    a c e
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        //    b d f
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        //    0 0 1
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        auto transform = Gfx::AffineTransform(a, b, c, d, e, f);
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        my_drawing_state().transform.multiply(transform);
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        if (auto inverse = transform.inverse(); inverse.has_value()) {
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            mutable_path().transform(inverse.value());
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        }
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        flush_transform();
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    }
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    // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
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    WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> get_transform()
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    {
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        auto& realm = static_cast<IncludingClass&>(*this).realm();
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        auto transform = my_drawing_state().transform;
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        Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
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        return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
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    }
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    // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
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    void set_transform(double a, double b, double c, double d, double e, double f)
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    {
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        // 1. If any of the arguments are infinite or NaN, then return.
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        if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
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            return;
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        // 2. Reset the current transformation matrix to the identity matrix.
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        my_drawing_state().transform = {};
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        flush_transform();
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        // 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments.
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        transform(a, b, c, d, e, f);
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    }
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    // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
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    WebIDL::ExceptionOr<void> set_transform(Geometry::DOMMatrix2DInit& init)
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    {
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        // 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
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        auto& realm = static_cast<IncludingClass&>(*this).realm();
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        auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
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        // 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
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        if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
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            return {};
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        auto original_transform = my_drawing_state().transform;
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        // 3. Reset the current transformation matrix to matrix.
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        auto transform = Gfx::AffineTransform { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
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        my_drawing_state().transform = transform;
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        mutable_path().transform(original_transform);
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        flush_transform();
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        return {};
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    }
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    // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
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    void reset_transform()
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    {
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        // The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix.
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        my_drawing_state().transform = {};
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        flush_transform();
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    }
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    void flush_transform()
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    {
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        if (auto* painter = static_cast<IncludingClass&>(*this).painter())
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            painter->set_transform(my_drawing_state().transform);
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    }
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protected:
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    CanvasTransform() = default;
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private:
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    CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
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    CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
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};
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}
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