mirror of
				https://github.com/LadybirdBrowser/ladybird.git
				synced 2025-11-04 15:20:58 +00:00 
			
		
		
		
	This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
		
	
			
		
			
				
	
	
		
			493 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			493 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
 | 
						|
 * Copyright (c) 2022, the SerenityOS developers.
 | 
						|
 * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
 | 
						|
 * Copyright (c) 2023, David Ganz <david.g.ganz@gmail.com>
 | 
						|
 *
 | 
						|
 * SPDX-License-Identifier: BSD-2-Clause
 | 
						|
 */
 | 
						|
 | 
						|
#include "CardPainter.h"
 | 
						|
#include <AK/Array.h>
 | 
						|
#include <AK/GenericShorthands.h>
 | 
						|
#include <LibConfig/Client.h>
 | 
						|
#include <LibGfx/Font/Font.h>
 | 
						|
#include <LibGfx/Font/FontDatabase.h>
 | 
						|
 | 
						|
namespace Cards {
 | 
						|
 | 
						|
CardPainter& CardPainter::the()
 | 
						|
{
 | 
						|
    static CardPainter s_card_painter;
 | 
						|
    return s_card_painter;
 | 
						|
}
 | 
						|
 | 
						|
CardPainter::CardPainter()
 | 
						|
{
 | 
						|
    m_back_image_path = MUST(String::from_byte_string(Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/graphics/cards/backs/Red.png"sv)));
 | 
						|
    set_front_images_set_name(MUST(String::from_byte_string(Config::read_string("Games"sv, "Cards"sv, "CardFrontImages"sv, "Classic"sv))));
 | 
						|
}
 | 
						|
 | 
						|
static constexpr Gfx::CharacterBitmap s_diamond {
 | 
						|
    "    #    "
 | 
						|
    "   ###   "
 | 
						|
    "  #####  "
 | 
						|
    " ####### "
 | 
						|
    "#########"
 | 
						|
    " ####### "
 | 
						|
    "  #####  "
 | 
						|
    "   ###   "
 | 
						|
    "    #    "sv,
 | 
						|
    9, 9
 | 
						|
};
 | 
						|
 | 
						|
static constexpr Gfx::CharacterBitmap s_heart {
 | 
						|
    "  #   #  "
 | 
						|
    " ### ### "
 | 
						|
    "#########"
 | 
						|
    "#########"
 | 
						|
    "#########"
 | 
						|
    " ####### "
 | 
						|
    "  #####  "
 | 
						|
    "   ###   "
 | 
						|
    "    #    "sv,
 | 
						|
    9, 9
 | 
						|
};
 | 
						|
 | 
						|
static constexpr Gfx::CharacterBitmap s_spade {
 | 
						|
    "    #    "
 | 
						|
    "   ###   "
 | 
						|
    "  #####  "
 | 
						|
    " ####### "
 | 
						|
    "#########"
 | 
						|
    "#########"
 | 
						|
    " ## # ## "
 | 
						|
    "   ###   "
 | 
						|
    "   ###   "sv,
 | 
						|
    9, 9
 | 
						|
};
 | 
						|
 | 
						|
static constexpr Gfx::CharacterBitmap s_club {
 | 
						|
    "   ###   "
 | 
						|
    "  #####  "
 | 
						|
    "  #####  "
 | 
						|
    "## ### ##"
 | 
						|
    "#########"
 | 
						|
    "#########"
 | 
						|
    " ## # ## "
 | 
						|
    "   ###   "
 | 
						|
    "   ###   "sv,
 | 
						|
    9, 9
 | 
						|
};
 | 
						|
 | 
						|
static constexpr u8 s_disabled_alpha = 90;
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::get_bitmap_or_create(Suit suit, Rank rank, CardPainter::PaintCache& cache, Function<void(Gfx::Bitmap&)> creator)
 | 
						|
{
 | 
						|
    auto suit_id = to_underlying(suit);
 | 
						|
    auto rank_id = to_underlying(rank);
 | 
						|
 | 
						|
    auto& existing_bitmap = cache[suit_id][rank_id];
 | 
						|
    if (!existing_bitmap.is_null())
 | 
						|
        return *existing_bitmap;
 | 
						|
 | 
						|
    auto bitmap = create_card_bitmap();
 | 
						|
    creator(bitmap);
 | 
						|
    cache[suit_id][rank_id] = move(bitmap);
 | 
						|
    return *cache[suit_id][rank_id];
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
 | 
						|
{
 | 
						|
    return get_bitmap_or_create(suit, rank, m_cards, [this, suit, rank](auto& bitmap) {
 | 
						|
        paint_card_front(bitmap, suit, rank);
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
 | 
						|
{
 | 
						|
    if (!m_card_back.is_null())
 | 
						|
        return *m_card_back;
 | 
						|
 | 
						|
    m_card_back = create_card_bitmap();
 | 
						|
    paint_card_back(*m_card_back);
 | 
