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	This required setting things up so that all function objects can plop a PrimitiveString there instead of an AK string. This is a step towards making ExecutionContext easier to allocate.
		
			
				
	
	
		
			67 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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 * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Optional.h>
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#include <LibJS/Heap/HeapFunction.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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class NativeFunction : public FunctionObject {
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    JS_OBJECT(NativeFunction, FunctionObject);
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    JS_DECLARE_ALLOCATOR(NativeFunction);
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public:
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    static NonnullGCPtr<NativeFunction> create(Realm&, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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    static NonnullGCPtr<NativeFunction> create(Realm&, DeprecatedFlyString const& name, Function<ThrowCompletionOr<Value>(VM&)>);
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    virtual ~NativeFunction() override = default;
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    virtual ThrowCompletionOr<Value> internal_call(Value this_argument, ReadonlySpan<Value> arguments_list) override;
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    virtual ThrowCompletionOr<NonnullGCPtr<Object>> internal_construct(ReadonlySpan<Value> arguments_list, FunctionObject& new_target) override;
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    // Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F".
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    // Needs to be overridden by all NativeFunctions without an m_native_function.
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    virtual ThrowCompletionOr<Value> call();
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    virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target);
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    virtual DeprecatedFlyString const& name() const override { return m_name; }
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    virtual bool is_strict_mode() const override;
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    virtual bool has_constructor() const override { return false; }
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    virtual Realm* realm() const override { return m_realm; }
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    Optional<DeprecatedFlyString> const& initial_name() const { return m_initial_name; }
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    void set_initial_name(Badge<FunctionObject>, DeprecatedFlyString initial_name) { m_initial_name = move(initial_name); }
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protected:
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    NativeFunction(DeprecatedFlyString name, Object& prototype);
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    NativeFunction(JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>>, Object* prototype, Realm& realm);
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    NativeFunction(DeprecatedFlyString name, JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>>, Object& prototype);
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    explicit NativeFunction(Object& prototype);
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    virtual void initialize(Realm&) override;
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    virtual void visit_edges(Cell::Visitor& visitor) override;
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private:
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    virtual bool is_native_function() const final { return true; }
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    DeprecatedFlyString m_name;
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    GCPtr<PrimitiveString> m_name_string;
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    Optional<DeprecatedFlyString> m_initial_name; // [[InitialName]]
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    JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>> m_native_function;
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    GCPtr<Realm> m_realm;
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};
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template<>
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inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); }
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}
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