ladybird/Libraries/LibWeb/HTML/Focus.cpp
Andreas Kling 30aae77901 LibWeb: Delegate focus from shadow hosts
Handle the delegatesFocus branch of get-the-focusable-area before
rejecting non-focusable focus targets. This lets host.focus() move focus
to the first focusable delegate in the shadow tree, or preserve an
already-focused descendant.

Treat delegatesFocus shadow hosts as focus delegates even when tabindex
would otherwise make the host focusable. Skip inert delegate candidates,
and reject inert shadow hosts before looking for a delegate. Check focus
inertness through shadow-host ancestry so direct focus cannot enter
inert shadow subtrees.

Rebaseline the disabled delegatesFocus WPT now that this behavior
passes. Cover delegated focus, hidden and inert delegate candidates,
tabindex hosts, inert hosts and direct delegates inside inert hosts, and
hosts without any focusable delegate.
2026-05-21 08:56:05 +02:00

483 lines
23 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TypeCasts.h>
#include <AK/Vector.h>
#include <LibGC/Root.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/Focus.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/HTML/NavigableContainer.h>
#include <LibWeb/HTML/Navigation.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/HTML/WindowProxy.h>
#include <LibWeb/UIEvents/FocusEvent.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/interaction.html#fire-a-focus-event
static void fire_a_focus_event(GC::Ptr<DOM::EventTarget> focus_event_target, GC::Ptr<DOM::EventTarget> related_focus_target, FlyString const& event_name, bool bubbles)
{
// To fire a focus event named e at an element t with a given related target r, fire an event named e at t, using FocusEvent,
// with the relatedTarget attribute initialized to r, the view attribute initialized to t's node document's relevant global
// object, and the composed flag set.
Bindings::FocusEventInit focus_event_init {};
focus_event_init.related_target = related_focus_target;
focus_event_init.view = as<HTML::Window>(focus_event_target->realm().global_object()).window();
auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), event_name, focus_event_init);
// AD-HOC: support bubbling focus events, used for focusin & focusout.
// See: https://github.com/whatwg/html/issues/3514
focus_event->set_bubbles(bubbles);
focus_event->set_composed(true);
focus_event_target->dispatch_event(focus_event);
}
static void designate_document_viewport_as_focused_area(DOM::Document& document)
{
if (document.focused_area() == nullptr)
return;
as<Window>(relevant_global_object(document)).navigation()->set_focus_changed_during_ongoing_navigation(true);
// AD-HOC: null focused_area indicates "viewport focus".
document.set_focused_area(nullptr);
}
static bool is_top_level_document_viewport(DOM::Node const* node)
{
auto const* document = as_if<DOM::Document>(node);
return document && document->navigable() && !document->navigable()->parent();
}
// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
static void run_focus_update_steps(Vector<GC::Root<DOM::Node>> old_chain, Vector<GC::Root<DOM::Node>> new_chain, DOM::Node* new_focus_target)
{
// The focus update steps, given an old chain, a new chain, and a new focus target respectively, are as follows:
// 1. If the last entry in old chain and the last entry in new chain are the same, pop the last entry from old chain
// and the last entry from new chain and redo this step.
while (!old_chain.is_empty()
&& !new_chain.is_empty()
&& old_chain.last() == new_chain.last()) {
(void)old_chain.take_last();
(void)new_chain.take_last();
}
auto new_focus_target_is_document_viewport = new_focus_target && new_focus_target->is_document();
// 2. For each entry entry in old chain, in order, run these substeps:
for (auto& entry : old_chain) {
// 1. If entry is an input element
if (auto* input_element = as_if<HTMLInputElement>(*entry)) {
// FIXME: Spec issue: It doesn't make sense to check if the element has a defined activation behavior, as
// that is always true. Instead, we check if it has an *input* activation behavior.
// https://github.com/whatwg/html/issues/9973
// and the change event applies to the element, and the element does not have a defined activation behavior,
// and the user has changed the element's value or its list of selected files while the control was focused
// without committing that change (such that it is different to what it was when the control was first
// focused), then:
if (input_element->change_event_applies() && !input_element->has_input_activation_behavior()
&& input_element->has_uncommitted_changes()) {
// 1. Set entry's user validity to true.
input_element->set_user_validity(true);
// 2. Fire an event named change at the element, with the bubbles attribute initialized to true.
input_element->commit_pending_changes();
}
}
// 2. If entry is an element, let blur event target be entry.
