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	Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
		
			
				
	
	
		
			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Geometry/DOMRect.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Geometry {
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::construct_impl(JS::Realm& realm, double x, double y, double width, double height)
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{
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    return create(realm, Gfx::FloatRect { x, y, width, height });
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}
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JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
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{
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    return realm.heap().allocate<DOMRect>(realm, realm, rect.x(), rect.y(), rect.width(), rect.height());
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}
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// https://drafts.fxtf.org/geometry/#create-a-domrect-from-the-dictionary
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JS::NonnullGCPtr<DOMRect> DOMRect::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
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{
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    auto& realm = *vm.current_realm();
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    return realm.heap().allocate<DOMRect>(realm, realm, other.x, other.y, other.width, other.height);
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}
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DOMRect::DOMRect(JS::Realm& realm, double x, double y, double width, double height)
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    : DOMRectReadOnly(realm, x, y, width, height)
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{
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}
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DOMRect::~DOMRect() = default;
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void DOMRect::initialize(JS::Realm& realm)
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{
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    Base::initialize(realm);
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    set_prototype(&Bindings::ensure_web_prototype<Bindings::DOMRectPrototype>(realm, "DOMRect"));
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}
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}
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