mirror of
https://github.com/LadybirdBrowser/ladybird.git
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338 lines
15 KiB
C++
338 lines
15 KiB
C++
/*
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* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BasicShapeStyleValue.h"
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#include <LibGfx/Path.h>
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#include <LibWeb/CSS/Serialize.h>
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#include <LibWeb/CSS/StyleValues/KeywordStyleValue.h>
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#include <LibWeb/SVG/Path.h>
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namespace Web::CSS {
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static Gfx::Path path_from_resolved_rect(float top, float right, float bottom, float left)
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{
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { left, top });
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path.line_to(Gfx::FloatPoint { right, top });
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path.line_to(Gfx::FloatPoint { right, bottom });
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path.line_to(Gfx::FloatPoint { left, bottom });
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path.close();
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return path;
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}
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Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// FIXME: A pair of insets in either dimension that add up to more than the used dimension
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// (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 § 4.5 Overlapping Curves rules
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// to proportionally reduce the inset effect to 100%.
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auto resolved_top = LengthPercentageOrAuto::from_style_value(top).to_px_or_zero(node, reference_box.height()).to_float();
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auto resolved_right = reference_box.width().to_float() - LengthPercentageOrAuto::from_style_value(right).to_px_or_zero(node, reference_box.width()).to_float();
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auto resolved_bottom = reference_box.height().to_float() - LengthPercentageOrAuto::from_style_value(bottom).to_px_or_zero(node, reference_box.height()).to_float();
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auto resolved_left = LengthPercentageOrAuto::from_style_value(left).to_px_or_zero(node, reference_box.width()).to_float();
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return path_from_resolved_rect(resolved_top, resolved_right, resolved_bottom, resolved_left);
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}
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String Inset::to_string(SerializationMode mode) const
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{
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return MUST(String::formatted("inset({} {} {} {})", top->to_string(mode), right->to_string(mode), bottom->to_string(mode), left->to_string(mode)));
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}
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Gfx::Path Xywh::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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auto top = LengthPercentage::from_style_value(y).to_px(node, reference_box.height()).to_float();
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auto bottom = top + max(0.0f, LengthPercentage::from_style_value(height).to_px(node, reference_box.height()).to_float());
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auto left = LengthPercentage::from_style_value(x).to_px(node, reference_box.width()).to_float();
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auto right = left + max(0.0f, LengthPercentage::from_style_value(width).to_px(node, reference_box.width()).to_float());
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return path_from_resolved_rect(top, right, bottom, left);
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}
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String Xywh::to_string(SerializationMode mode) const
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{
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return MUST(String::formatted("xywh({} {} {} {})", x->to_string(mode), y->to_string(mode), width->to_string(mode), height->to_string(mode)));
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}
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Gfx::Path Rect::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// An auto value makes the edge of the box coincide with the corresponding edge of the reference box:
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// it’s equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second (right) or third (bottom) value.
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auto resolved_top = top->has_auto() ? 0 : LengthPercentageOrAuto::from_style_value(top).to_px_or_zero(node, reference_box.height()).to_float();
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auto resolved_right = right->has_auto() ? reference_box.width().to_float() : LengthPercentageOrAuto::from_style_value(right).to_px_or_zero(node, reference_box.width()).to_float();
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auto resolved_bottom = bottom->has_auto() ? reference_box.height().to_float() : LengthPercentageOrAuto::from_style_value(bottom).to_px_or_zero(node, reference_box.height()).to_float();
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auto resolved_left = left->has_auto() ? 0 : LengthPercentageOrAuto::from_style_value(left).to_px_or_zero(node, reference_box.width()).to_float();
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// The second (right) and third (bottom) values are floored by the fourth (left) and second (top) values, respectively.
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return path_from_resolved_rect(resolved_top, max(resolved_right, resolved_left), max(resolved_bottom, resolved_top), resolved_left);
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}
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String Rect::to_string(SerializationMode mode) const
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{
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return MUST(String::formatted("rect({} {} {} {})", top->to_string(mode), right->to_string(mode), bottom->to_string(mode), left->to_string(mode)));
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}
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Gfx::Path Circle::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// Translating the reference box because PositionStyleValues are resolved to an absolute position.