// If entry is a Document object, let blur event target be that Document object's relevant global object.
// Otherwise, let blur event target be null.
GC::Ptr<DOM::EventTarget> blur_event_target;
if (is<DOM::Element>(*entry))
blur_event_target = entry;
else if (is<DOM::Document>(*entry))
blur_event_target = as<Window>(relevant_global_object(*entry));
// 3. If entry is the last entry in old chain, and entry is an Element, and the last entry in new chain is also
// an Element, then let related blur target be the last entry in new chain. Otherwise, let related blur
// target be null.
GC::Ptr<DOM::EventTarget> related_blur_target;
if (!old_chain.is_empty()
&& &entry == &old_chain.last()
&& is<DOM::Element>(*entry)
&& !new_chain.is_empty()
&& is<DOM::Element>(*new_chain.last())) {
related_blur_target = new_chain.last();
}
// 4. If blur event target is not null, fire a focus event named blur at blur event target, with related blur
// target as the related target.
// FIXME: NOTE: In some cases, e.g., if entry is an area element's shape, a scrollable region, or a viewport, no event
// is fired.
if (blur_event_target) {
fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::blur, false);
// AD-HOC: dispatch focusout
fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::focusout, true);
}
}
// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target. (For example, some platforms
// select the contents of a text control when that control is focused.)
//
// If new focus target is the Document's viewport, its surrogate Document entry might have
// already been popped from new chain as the common focus-chain tail. Still designate the
// viewport as focused so focusing documentElement clears any previously focused element.
if (new_focus_target_is_document_viewport)
designate_document_viewport_as_focused_area(as<DOM::Document>(*new_focus_target));
// 4. For each entry entry in new chain, in reverse order, run these substeps:
for (auto& entry : new_chain.in_reverse()) {
// 1. If entry is a focusable area, and the focused area of the document is not entry:
if (entry->is_document()) {
designate_document_viewport_as_focused_area(entry->document());
} else if (entry->is_focusable() && entry->document().focused_area() != entry.ptr()) {
as<Window>(relevant_global_object(*entry)).navigation()->set_focus_changed_during_ongoing_navigation(true);
// 2. Designate entry as the focused area of the document.
entry->document().set_focused_area(*entry);
}
// 2. If entry is an element, let focus event target be entry.
// If entry is a Document object, let focus event target be that Document object's relevant global object.
// Otherwise, let focus event target be null.
GC::Ptr<DOM::EventTarget> focus_event_target;
if (entry.ptr() == new_focus_target && is_top_level_document_viewport(new_focus_target)) {
// The viewport does not fire a focus event. The Document object is only its surrogate.
} else if (is<DOM::Document>(*entry)) {
focus_event_target = as<Window>(relevant_global_object(*entry));
} else if (is<DOM::Element>(*entry)) {
focus_event_target = *entry;
}
// 3. If entry is the last entry in new chain, and entry is an Element, and the last entry in old chain is also
// an Element, then let related focus target be the last entry in old chain. Otherwise, let related focus
// target be null.
GC::Ptr<DOM::EventTarget> related_focus_target;
if (!new_chain.is_empty()
&& &entry == &new_chain.last()
&& is<DOM::Element>(*entry)
&& !old_chain.is_empty()
&& is<DOM::Element>(*old_chain.last())) {
related_focus_target = old_chain.last();
}
// 4. If focus event target is not null, fire a focus event named focus at focus event target, with related
// focus target as the related target.
// FIXME: NOTE: In some cases, e.g. if entry is an area element's shape, a scrollable region, or a viewport, no event
// is fired.
if (focus_event_target) {
fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focus, false);
// AD-HOC: dispatch focusin
fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focusin, true);
}
}
}
// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
static Vector<GC::Root<DOM::Node>> focus_chain(DOM::Node* subject)
{
// FIXME: Move this somewhere more spec-friendly.
if (!subject)
return {};
// 1. Let output be an empty list.
