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	This change fixes GC-leak caused by following mutual dependency: - SVGDecodedImageData owns JS::Handle for Page. - SVGDecodedImageData is owned by visited objects. by making everything inherited from HTML::DecodedImageData and ListOfAvailableImages to be GC-allocated. Generally, if visited object has a handle, very likely we leak everything visited from object in a handle.
		
			
				
	
	
		
			59 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibGfx/Bitmap.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/HTML/AnimatedBitmapDecodedImageData.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(AnimatedBitmapDecodedImageData);
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ErrorOr<JS::NonnullGCPtr<AnimatedBitmapDecodedImageData>> AnimatedBitmapDecodedImageData::create(JS::Realm& realm, Vector<Frame>&& frames, size_t loop_count, bool animated)
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{
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    return realm.heap().allocate<AnimatedBitmapDecodedImageData>(realm, move(frames), loop_count, animated);
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}
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AnimatedBitmapDecodedImageData::AnimatedBitmapDecodedImageData(Vector<Frame>&& frames, size_t loop_count, bool animated)
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    : m_frames(move(frames))
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    , m_loop_count(loop_count)
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    , m_animated(animated)
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{
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}
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AnimatedBitmapDecodedImageData::~AnimatedBitmapDecodedImageData() = default;
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RefPtr<Gfx::ImmutableBitmap> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
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{
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    if (frame_index >= m_frames.size())
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        return nullptr;
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    return m_frames[frame_index].bitmap;
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}
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int AnimatedBitmapDecodedImageData::frame_duration(size_t frame_index) const
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{
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    if (frame_index >= m_frames.size())
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        return 0;
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    return m_frames[frame_index].duration;
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}
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Optional<CSSPixels> AnimatedBitmapDecodedImageData::intrinsic_width() const
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{
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    return m_frames.first().bitmap->width();
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}
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Optional<CSSPixels> AnimatedBitmapDecodedImageData::intrinsic_height() const
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{
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    return m_frames.first().bitmap->height();
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}
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Optional<CSSPixelFraction> AnimatedBitmapDecodedImageData::intrinsic_aspect_ratio() const
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{
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    return CSSPixels(m_frames.first().bitmap->width()) / CSSPixels(m_frames.first().bitmap->height());
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}
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}
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