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			164 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/Debug.h>
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#include <LibCore/ElapsedTimer.h>
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#include <LibJS/Interpreter.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/HTML/Scripting/ClassicScript.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/WebIDL/DOMException.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
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JS::NonnullGCPtr<ClassicScript> ClassicScript::create(String filename, StringView source, EnvironmentSettingsObject& environment_settings_object, AK::URL base_url, size_t source_line_number, MutedErrors muted_errors)
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{
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    auto& vm = environment_settings_object.realm().vm();
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    // 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
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    // 2. If muted errors is true, then set baseURL to about:blank.
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    if (muted_errors == MutedErrors::Yes)
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        base_url = "about:blank"sv;
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    // 3. If scripting is disabled for settings, then set source to the empty string.
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    if (environment_settings_object.is_scripting_disabled())
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        source = ""sv;
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    // 4. Let script be a new classic script that this algorithm will subsequently initialize.
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    auto script = vm.heap().allocate_without_realm<ClassicScript>(move(base_url), move(filename), environment_settings_object);
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    // 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
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    // 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
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    // FIXME: 7. Set script's fetch options to options.
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    // 8. Set script's muted errors to muted errors.
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    script->m_muted_errors = muted_errors;
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    // FIXME: 9. Set script's parse error and error to rethrow to null.
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    // NOTE: Error to rethrow was set to null in the construction of ClassicScript. We do not have parse error as it would currently go unused.
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    // 10. Let result be ParseScript(source, settings's Realm, script).
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    auto parse_timer = Core::ElapsedTimer::start_new();
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    auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script, source_line_number);
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    dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
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    // 11. If result is a list of errors, then:
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    if (result.is_error()) {
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        auto& parse_error = result.error().first();
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        dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
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        // FIXME: 1. Set script's parse error and its error to rethrow to result[0].
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        //           We do not have parse error as it would currently go unused.
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        script->m_error_to_rethrow = parse_error;
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        // 2. Return script.
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        return JS::NonnullGCPtr(*script);
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    }
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    // 12. Set script's record to result.
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    script->m_script_record = *result.release_value();
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    // 13. Return script.
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    return JS::NonnullGCPtr(*script);
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
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JS::Completion ClassicScript::run(RethrowErrors rethrow_errors)
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{
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    auto& vm = settings_object().realm().vm();
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    // 1. Let settings be the settings object of script.
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    auto& settings = settings_object();
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    // 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
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    if (settings.can_run_script() == RunScriptDecision::DoNotRun)
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        return JS::normal_completion({});
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    // 3. Prepare to run script given settings.
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    settings.prepare_to_run_script();
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    // 4. Let evaluationStatus be null.
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    JS::Completion evaluation_status;
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    // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
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    if (m_error_to_rethrow.has_value()) {
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        evaluation_status = vm.throw_completion<JS::SyntaxError>(m_error_to_rethrow.value().to_string());
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    } else {
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        auto timer = Core::ElapsedTimer::start_new();
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        // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
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        auto interpreter = JS::Interpreter::create_with_existing_realm(m_script_record->realm());
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        evaluation_status = interpreter->run(*m_script_record);
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        // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
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        dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
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    }
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    // 7. If evaluationStatus is an abrupt completion, then:
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    if (evaluation_status.is_abrupt()) {
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        // 1. If rethrow errors is true and script's muted errors is false, then:
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        if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
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            // 1. Clean up after running script with settings.
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            settings.clean_up_after_running_script();
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            // 2. Rethrow evaluationStatus.[[Value]].
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            return JS::throw_completion(*evaluation_status.value());
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        }
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        // 2. If rethrow errors is true and script's muted errors is true, then:
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        if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
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            // 1. Clean up after running script with settings.
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            settings.clean_up_after_running_script();
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            // 2. Throw a "NetworkError" DOMException.
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            return throw_completion(WebIDL::NetworkError::create(settings.realm(), "Script error."));
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        }
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        // 3. Otherwise, rethrow errors is false. Perform the following steps:
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        VERIFY(rethrow_errors == RethrowErrors::No);
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        // 1. Report the exception given by evaluationStatus.[[Value]] for script.
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        report_exception(evaluation_status, settings_object().realm());
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        // 2. Clean up after running script with settings.
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        settings.clean_up_after_running_script();
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        // 3. Return evaluationStatus.
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        return evaluation_status;
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    }
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    // 8. Clean up after running script with settings.
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    settings.clean_up_after_running_script();
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    // 9. If evaluationStatus is a normal completion, then return evaluationStatus.
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    VERIFY(!evaluation_status.is_abrupt());
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    return evaluation_status;
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    // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
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    //            Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
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}
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ClassicScript::ClassicScript(AK::URL base_url, String filename, EnvironmentSettingsObject& environment_settings_object)
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    : Script(move(base_url), move(filename), environment_settings_object)
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{
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}
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ClassicScript::~ClassicScript() = default;
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void ClassicScript::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_script_record);
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}
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}
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