Vector<GC::Root<DOM::Node>> output;
// 2. Let currentObject be subject.
auto* current_object = subject;
// 3. While true:
while (true) {
// 1. Append currentObject to output.
output.append(GC::make_root(*current_object));
// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
// FIXME: Everything below needs work. The conditions are not entirely right.
if (!is<DOM::Document>(*current_object)) {
// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
current_object = &current_object->document();
} else if (is<DOM::Document>(*current_object)
&& current_object->navigable()
&& current_object->navigable()->parent()) {
// Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
current_object = current_object->navigable()->container();
} else {
// Otherwise, break.
break;
}
}
// 4. Return output.
return output;
}
static bool document_has_focusable_viewport(DOM::Document& document)
{
return document.browsing_context() && !document.is_inert();
}
static bool is_inert_for_focus(DOM::Node const& node)
{
return node.find_in_shadow_including_ancestry([](auto const& ancestor) {
return ancestor.is_inert();
});
}
static bool is_focusable_area(DOM::Node& node)
{
if (node.is_document())
return document_has_focusable_viewport(node.document());
if (is_inert_for_focus(node))
return false;
if (auto* element = as_if<DOM::Element>(&node); element && element->is_shadow_host() && element->shadow_root()->delegates_focus())
return false;
return node.is_focusable();
}
// https://html.spec.whatwg.org/multipage/interaction.html#get-the-focusable-area
static DOM::Node* get_focusable_area(DOM::Node& focus_target, FocusTrigger focus_trigger);
// https://html.spec.whatwg.org/multipage/interaction.html#focus-delegate
static DOM::Node* focus_delegate(DOM::Node& focus_target, FocusTrigger focus_trigger)
{
auto* where_to_look = &focus_target;
// 1. If focusTarget is a shadow host and its shadow root's delegates focus is false, then return null.
// 2. Let whereToLook be focusTarget.
// 3. If whereToLook is a shadow host, then set whereToLook to whereToLook's shadow root.
if (auto* element = as_if<DOM::Element>(&focus_target); element && element->is_shadow_host()) {
auto shadow_root = element->shadow_root();
if (!shadow_root->delegates_focus())
return nullptr;
where_to_look = shadow_root;
}
// FIXME: 4. Let autofocusDelegate be the autofocus delegate for whereToLook given focusTrigger.
// FIXME: 5. If autofocusDelegate is not null, then return autofocusDelegate.
// 6. For each descendant of whereToLook's descendants, in tree order:
for (auto* descendant = where_to_look->first_child(); descendant; descendant = descendant->next_in_pre_order(where_to_look)) {
// FIXME: 1. Let focusableArea be null.
// FIXME: 2. If focusTarget is a dialog element and descendant is sequentially focusable, then
// set focusableArea to descendant.
// 3. Otherwise, if focusTarget is not a dialog and descendant is a focusable area, set
// focusableArea to descendant.
if (is_focusable_area(*descendant))
return descendant;
// 4. Otherwise, set focusableArea to the result of getting the focusable area for descendant
// given focusTrigger.
if (auto* focusable_area = get_focusable_area(*descendant, focus_trigger))
return focusable_area;
}
// 7. Return null.
return nullptr;
}
static DOM::Node* get_focusable_area(DOM::Node& focus_target, FocusTrigger focus_trigger)
{
// FIXME: Implement the rest of the get the focusable area algorithm.
// If focus target is the document element of its Document, return the Document's viewport.
if (auto* element = as_if<DOM::Element>(&focus_target); element && element == element->document().document_element()) {
auto& document = element->document();
if (document_has_focusable_viewport(document))
return &document;
}
// If focus target is a navigable container with a non-null content navigable, return the
// navigable container's content navigable's active document.
if (auto* navigable_container = as_if<NavigableContainer>(&focus_target)) {
if (!is_inert_for_focus(*navigable_container) && navigable_container->meets_focusable_area_rendering_requirements()) {
if (auto content_navigable = navigable_container->content_navigable())
return content_navigable->active_document();
}
}
// If focus target is a shadow host whose shadow root's delegates focus is true:
if (auto* element = as_if<DOM::Element>(&focus_target); element && element->is_shadow_host() && element->shadow_root()->delegates_focus()) {
if (is_inert_for_focus(*element))
return nullptr;
// 1. Let focusedElement be the currently focused area of a top-level traversable's DOM anchor.
if (auto browsing_context = element->document().browsing_context()) {
if (auto focused_element = browsing_context->top_level_traversable()->currently_focused_area()) {
// 2. If focus target is a shadow-including inclusive ancestor of focusedElement, then
// return focusedElement.
if (element->is_shadow_including_inclusive_ancestor_of(*focused_element))
return focused_element;
}
}
// 3. Return the focus delegate for focus target given focus trigger.
return focus_delegate(focus_target, focus_trigger);
}
return nullptr;
}
// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
// FIXME: This should accept more types.
void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, FocusTrigger focus_trigger)
{
// 1. If new focus target is not a focusable area, then set new focus target to the result of getting the focusable
// area for new focus target, given focus trigger if it was passed.