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auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
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auto radius_px = [&]() {
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if (radius->is_keyword()) {
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switch (*keyword_to_fit_side(radius->to_keyword())) {
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case FitSide::ClosestSide:
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float closest;
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closest = min(abs(center.x()), abs(center.y())).to_float();
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closest = min(closest, abs(reference_box.width() - center.x()).to_float());
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closest = min(closest, abs(reference_box.height() - center.y()).to_float());
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return closest;
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case FitSide::FarthestSide:
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float farthest;
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farthest = max(abs(center.x()), abs(center.y())).to_float();
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farthest = max(farthest, abs(reference_box.width() - center.x()).to_float());
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farthest = max(farthest, abs(reference_box.height() - center.y()).to_float());
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return farthest;
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}
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VERIFY_NOT_REACHED();
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}
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auto radius_ref = sqrt(pow(reference_box.width().to_float(), 2) + pow(reference_box.height().to_float(), 2)) / AK::Sqrt2<float>;
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return max(0.0f, LengthPercentage::from_style_value(radius).to_px(node, CSSPixels(radius_ref)).to_float());
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}();
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px });
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path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_px }, radius_px, true, true);
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path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }, radius_px, true, true);
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return path;
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}
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String Circle::to_string(SerializationMode mode) const
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{
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return MUST(String::formatted("circle({} at {})", radius->to_string(mode), position->to_string(mode)));
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}
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Gfx::Path Ellipse::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// Translating the reference box because PositionStyleValues are resolved to an absolute position.
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auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
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auto radius_x_px = [&]() {
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if (radius_x->is_keyword()) {
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switch (*keyword_to_fit_side(radius_x->to_keyword())) {
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case FitSide::ClosestSide:
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return min(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
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case FitSide::FarthestSide:
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return max(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
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}
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VERIFY_NOT_REACHED();
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}
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return max(0.0f, LengthPercentage::from_style_value(radius_x).to_px(node, reference_box.width()).to_float());
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}();
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auto radius_y_px = [&]() {
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if (radius_y->is_keyword()) {
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switch (*keyword_to_fit_side(radius_y->to_keyword())) {
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case FitSide::ClosestSide:
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return min(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
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case FitSide::FarthestSide:
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return max(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
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}
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VERIFY_NOT_REACHED();
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}
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return max(0.0f, LengthPercentage::from_style_value(radius_y).to_px(node, reference_box.height()).to_float());
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}();
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px });
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path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
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path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
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return path;
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}
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String Ellipse::to_string(SerializationMode mode) const
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{
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return MUST(String::formatted("ellipse({} {} at {})", radius_x->to_string(mode), radius_y->to_string(mode), position->to_string(mode)));
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}
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Gfx::Path Polygon::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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Gfx::Path path;
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path.set_fill_type(fill_rule);
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bool first = true;
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for (auto const& point : points) {
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Gfx::FloatPoint resolved_point {
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LengthPercentage::from_style_value(point.x).to_px(node, reference_box.width()).to_float(),
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LengthPercentage::from_style_value(point.y).to_px(node, reference_box.height()).to_float()
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};
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if (first)
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path.move_to(resolved_point);
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else
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path.line_to(resolved_point);
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first = false;
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}
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path.close();
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return path;
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}
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String Polygon::to_string(SerializationMode mode) const
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{
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StringBuilder builder;
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builder.append("polygon("sv);
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switch (fill_rule) {
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case Gfx::WindingRule::Nonzero:
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builder.append("nonzero"sv);
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break;
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case Gfx::WindingRule::EvenOdd:
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builder.append("evenodd"sv);
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}
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for (auto const& point : points) {
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builder.appendff(", {} {}", point.x->to_string(mode), point.y->to_string(mode));
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}
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builder.append(')');
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return MUST(builder.to_string());
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}
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Gfx::Path Path::to_path(CSSPixelRect, Layout::Node const&) const
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{
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auto result = path_instructions.to_gfx_path();
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result.set_fill_type(fill_rule);
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return result;
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}
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// https://drafts.csswg.org/css-shapes/#basic-shape-serialization
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String Path::to_string(SerializationMode mode) const
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{
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StringBuilder builder;
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builder.append("path("sv);
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// For serializing computed values, component values are computed, and omitted when possible without changing the meaning.
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// NB: So, we don't include `nonzero` in that case.