						|
 | 
						|
    return *m_card_back;
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
 | 
						|
{
 | 
						|
    return get_bitmap_or_create(suit, rank, m_cards_highlighted, [this, suit, rank](auto& bitmap) {
 | 
						|
        paint_highlighted_card(bitmap, card_front(suit, rank));
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_disabled(Suit suit, Rank rank)
 | 
						|
{
 | 
						|
    return get_bitmap_or_create(suit, rank, m_cards_disabled, [this, suit, rank](auto& bitmap) {
 | 
						|
        paint_disabled_card(bitmap, card_front(suit, rank));
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
 | 
						|
{
 | 
						|
    return get_bitmap_or_create(suit, rank, m_cards_inverted, [this, suit, rank](auto& bitmap) {
 | 
						|
        paint_inverted_card(bitmap, card_front(suit, rank));
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
 | 
						|
{
 | 
						|
    if (!m_card_back_inverted.is_null())
 | 
						|
        return *m_card_back_inverted;
 | 
						|
 | 
						|
    m_card_back_inverted = create_card_bitmap();
 | 
						|
    paint_inverted_card(card_back(), *m_card_back_inverted);
 | 
						|
 | 
						|
    return *m_card_back_inverted;
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_disabled()
 | 
						|
{
 | 
						|
    if (!m_card_back_disabled.is_null())
 | 
						|
        return *m_card_back_disabled;
 | 
						|
 | 
						|
    m_card_back_disabled = create_card_bitmap();
 | 
						|
    paint_disabled_card(*m_card_back_disabled, card_back());
 | 
						|
 | 
						|
    return *m_card_back_disabled;
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::set_back_image_path(StringView path)
 | 
						|
{
 | 
						|
    if (m_back_image_path == path)
 | 
						|
        return;
 | 
						|
 | 
						|
    m_back_image_path = MUST(String::from_utf8(path));
 | 
						|
    if (!m_card_back.is_null())
 | 
						|
        paint_card_back(*m_card_back);
 | 
						|
    if (!m_card_back_inverted.is_null())
 | 
						|
        paint_inverted_card(*m_card_back_inverted, *m_card_back);
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::set_front_images_set_name(AK::StringView path)
 | 
						|
{
 | 
						|
    if (m_front_images_set_name == path)
 | 
						|
        return;
 | 
						|
 | 
						|
    m_front_images_set_name = MUST(String::from_utf8(path));
 | 
						|
 | 
						|
    if (m_front_images_set_name.is_empty()) {
 | 
						|
        for (auto& pip_bitmap : m_suit_pips)
 | 
						|
            pip_bitmap = nullptr;
 | 
						|
        for (auto& pip_bitmap : m_suit_pips_flipped_vertically)
 | 
						|
            pip_bitmap = nullptr;
 | 
						|
    } else {
 | 
						|
        auto diamond = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/diamond.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
 | 
						|
        m_suit_pips[to_underlying(Suit::Diamonds)] = diamond;
 | 
						|
        m_suit_pips_flipped_vertically[to_underlying(Suit::Diamonds)] = diamond->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
 | 
						|
 | 
						|
        auto club = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/club.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
 | 
						|
        m_suit_pips[to_underlying(Suit::Clubs)] = club;
 | 
						|
        m_suit_pips_flipped_vertically[to_underlying(Suit::Clubs)] = club->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
 | 
						|
 | 
						|
        auto heart = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/heart.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
 | 
						|
        m_suit_pips[to_underlying(Suit::Hearts)] = heart;
 | 
						|
        m_suit_pips_flipped_vertically[to_underlying(Suit::Hearts)] = heart->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
 | 
						|
 | 
						|
        auto spade = Gfx::Bitmap::load_from_file(MUST(String::formatted("/res/graphics/cards/fronts/{}/spade.png", m_front_images_set_name))).release_value_but_fixme_should_propagate_errors();
 | 
						|
        m_suit_pips[to_underlying(Suit::Spades)] = spade;
 | 
						|