if (new_focus_target && !is_focusable_area(*new_focus_target))
new_focus_target = get_focusable_area(*new_focus_target, focus_trigger);
// 2. If new focus target is null, then:
if (!new_focus_target) {
// 1. If no fallback target was specified, then return.
if (!fallback_target)
return;
// 2. Otherwise, set new focus target to the fallback target.
new_focus_target = fallback_target;
}
if (!is_focusable_area(*new_focus_target)) {
if (!fallback_target)
return;
new_focus_target = fallback_target;
if (!is_focusable_area(*new_focus_target))
return;
}
// 3. If new focus target is a navigable container with non-null content navigable, then set new focus target to the content navigable's active document.
if (auto* navigable_container = as_if<NavigableContainer>(*new_focus_target)) {
if (auto content_navigable = navigable_container->content_navigable())
new_focus_target = content_navigable->active_document();
}
// 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
if (is_inert_for_focus(*new_focus_target))
return;
// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
if (!new_focus_target->document().browsing_context())
return;
auto top_level_traversable = new_focus_target->document().browsing_context()->top_level_traversable();
if (new_focus_target == top_level_traversable->currently_focused_area().ptr())
return;
// 6. Let old chain be the current focus chain of the top-level browsing context in which
// new focus target finds itself.
auto old_chain = focus_chain(top_level_traversable->currently_focused_area());
// 7. Let new chain be the focus chain of new focus target.
auto new_chain = focus_chain(new_focus_target);
// AD-HOC: Remember last focus trigger for :focus-visible / focus indication.
new_focus_target->document().set_last_focus_trigger(focus_trigger);
// 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
run_focus_update_steps(move(old_chain), move(new_chain), new_focus_target);
}
// https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
void run_unfocusing_steps(DOM::Node* old_focus_target)
{
// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
// area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
// is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
// with the focusing steps.
auto is_shadow_host = [](DOM::Node* node) {
return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
};
// 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
// shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
// context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
// context.
if (is_shadow_host(old_focus_target)) {
auto shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root();
if (shadow_root->delegates_focus()) {
auto top_level_traversable = old_focus_target->document().browsing_context()->top_level_traversable();
if (auto currently_focused_area = top_level_traversable->currently_focused_area()) {
if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
old_focus_target = currently_focused_area;
}
}
}
}
// 2. If old focus target is inert, then return.
if (old_focus_target->is_inert())
return;
// FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
// top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
// of them is the currently focused area of a top-level browsing context, then let old focus target be that
// currently focused area of a top-level browsing context.
// NOTE: HTMLAreaElement is currently missing the shapes property
// 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
auto top_level_traversable = old_focus_target->document().browsing_context()->top_level_traversable();
auto currently_focused_area = top_level_traversable->currently_focused_area();
auto old_chain = focus_chain(currently_focused_area);
// 5. If old focus target is not one of the entries in old chain, then return.
auto it = old_chain.find_if([&](auto const& node) { return old_focus_target == node; });
if (it == old_chain.end())
return;
// 6. If old focus target is not a focusable area, then return.
//
// The currently focused area, and each Document's designated focused area in its focus chain,
// remain focused until the focus update steps run, even if they are no longer eligible to be
// focused again.
auto old_focus_target_is_designated_focused_area = old_focus_target->document().focused_area().ptr() == old_focus_target;
if (!old_focus_target_is_designated_focused_area && old_focus_target != currently_focused_area.ptr() && !old_focus_target->is_focusable())
return;
// 7. Let topDocument be old chain's last entry.
auto& top_document = as<DOM::Document>(*old_chain.last());
// 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
if (top_document.navigable()->traversable_navigable()->is_focused()) {
// AD-HOC: Remove top_document from old_chain so step 1 in run_focus_update_steps doesn't cancel the blur.
auto without_viewport_surrogate = old_chain;
without_viewport_surrogate.take_last();
auto with_viewport_surrogate = focus_chain(&top_document);
run_focus_update_steps(move(without_viewport_surrogate), move(with_viewport_surrogate), &top_document);
} else {
// FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from topDocument's
// browsing context, and run the focus update steps with old chain, an empty list, and null respectively.
run_focus_update_steps(move(old_chain), {}, nullptr);
}
// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
// area of a top-level traversable. For example, if the currently focused area of a top-level traversable is a
// viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
// with the focusing steps.
}
}