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			133 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #include <LibWeb/Dump.h>
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| #include <LibWeb/Layout/ImageBox.h>
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| #include <LibWeb/Layout/InitialContainingBlockBox.h>
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| #include <LibWeb/Layout/WidgetBox.h>
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| #include <LibWeb/Page/Frame.h>
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| #include <LibWeb/Painting/StackingContext.h>
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| 
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| namespace Web::Layout {
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| 
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| InitialContainingBlockBox::InitialContainingBlockBox(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style)
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|     : BlockBox(document, &document, move(style))
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| {
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| }
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| 
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| InitialContainingBlockBox::~InitialContainingBlockBox()
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| {
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| }
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| 
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| void InitialContainingBlockBox::build_stacking_context_tree()
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| {
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|     if (stacking_context())
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|         return;
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| 
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|     set_stacking_context(make<StackingContext>(*this, nullptr));
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| 
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|     for_each_in_subtree_of_type<Box>([&](Box& box) {
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|         if (&box == this)
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|             return IterationDecision::Continue;
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|         if (!box.establishes_stacking_context()) {
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|             ASSERT(!box.stacking_context());
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|             return IterationDecision::Continue;
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|         }
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|         auto* parent_context = box.enclosing_stacking_context();
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|         ASSERT(parent_context);
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|         box.set_stacking_context(make<StackingContext>(box, parent_context));
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|         return IterationDecision::Continue;
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|     });
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| }
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| 
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| void InitialContainingBlockBox::did_set_viewport_rect(Badge<Frame>, const Gfx::IntRect& a_viewport_rect)
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| {
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|     Gfx::FloatRect viewport_rect(a_viewport_rect.x(), a_viewport_rect.y(), a_viewport_rect.width(), a_viewport_rect.height());
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|     for_each_in_subtree_of_type<ImageBox>([&](auto& layout_image) {
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|         const_cast<ImageBox&>(layout_image).set_visible_in_viewport({}, viewport_rect.intersects(layout_image.absolute_rect()));
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|         return IterationDecision::Continue;
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|     });
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| }
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| 
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| void InitialContainingBlockBox::paint_all_phases(PaintContext& context)
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| {
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|     paint(context, PaintPhase::Background);
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|     paint(context, PaintPhase::Border);
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|     paint(context, PaintPhase::Foreground);
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|     if (context.has_focus())
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|         paint(context, PaintPhase::FocusOutline);
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|     paint(context, PaintPhase::Overlay);
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| }
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| 
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| void InitialContainingBlockBox::paint(PaintContext& context, PaintPhase phase)
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| {
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|     stacking_context()->paint(context, phase);
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| }
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| 
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| HitTestResult InitialContainingBlockBox::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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| {
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|     return stacking_context()->hit_test(position, type);
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| }
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| 
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| void InitialContainingBlockBox::recompute_selection_states()
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| {
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|     SelectionState state = SelectionState::None;
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| 
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|     auto selection = this->selection().normalized();
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| 
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|     for_each_in_subtree([&](auto& layout_node) {
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|         if (!selection.is_valid()) {
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|             // Everything gets SelectionState::None.
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|         } else if (&layout_node == selection.start().layout_node && &layout_node == selection.end().layout_node) {
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|             state = SelectionState::StartAndEnd;
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|         } else if (&layout_node == selection.start().layout_node) {
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|             state = SelectionState::Start;
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|         } else if (&layout_node == selection.end().layout_node) {
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|             state = SelectionState::End;
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|         } else {
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|             if (state == SelectionState::Start)
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|                 state = SelectionState::Full;
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|             else if (state == SelectionState::End || state == SelectionState::StartAndEnd)
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|                 state = SelectionState::None;
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|         }
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|         layout_node.set_selection_state(state);
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|         return IterationDecision::Continue;
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|     });
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| }
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| 
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| void InitialContainingBlockBox::set_selection(const LayoutRange& selection)
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| {
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|     m_selection = selection;
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|     recompute_selection_states();
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| }
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| 
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| void InitialContainingBlockBox::set_selection_end(const LayoutPosition& position)
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| {
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|     m_selection.set_end(position);
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|     recompute_selection_states();
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| }
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| 
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| }
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