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			94 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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 * Copyright (c) 2022, the SerenityOS developers.
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 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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 * Copyright (c) 2023, David Ganz <david.g.ganz@gmail.com>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include "Card.h"
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#include <AK/Random.h>
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#include <LibCards/CardPainter.h>
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namespace Cards {
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Card::Card(Suit suit, Rank rank)
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    : m_rect(Gfx::IntRect({}, { width, height }))
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    , m_suit(suit)
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    , m_rank(rank)
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{
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    VERIFY(to_underlying(rank) < card_count);
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}
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void Card::paint(GUI::Painter& painter, bool highlighted) const
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{
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    VERIFY(!(highlighted && m_disabled));
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    auto& card_painter = CardPainter::the();
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    auto bitmap = [&]() {
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        if (m_inverted)
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            return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
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        if (highlighted) {
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            VERIFY(!m_upside_down);
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            return card_painter.card_front_highlighted(m_suit, m_rank);
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        }
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        if (m_disabled) {
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            return m_upside_down ? card_painter.card_back_disabled() : card_painter.card_front_disabled(m_suit, m_rank);
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        }
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        return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
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    }();
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    painter.blit(position(), bitmap, bitmap->rect());
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}
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void Card::clear(GUI::Painter& painter, Color background_color) const
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{
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    painter.fill_rect({ old_position(), { width, height } }, background_color);
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}
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void Card::save_old_position()
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{
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    m_old_position = m_rect.location();
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    m_old_position_valid = true;
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}
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void Card::clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted)
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{
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    if (is_old_position_valid())
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        clear(painter, background_color);
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    paint(painter, highlighted);
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    save_old_position();
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}
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle shuffle)
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{
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    return create_deck(1, 1, 1, 1, shuffle);
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}
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
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{
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    Vector<NonnullRefPtr<Card>> deck;
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    TRY(deck.try_ensure_capacity(Card::card_count * (full_club_suit_count + full_diamond_suit_count + full_heart_suit_count + full_spade_suit_count)));
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    auto add_cards_for_suit = [&deck](Cards::Suit suit, unsigned number_of_suits) -> ErrorOr<void> {
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        for (auto i = 0u; i < number_of_suits; ++i) {
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            for (auto rank = 0; rank < Card::card_count; ++rank) {
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                deck.unchecked_append(TRY(Card::try_create(suit, static_cast<Cards::Rank>(rank))));
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            }
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        }
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        return {};
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    };
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    TRY(add_cards_for_suit(Cards::Suit::Clubs, full_club_suit_count));
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    TRY(add_cards_for_suit(Cards::Suit::Diamonds, full_diamond_suit_count));
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    TRY(add_cards_for_suit(Cards::Suit::Hearts, full_heart_suit_count));
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    TRY(add_cards_for_suit(Cards::Suit::Spades, full_spade_suit_count));
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    if (shuffle == Shuffle::Yes)
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        AK::shuffle(deck);
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    return deck;
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}
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}
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