        m_suit_pips_flipped_vertically[to_underlying(Suit::Spades)] = spade->flipped(Gfx::Orientation::Vertical).release_value_but_fixme_should_propagate_errors();
 | 
						|
    }
 | 
						|
 | 
						|
    // Clear all bitmaps using front images
 | 
						|
    for (auto& suit_array : m_cards) {
 | 
						|
        for (auto& card_bitmap : suit_array)
 | 
						|
            card_bitmap = nullptr;
 | 
						|
    }
 | 
						|
 | 
						|
    for (auto& suit_array : m_cards_highlighted) {
 | 
						|
        for (auto& card_bitmap : suit_array)
 | 
						|
            card_bitmap = nullptr;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::set_background_color(Color background_color)
 | 
						|
{
 | 
						|
    m_background_color = background_color;
 | 
						|
 | 
						|
    // Clear any cached card bitmaps that depend on the background color.
 | 
						|
    for (auto& suit_array : m_cards_highlighted) {
 | 
						|
        for (auto& rank_array : suit_array)
 | 
						|
            rank_array = nullptr;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
 | 
						|
{
 | 
						|
    return Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_card_front_pips(Gfx::Bitmap& bitmap, Suit suit, Rank rank)
 | 
						|
{
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    auto& pip_bitmap = m_suit_pips[to_underlying(suit)];
 | 
						|
    auto& pip_bitmap_flipped_vertically = m_suit_pips_flipped_vertically[to_underlying(suit)];
 | 
						|
 | 
						|
    struct Pip {
 | 
						|
        int x;
 | 
						|
        int y;
 | 
						|
        bool flip_vertically;
 | 
						|
    };
 | 
						|
 | 
						|
    auto paint_pips = [&](Span<Pip> pips) {
 | 
						|
        for (auto& pip : pips) {
 | 
						|
            auto& bitmap = pip.flip_vertically ? pip_bitmap_flipped_vertically : pip_bitmap;
 | 
						|
            painter.blit({ pip.x - bitmap->width() / 2, pip.y - bitmap->height() / 2 }, *bitmap, bitmap->rect());
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    constexpr int column_left = Card::width * 1 / 3;
 | 
						|
    constexpr int column_middle = Card::width * 1 / 2;
 | 
						|
    constexpr int column_right = Card::width - column_left;
 | 
						|
    constexpr int row_top = Card::height / 6;
 | 
						|
    constexpr int row_middle = Card::height / 2;
 | 
						|
    constexpr int row_bottom = Card::height - row_top - 1;
 | 
						|
    constexpr int row_2_of_4 = row_top + (row_bottom - row_top) * 1 / 3;
 | 
						|
    constexpr int row_3_of_4 = Card::height - row_2_of_4 - 1;
 | 
						|
    constexpr int row_2_of_5 = row_top + (row_bottom - row_top) * 1 / 4;
 | 
						|
    constexpr int row_4_of_5 = Card::height - row_2_of_5 - 1;
 | 
						|
    constexpr int row_2_of_7 = row_top + (row_bottom - row_top) * 1 / 6;
 | 
						|
    constexpr int row_6_of_7 = Card::height - row_2_of_7 - 1;
 | 
						|
 | 
						|
    switch (rank) {
 | 
						|
    case Rank::Ace:
 | 
						|
        paint_pips(Array<Pip, 1>({ Pip { column_middle, row_middle, false } }));
 | 
						|
        break;
 | 
						|
    case Rank::Two:
 | 
						|
        paint_pips(Array<Pip, 2>({ { column_middle, row_top, false },
 | 
						|
            { column_middle, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Three:
 | 
						|
        paint_pips(Array<Pip, 3>({ { column_middle, row_top, false },
 | 
						|
            { column_middle, row_middle, false },
 | 
						|
            { column_middle, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Four:
 | 
						|
        paint_pips(Array<Pip, 4>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Five:
 | 
						|
        paint_pips(Array<Pip, 5>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_middle, row_middle, false },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Six:
 | 
						|
        paint_pips(Array<Pip, 6>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_left, row_middle, false },
 | 
						|
            { column_right, row_middle, false },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Seven:
 | 
						|
        paint_pips(Array<Pip, 7>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_middle, row_2_of_5, false },
 | 
						|
