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	Now that `Thread` keeps itself alive when it is running detached, we do not need to hold onto it in the PulseAudio playback stream's internal state object. This was a hack that did not work correctly because the `Thread` object and its action `Function` would be deleted before the action had exited and cause a crash.
		
			
				
	
	
		
			181 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include "PlaybackStreamPulseAudio.h"
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#include <LibCore/ThreadedPromise.h>
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namespace Audio {
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#define TRY_OR_EXIT_THREAD(expression)                                                                       \
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    ({                                                                                                       \
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        auto&& __temporary_result = (expression);                                                            \
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        if (__temporary_result.is_error()) [[unlikely]] {                                                    \
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            warnln("Failure in PulseAudio control thread: {}", __temporary_result.error().string_literal()); \
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            internal_state->exit();                                                                          \
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            return 1;                                                                                        \
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        }                                                                                                    \
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        __temporary_result.release_value();                                                                  \
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    })
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ErrorOr<NonnullRefPtr<PlaybackStream>> PlaybackStreamPulseAudio::create(OutputState initial_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
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{
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    VERIFY(data_request_callback);
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    // Create an internal state for the control thread to hold on to.
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    auto internal_state = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) InternalState()));
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    auto playback_stream = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) PlaybackStreamPulseAudio(internal_state)));
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    // Create the control thread and start it.
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    auto thread = TRY(Threading::Thread::try_create([=, data_request_callback = move(data_request_callback)]() mutable {
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        auto context = TRY_OR_EXIT_THREAD(PulseAudioContext::instance());
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        internal_state->set_stream(TRY_OR_EXIT_THREAD(context->create_stream(initial_state, sample_rate, channels, target_latency_ms, [data_request_callback = move(data_request_callback)](PulseAudioStream&, Bytes buffer, size_t sample_count) {
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            return data_request_callback(buffer, PcmSampleFormat::Float32, sample_count);
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        })));
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        // PulseAudio retains the last volume it sets for an application. We want to consistently
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        // start at 100% volume instead.
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        TRY_OR_EXIT_THREAD(internal_state->stream()->set_volume(1.0));
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        internal_state->thread_loop();
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        return 0;
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    },
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        "Audio::PlaybackStream"sv));
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    thread->start();
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    thread->detach();
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    return playback_stream;
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}
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PlaybackStreamPulseAudio::PlaybackStreamPulseAudio(NonnullRefPtr<InternalState> state)
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    : m_state(move(state))
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{
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}
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PlaybackStreamPulseAudio::~PlaybackStreamPulseAudio()
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{
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    m_state->exit();
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}
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#define TRY_OR_REJECT(expression, ...)                           \
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    ({                                                           \
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        auto&& __temporary_result = (expression);                \
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        if (__temporary_result.is_error()) [[unlikely]] {        \
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            promise->reject(__temporary_result.release_error()); \
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            return __VA_ARGS__;                                  \
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        }                                                        \
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        __temporary_result.release_value();                      \
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    })
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void PlaybackStreamPulseAudio::set_underrun_callback(Function<void()> callback)
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{
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    m_state->enqueue([this, callback = move(callback)]() mutable {
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        m_state->stream()->set_underrun_callback(move(callback));
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    });
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}
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NonnullRefPtr<Core::ThreadedPromise<Duration>> PlaybackStreamPulseAudio::resume()
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{
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    auto promise = Core::ThreadedPromise<Duration>::create();
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    TRY_OR_REJECT(m_state->check_is_running(), promise);
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    m_state->enqueue([this, promise]() {
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        TRY_OR_REJECT(m_state->stream()->resume());
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        promise->resolve(TRY_OR_REJECT(m_state->stream()->total_time_played()));
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    });
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    return promise;
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}
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NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::drain_buffer_and_suspend()
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{
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    auto promise = Core::ThreadedPromise<void>::create();
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    TRY_OR_REJECT(m_state->check_is_running(), promise);
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    m_state->enqueue([this, promise]() {
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        TRY_OR_REJECT(m_state->stream()->drain_and_suspend());
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        promise->resolve();
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    });
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    return promise;
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}
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NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::discard_buffer_and_suspend()
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{
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    auto promise = Core::ThreadedPromise<void>::create();
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    TRY_OR_REJECT(m_state->check_is_running(), promise);
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    m_state->enqueue([this, promise]() {
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        TRY_OR_REJECT(m_state->stream()->flush_and_suspend());
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        promise->resolve();
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    });
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    return promise;
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}
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ErrorOr<Duration> PlaybackStreamPulseAudio::total_time_played()
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{
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    if (m_state->stream() != nullptr)
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        return m_state->stream()->total_time_played();
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    return Duration::zero();
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}
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NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::set_volume(double volume)
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{
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    auto promise = Core::ThreadedPromise<void>::create();
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    TRY_OR_REJECT(m_state->check_is_running(), promise);
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    m_state->enqueue([this, promise, volume]() {
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        TRY_OR_REJECT(m_state->stream()->set_volume(volume));
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        promise->resolve();
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    });
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    return promise;
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}
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ErrorOr<void> PlaybackStreamPulseAudio::InternalState::check_is_running()
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{
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    if (m_exit)
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        return Error::from_string_literal("PulseAudio control thread loop is not running");
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    return {};
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}
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void PlaybackStreamPulseAudio::InternalState::set_stream(NonnullRefPtr<PulseAudioStream> const& stream)
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{
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    m_stream = stream;
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}
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RefPtr<PulseAudioStream> PlaybackStreamPulseAudio::InternalState::stream()
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{
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    return m_stream;
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}
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void PlaybackStreamPulseAudio::InternalState::enqueue(Function<void()>&& task)
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{
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    Threading::MutexLocker locker { m_mutex };
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    m_tasks.enqueue(forward<Function<void()>>(task));
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    m_wake_condition.signal();
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}
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void PlaybackStreamPulseAudio::InternalState::thread_loop()
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{
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    while (true) {
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        auto task = [this]() -> Function<void()> {
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            Threading::MutexLocker locker { m_mutex };
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            while (m_tasks.is_empty() && !m_exit)
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                m_wake_condition.wait();
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            if (m_exit)
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                return nullptr;
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            return m_tasks.dequeue();
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        }();
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        if (!task) {
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            VERIFY(m_exit);
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            break;
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        }
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        task();
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    }
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}
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void PlaybackStreamPulseAudio::InternalState::exit()
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{
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    m_exit = true;
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    m_wake_condition.signal();
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}
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}
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