ladybird/Libraries/LibJS/Bytecode/Executable.h
Andreas Kling f2df6b2531 LibJS: Add ClassBlueprint data structures
Introduce ClassBlueprint and ClassElementDescriptor structs that will
replace the AST-backed class construction path. ClassBlueprint stores
pre-compiled function data indices and element metadata, following the
same pattern as SharedFunctionInstanceData for NewFunction.

Add Vector<ClassBlueprint> to Executable for storage.

No behavioral change.
2026-02-11 23:57:41 +01:00

184 lines
5.7 KiB
C++

/*
* Copyright (c) 2021-2025, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/OwnPtr.h>
#include <AK/Utf16FlyString.h>
#include <LibGC/CellAllocator.h>
#include <LibGC/Weak.h>
#include <LibGC/WeakInlines.h>
#include <LibJS/Bytecode/ClassBlueprint.h>
#include <LibJS/Bytecode/IdentifierTable.h>
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Bytecode/Operand.h>
#include <LibJS/Bytecode/PropertyKeyTable.h>
#include <LibJS/Bytecode/StringTable.h>
#include <LibJS/Export.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/LocalVariable.h>
#include <LibJS/Runtime/EnvironmentCoordinate.h>
#include <LibJS/SourceRange.h>
namespace JS::Bytecode {
// Represents one polymorphic inline cache used for property lookups.
struct PropertyLookupCache {
static constexpr size_t max_number_of_shapes_to_remember = 4;
struct Entry {
enum class Type {
Empty,
AddOwnProperty,
ChangeOwnProperty,
GetOwnProperty,
ChangePropertyInPrototypeChain,
GetPropertyInPrototypeChain,
};
u32 property_offset { 0 };
u32 shape_dictionary_generation { 0 };
GC::Weak<Shape> from_shape;
GC::Weak<Shape> shape;
GC::Weak<Object> prototype;
GC::Weak<PrototypeChainValidity> prototype_chain_validity;
};
void update(Entry::Type type, auto callback)
{
// First, move all entries one step back.
for (size_t i = entries.size() - 1; i >= 1; --i) {
types[i] = types[i - 1];
entries[i] = entries[i - 1];
}
types[0] = type;
entries[0] = {};
callback(entries[0]);
}
AK::Array<Entry::Type, max_number_of_shapes_to_remember> types;
AK::Array<Entry, max_number_of_shapes_to_remember> entries;
};
struct GlobalVariableCache : public PropertyLookupCache {
u64 environment_serial_number { 0 };
u32 environment_binding_index { 0 };
bool has_environment_binding_index { false };
bool in_module_environment { false };
};
// https://tc39.es/ecma262/#sec-gettemplateobject
// Template objects are cached at the call site.
struct TemplateObjectCache {
GC::Ptr<Array> cached_template_object;
};
// Cache for object literal shapes.
// When an object literal like {a: 1, b: 2} is instantiated, we cache the final shape
// so that subsequent instantiations can allocate the object with the correct shape directly,
// avoiding repeated shape transitions.
// We also cache the property offsets so that subsequent property writes can bypass
// shape lookups and write directly to the correct storage slot.
struct ObjectShapeCache {
GC::Weak<Shape> shape;
Vector<u32> property_offsets;
};
struct SourceRecord {
u32 source_start_offset {};
u32 source_end_offset {};
};
struct SourceMapEntry {
u32 bytecode_offset {};
SourceRecord source_record {};
};
class JS_API Executable final : public Cell {
GC_CELL(Executable, Cell);
GC_DECLARE_ALLOCATOR(Executable);
public:
Executable(
Vector<u8> bytecode,
NonnullOwnPtr<IdentifierTable>,
NonnullOwnPtr<PropertyKeyTable>,
NonnullOwnPtr<StringTable>,
NonnullOwnPtr<RegexTable>,
Vector<Value> constants,
NonnullRefPtr<SourceCode const>,
size_t number_of_property_lookup_caches,
size_t number_of_global_variable_caches,
size_t number_of_template_object_caches,
size_t number_of_object_shape_caches,
size_t number_of_registers,
Strict);
virtual ~Executable() override;
Utf16FlyString name;
Vector<u8> bytecode;
Vector<PropertyLookupCache> property_lookup_caches;
Vector<GlobalVariableCache> global_variable_caches;
Vector<TemplateObjectCache> template_object_caches;
Vector<ObjectShapeCache> object_shape_caches;
NonnullOwnPtr<StringTable> string_table;
NonnullOwnPtr<IdentifierTable> identifier_table;
NonnullOwnPtr<PropertyKeyTable> property_key_table;
NonnullOwnPtr<RegexTable> regex_table;
Vector<Value> constants;
Vector<GC::Ptr<SharedFunctionInstanceData>> shared_function_data;
Vector<ClassBlueprint> class_blueprints;
NonnullRefPtr<SourceCode const> source_code;
u32 number_of_registers { 0 };
bool is_strict_mode { false };
u32 registers_and_locals_count { 0 };
u32 registers_and_locals_and_constants_count { 0 };
struct ExceptionHandlers {
size_t start_offset;
size_t end_offset;
size_t handler_offset;
};
Vector<ExceptionHandlers> exception_handlers;
Vector<size_t> basic_block_start_offsets;
Vector<SourceMapEntry> source_map;
Vector<LocalVariable> local_variable_names;
u32 local_index_base { 0 };
u32 argument_index_base { 0 };
Optional<PropertyKeyTableIndex> length_identifier;
Utf16String const& get_string(StringTableIndex index) const { return string_table->get(index); }
Utf16FlyString const& get_identifier(IdentifierTableIndex index) const { return identifier_table->get(index); }
PropertyKey const& get_property_key(PropertyKeyTableIndex index) const { return property_key_table->get(index); }
Optional<Utf16FlyString const&> get_identifier(Optional<IdentifierTableIndex> const& index) const
{
if (!index.has_value())
return {};
return get_identifier(*index);
}
[[nodiscard]] COLD Optional<ExceptionHandlers const&> exception_handlers_for_offset(size_t offset) const;
[[nodiscard]] UnrealizedSourceRange source_range_at(size_t offset) const;
void dump() const;
[[nodiscard]] Operand original_operand_from_raw(u32) const;
private:
virtual void visit_edges(Visitor&) override;
};
}