            { column_left, row_middle, false },
 | 
						|
            { column_right, row_middle, false },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Eight:
 | 
						|
        paint_pips(Array<Pip, 8>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_middle, row_2_of_5, false },
 | 
						|
            { column_left, row_middle, false },
 | 
						|
            { column_right, row_middle, false },
 | 
						|
            { column_middle, row_4_of_5, true },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Nine:
 | 
						|
        paint_pips(Array<Pip, 9>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_left, row_2_of_4, false },
 | 
						|
            { column_right, row_2_of_4, false },
 | 
						|
            { column_middle, row_middle, false },
 | 
						|
            { column_left, row_3_of_4, true },
 | 
						|
            { column_right, row_3_of_4, true },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
    case Rank::Ten:
 | 
						|
        paint_pips(Array<Pip, 10>({ { column_left, row_top, false },
 | 
						|
            { column_right, row_top, false },
 | 
						|
            { column_middle, row_2_of_7, false },
 | 
						|
            { column_left, row_2_of_4, false },
 | 
						|
            { column_right, row_2_of_4, false },
 | 
						|
            { column_left, row_3_of_4, true },
 | 
						|
            { column_right, row_3_of_4, true },
 | 
						|
            { column_middle, row_6_of_7, true },
 | 
						|
            { column_left, row_bottom, true },
 | 
						|
            { column_right, row_bottom, true } }));
 | 
						|
        break;
 | 
						|
 | 
						|
    case Rank::Jack:
 | 
						|
    case Rank::Queen:
 | 
						|
    case Rank::King:
 | 
						|
    case Rank::__Count:
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
 | 
						|
{
 | 
						|
    auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
 | 
						|
 | 
						|
    auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
 | 
						|
        switch (suit) {
 | 
						|
        case Suit::Diamonds:
 | 
						|
            return s_diamond;
 | 
						|
        case Suit::Clubs:
 | 
						|
            return s_club;
 | 
						|
        case Suit::Spades:
 | 
						|
            return s_spade;
 | 
						|
        case Suit::Hearts:
 | 
						|
            return s_heart;
 | 
						|
        default:
 | 
						|
            VERIFY_NOT_REACHED();
 | 
						|
        }
 | 
						|
    }();
 | 
						|
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    auto paint_rect = bitmap.rect();
 | 
						|
    auto& font = Gfx::FontDatabase::default_font().bold_variant();
 | 
						|
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
 | 
						|
    paint_rect.shrink(2, 2);
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
 | 
						|
 | 
						|
    paint_rect.set_height(paint_rect.height() / 2);
 | 
						|
    paint_rect.shrink(10, 6);
 | 
						|
 | 
						|
    auto text_rect = Gfx::IntRect { 1, 6, font.width_rounded_up("10"sv), font.pixel_size_rounded_up() };
 | 
						|
    painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
 | 
						|
 | 
						|
    painter.draw_bitmap(
 | 
						|
        { text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 4 },
 | 
						|
        suit_symbol, suit_color);
 | 
						|
 | 
						|
    for (int y = Card::height / 2; y < Card::height; ++y) {
 | 
						|
        for (int x = 0; x < Card::width; ++x)
 | 
						|
            bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
 | 
						|
    }
 | 
						|
 | 
						|
    if (!m_front_images_set_name.is_empty()) {
 | 
						|
        // Paint pips for number cards except the ace of spades
 | 
						|
        if (!first_is_one_of(rank, Rank::Ace, Rank::Jack, Rank::Queen, Rank::King)
 | 
						|
            || (rank == Rank::Ace && suit != Suit::Spades)) {
 | 
						|
            paint_card_front_pips(bitmap, suit, rank);
 | 
						|
        } else {
 | 
						|
            // Paint pictures for royal cards and ace of spades
 | 
						|
            StringView rank_name;
 | 
						|
            switch (rank) {
 | 
						|
            case Rank::Ace:
