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	For this method, there is no need to go through the layout node when we can directly reach the paintable.
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/IDAllocator.h>
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#include <LibAudio/Loader.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/AudioTrackPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/AudioTrack.h>
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#include <LibWeb/HTML/AudioTrackList.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLMediaElement.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/Platform/AudioCodecPlugin.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(AudioTrack);
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static IDAllocator s_audio_track_id_allocator;
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AudioTrack::AudioTrack(JS::Realm& realm, JS::NonnullGCPtr<HTMLMediaElement> media_element, NonnullRefPtr<Audio::Loader> loader)
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    : PlatformObject(realm)
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    , m_media_element(media_element)
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    , m_audio_plugin(Platform::AudioCodecPlugin::create(move(loader)).release_value_but_fixme_should_propagate_errors())
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{
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    m_audio_plugin->on_playback_position_updated = [this](auto position) {
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        if (auto const* paintable = m_media_element->paintable())
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            paintable->set_needs_display();
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        auto playback_position = static_cast<double>(position.to_milliseconds()) / 1000.0;
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        m_media_element->set_current_playback_position(playback_position);
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    };
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}
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AudioTrack::~AudioTrack()
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{
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    auto id = m_id.to_number<int>();
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    VERIFY(id.has_value());
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    s_audio_track_id_allocator.deallocate(id.value());
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}
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void AudioTrack::initialize(JS::Realm& realm)
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{
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    Base::initialize(realm);
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    set_prototype(&Bindings::ensure_web_prototype<Bindings::AudioTrackPrototype>(realm, "AudioTrack"_fly_string));
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    auto id = s_audio_track_id_allocator.allocate();
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    m_id = MUST(String::number(id));
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}
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void AudioTrack::play(Badge<HTMLAudioElement>)
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{
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    m_audio_plugin->resume_playback();
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}
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void AudioTrack::pause(Badge<HTMLAudioElement>)
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{
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    m_audio_plugin->pause_playback();
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}
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Duration AudioTrack::duration()
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{
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    return m_audio_plugin->duration();
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}
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void AudioTrack::seek(double position, MediaSeekMode seek_mode)
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{
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    // FIXME: Implement seeking mode.
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    (void)seek_mode;
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    m_audio_plugin->seek(position);
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}
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void AudioTrack::update_volume()
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{
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    m_audio_plugin->set_volume(m_media_element->effective_media_volume());
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}
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void AudioTrack::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_media_element);
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    visitor.visit(m_audio_track_list);
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}
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-enabled
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void AudioTrack::set_enabled(bool enabled)
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{
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    // On setting, it must enable the track if the new value is true, and disable it otherwise. (If the track is no
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    // longer in an AudioTrackList object, then the track being enabled or disabled has no effect beyond changing the
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    // value of the attribute on the AudioTrack object.)
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    if (m_enabled == enabled)
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        return;
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    if (m_audio_track_list) {
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        // Whenever an audio track in an AudioTrackList that was disabled is enabled, and whenever one that was enabled
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        // is disabled, the user agent must queue a media element task given the media element to fire an event named
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        // change at the AudioTrackList object.
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        m_media_element->queue_a_media_element_task([this]() {
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            m_audio_track_list->dispatch_event(DOM::Event::create(realm(), HTML::EventNames::change));
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        });
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    }
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    m_enabled = enabled;
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}
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}
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