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			168 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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 * Copyright (c) 2022, the SerenityOS developers.
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include "CardGame.h"
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#include <LibCards/CardPainter.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Process.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Palette.h>
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namespace Cards {
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ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent)
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{
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    auto action = GUI::Action::create(
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        "&Cards Settings", {}, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/games.png"sv)), [parent](auto&) {
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            GUI::Process::spawn_or_show_error(parent, "/bin/GamesSettings"sv, Array { "--open-tab", "cards" });
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        },
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        parent);
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    action->set_status_tip("Open the Game Settings for Cards"_string);
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    return action;
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}
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CardGame::CardGame()
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{
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    auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv));
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    set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
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}
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void CardGame::mark_intersecting_stacks_dirty(Cards::Card const& intersecting_card)
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{
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    for (auto& stack : stacks()) {
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        if (intersecting_card.rect().intersects(stack->bounding_box()))
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            update(stack->bounding_box());
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    }
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    update(intersecting_card.rect());
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}
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Gfx::IntRect CardGame::moving_cards_bounds() const
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{
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    if (!is_moving_cards())
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        return {};
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    // Note: This assumes that the cards are arranged in a line.
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    return m_moving_cards.first()->rect().united(m_moving_cards.last()->rect());
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}
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ErrorOr<void> CardGame::pick_up_cards_from_stack(Cards::CardStack& stack, Gfx::IntPoint click_location, CardStack::MovementRule movement_rule)
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{
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    TRY(stack.add_all_grabbed_cards(click_location, m_moving_cards, movement_rule));
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    m_moving_cards_source_stack = stack;
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    return {};
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}
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RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule movement_rule)
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{
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    auto bounds_to_check = moving_cards_bounds();
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    RefPtr<CardStack> closest_stack;
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    float closest_distance = FLT_MAX;
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    for (auto& stack : stacks()) {
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        if (stack == moving_cards_source_stack())
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            continue;
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        if (stack->bounding_box().intersects(bounds_to_check)
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            && stack->is_allowed_to_push(moving_cards().at(0), moving_cards().size(), movement_rule)) {
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            auto distance = bounds_to_check.center().distance_from(stack->bounding_box().center());
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            if (distance < closest_distance) {
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                closest_stack = stack;
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                closest_distance = distance;
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            }
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        }
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    }
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    return closest_stack;
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}
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ErrorOr<void> CardGame::drop_cards_on_stack(Cards::CardStack& stack, CardStack::MovementRule movement_rule)
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{
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    VERIFY(stack.is_allowed_to_push(m_moving_cards.at(0), m_moving_cards.size(), movement_rule));
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    for (auto& to_intersect : moving_cards()) {
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        mark_intersecting_stacks_dirty(to_intersect);
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        TRY(stack.push(to_intersect));
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        (void)moving_cards_source_stack()->pop();
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    }
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    update(moving_cards_source_stack()->bounding_box());
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    update(stack.bounding_box());
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    return {};
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}
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void CardGame::clear_moving_cards()
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{
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    m_moving_cards_source_stack.clear();
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    m_moving_cards.clear();
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}
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void CardGame::dump_layout() const
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{
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    dbgln("------------------------------");
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    for (auto const& stack : stacks())
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        dbgln("{}", stack);
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}
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void CardGame::config_string_did_change(StringView domain, StringView group, StringView key, StringView value)
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{
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    if (domain == "Games" && group == "Cards") {
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        if (key == "BackgroundColor") {
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            if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value())
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                set_background_color(maybe_color.value());
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            return;
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        }
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        if (key == "CardBackImage") {
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            CardPainter::the().set_back_image_path(String::from_utf8(value).release_value_but_fixme_should_propagate_errors());
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            update();
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            return;
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        }
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        if (key == "CardFrontImages") {
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            CardPainter::the().set_front_images_set_name(String::from_utf8(value).release_value_but_fixme_should_propagate_errors());
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            update();
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            return;
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        }
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    }
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}
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Gfx::Color CardGame::background_color() const
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{
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    return palette().color(background_role());
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}
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void CardGame::set_background_color(Gfx::Color color)
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{
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    auto new_palette = palette();
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    new_palette.set_color(Gfx::ColorRole::Background, color);
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    set_palette(new_palette);
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    CardPainter::the().set_background_color(color);
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}
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void CardGame::preview_card(CardStack& stack, Gfx::IntPoint click_location)
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{
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    if (!stack.preview_card(click_location))
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        return;
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    m_previewed_card_stack = stack;
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    update(stack.bounding_box());
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}
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void CardGame::clear_card_preview()
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{
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    VERIFY(m_previewed_card_stack);
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    update(m_previewed_card_stack->bounding_box());
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    m_previewed_card_stack->clear_card_preview();
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    m_previewed_card_stack = nullptr;
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}
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}
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