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if (!(mode == SerializationMode::ResolvedValue && fill_rule == Gfx::WindingRule::Nonzero)) {
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switch (fill_rule) {
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case Gfx::WindingRule::Nonzero:
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builder.append("nonzero, "sv);
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break;
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case Gfx::WindingRule::EvenOdd:
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builder.append("evenodd, "sv);
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}
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}
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serialize_a_string(builder, path_instructions.serialize());
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builder.append(')');
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return builder.to_string_without_validation();
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}
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BasicShapeStyleValue::~BasicShapeStyleValue() = default;
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Gfx::Path BasicShapeStyleValue::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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return m_basic_shape.visit([&](auto const& shape) {
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return shape.to_path(reference_box, node);
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});
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}
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String BasicShapeStyleValue::to_string(SerializationMode mode) const
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{
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return m_basic_shape.visit([mode](auto const& shape) {
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return shape.to_string(mode);
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});
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}
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ValueComparingNonnullRefPtr<StyleValue const> BasicShapeStyleValue::absolutized(ComputationContext const& computation_context) const
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{
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auto absolutized_shape = m_basic_shape.visit(
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[&](Inset const& shape) -> BasicShape {
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auto absolutized_top = shape.top->absolutized(computation_context);
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auto absolutized_right = shape.right->absolutized(computation_context);
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auto absolutized_bottom = shape.bottom->absolutized(computation_context);
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auto absolutized_left = shape.left->absolutized(computation_context);
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if (absolutized_top == shape.top && absolutized_right == shape.right && absolutized_bottom == shape.bottom && absolutized_left == shape.left)
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return shape;
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return Inset { absolutized_top, absolutized_right, absolutized_bottom, absolutized_left };
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},
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[&](Xywh const& shape) -> BasicShape {
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auto absolutized_x = shape.x->absolutized(computation_context);
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auto absolutized_y = shape.y->absolutized(computation_context);
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auto absolutized_width = shape.width->absolutized(computation_context);
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auto absolutized_height = shape.height->absolutized(computation_context);
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if (absolutized_x == shape.x && absolutized_y == shape.y && absolutized_width == shape.width && absolutized_height == shape.height)
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return shape;
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return Xywh { absolutized_x, absolutized_y, absolutized_width, absolutized_height };
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},
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[&](Rect const& shape) -> BasicShape {
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auto absolutized_top = shape.top->absolutized(computation_context);
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auto absolutized_right = shape.right->absolutized(computation_context);
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auto absolutized_bottom = shape.bottom->absolutized(computation_context);
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auto absolutized_left = shape.left->absolutized(computation_context);
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if (absolutized_top == shape.top && absolutized_right == shape.right && absolutized_bottom == shape.bottom && absolutized_left == shape.left)
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return shape;
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return Rect { absolutized_top, absolutized_right, absolutized_bottom, absolutized_left };
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},
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[&](Circle const& shape) -> BasicShape {
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auto absolutized_radius = shape.radius->absolutized(computation_context);
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auto absolutized_position = shape.position->absolutized(computation_context);
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if (absolutized_radius == shape.radius && absolutized_position->as_position() == *shape.position)
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return shape;
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return Circle { absolutized_radius, absolutized_position->as_position() };
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},
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[&](Ellipse const& shape) -> BasicShape {
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auto absolutized_radius_x = shape.radius_x->absolutized(computation_context);
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auto absolutized_radius_y = shape.radius_y->absolutized(computation_context);
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auto absolutized_position = shape.position->absolutized(computation_context);
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if (absolutized_radius_x == shape.radius_x && absolutized_radius_y == shape.radius_y && absolutized_position->as_position() == *shape.position)
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return shape;
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return Ellipse { absolutized_radius_x, absolutized_radius_y, absolutized_position->as_position() };
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},
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[&](Polygon const& shape) -> BasicShape {
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Vector<Polygon::Point> absolutized_points;
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absolutized_points.ensure_capacity(shape.points.size());
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bool any_point_required_absolutization = false;
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for (auto const& point : shape.points) {
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auto absolutized_x = point.x->absolutized(computation_context);
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auto absolutized_y = point.y->absolutized(computation_context);
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if (absolutized_x == point.x && absolutized_y == point.y) {
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absolutized_points.append(point);
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continue;
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}
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any_point_required_absolutization = true;
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absolutized_points.append({ absolutized_x, absolutized_y });
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}
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if (!any_point_required_absolutization)
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return shape;
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return Polygon { shape.fill_rule, absolutized_points };
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},
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[&](Path const& shape) -> BasicShape {
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return shape;
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});
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if (absolutized_shape == m_basic_shape)
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return *this;
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return BasicShapeStyleValue::create(absolutized_shape);
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}
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}
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