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			23 lines
		
	
	
	
		
			695 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			695 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Types.h>
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namespace GPU {
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// FIXME: These 3 types were originally introduced in LibSoftGPU and are currently needed by the device interface.
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//        Once we refactor the interface these should move back into LibSoftGPU.
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using ColorType = u32; // BGRA:8888
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using DepthType = float;
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using StencilType = u8;
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// FIXME: This constant was originally introduced in LibSoftGPU and is currently used in the Vertex struct.
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//        Once we refactor the interface this should move back into LibSoftGPU.
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static constexpr int NUM_TEXTURE_UNITS = 2;
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}
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