 | 
						|
                rank_name = "ace"sv;
 | 
						|
                break;
 | 
						|
            case Rank::Jack:
 | 
						|
                rank_name = "jack"sv;
 | 
						|
                break;
 | 
						|
            case Rank::Queen:
 | 
						|
                rank_name = "queen"sv;
 | 
						|
                break;
 | 
						|
            case Rank::King:
 | 
						|
                rank_name = "king"sv;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                break;
 | 
						|
            }
 | 
						|
 | 
						|
            StringView suit_name;
 | 
						|
            switch (suit) {
 | 
						|
            case Suit::Diamonds:
 | 
						|
                suit_name = "diamonds"sv;
 | 
						|
                break;
 | 
						|
            case Suit::Clubs:
 | 
						|
                suit_name = "clubs"sv;
 | 
						|
                break;
 | 
						|
            case Suit::Hearts:
 | 
						|
                suit_name = "hearts"sv;
 | 
						|
                break;
 | 
						|
            case Suit::Spades:
 | 
						|
                suit_name = "spades"sv;
 | 
						|
                break;
 | 
						|
            case Suit::__Count:
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            auto front_image_path = MUST(String::formatted("/res/graphics/cards/fronts/{}/{}-{}.png", m_front_images_set_name, suit_name, rank_name));
 | 
						|
            auto maybe_front_image = Gfx::Bitmap::load_from_file(front_image_path);
 | 
						|
            if (maybe_front_image.is_error()) {
 | 
						|
                dbgln("Failed to load `{}`: {}", front_image_path, maybe_front_image.error());
 | 
						|
                return;
 | 
						|
            }
 | 
						|
            auto front_image = maybe_front_image.release_value();
 | 
						|
            painter.blit({ (bitmap.width() - front_image->width()) / 2, (bitmap.height() - front_image->height()) / 2 }, front_image, front_image->rect());
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
 | 
						|
{
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    auto paint_rect = bitmap.rect();
 | 
						|
    painter.clear_rect(paint_rect, Gfx::Color::Transparent);
 | 
						|
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
 | 
						|
    auto inner_paint_rect = paint_rect.shrunken(2, 2);
 | 
						|
    painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
 | 
						|
 | 
						|
    auto image = Gfx::Bitmap::load_from_file(m_back_image_path).release_value_but_fixme_should_propagate_errors();
 | 
						|
    painter.blit({ (bitmap.width() - image->width()) / 2, (bitmap.height() - image->height()) / 2 }, image, image->rect());
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
 | 
						|
{
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
 | 
						|
    painter.blit_filtered(Gfx::IntPoint {}, source_to_invert, source_to_invert.rect(), [&](Color color) {
 | 
						|
        return color.inverted();
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
 | 
						|
{
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    auto paint_rect = source_to_highlight.rect();
 | 
						|
    auto background_complement = m_background_color.xored(Color::White);
 | 
						|
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
 | 
						|
    paint_rect.shrink(2, 2);
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
 | 
						|
    paint_rect.shrink(4, 4);
 | 
						|
    painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
 | 
						|
    painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
 | 
						|
}
 | 
						|
 | 
						|
void CardPainter::paint_disabled_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_disable)
 | 
						|
{
 | 
						|
    Gfx::Painter painter { bitmap };
 | 
						|
    auto disabled_color = Color(Color::Black);
 | 
						|
    disabled_color.set_alpha(s_disabled_alpha);
 | 
						|
 | 
						|
    painter.blit_filtered(Gfx::IntPoint {}, source_to_disable, source_to_disable.rect(), [&](Color color) {
 | 
						|
        return color.blend(disabled_color);
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
}
 |