ladybird/Libraries/LibJS/Runtime/ECMAScriptFunctionObject.cpp
Luke Wilde 354888640d LibJS/Bytecode: Make compilation use SharedFunctionInstanceData instead
All the data we need for compilation is in SharedFunctionInstanceData,
so we shouldn't depend on ECMAScriptFunctionObject.

Allows NativeJavaScriptBackedFunction to compile bytecode.
2025-11-30 11:54:54 +01:00

644 lines
28 KiB
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/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2020-2023, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2023-2025, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/Function.h>
#include <LibJS/AST.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/Generator.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/Array.h>
#include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
#include <LibJS/Runtime/AsyncGenerator.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/FunctionEnvironment.h>
#include <LibJS/Runtime/GeneratorObject.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/PromiseCapability.h>
#include <LibJS/Runtime/PromiseConstructor.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/Runtime/ValueInlines.h>
namespace JS {
GC_DEFINE_ALLOCATOR(ECMAScriptFunctionObject);
GC::Ref<ECMAScriptFunctionObject> ECMAScriptFunctionObject::create(Realm& realm, Utf16FlyString name, ByteString source_text, Statement const& ecmascript_code, NonnullRefPtr<FunctionParameters const> parameters, i32 function_length, Vector<LocalVariable> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, FunctionParsingInsights parsing_insights, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
{
Object* prototype = nullptr;
switch (kind) {
case FunctionKind::Normal:
prototype = realm.intrinsics().function_prototype();
break;
case FunctionKind::Generator:
prototype = realm.intrinsics().generator_function_prototype();
break;
case FunctionKind::Async:
prototype = realm.intrinsics().async_function_prototype();
break;
case FunctionKind::AsyncGenerator:
prototype = realm.intrinsics().async_generator_function_prototype();
break;
}
auto shared_data = realm.heap().allocate<SharedFunctionInstanceData>(
realm.vm(),
kind,
move(name),
function_length,
*parameters,
ecmascript_code,
source_text,
is_strict,
is_arrow_function,
parsing_insights,
move(local_variables_names));
shared_data->m_class_field_initializer_name = move(class_field_initializer_name);
return realm.create<ECMAScriptFunctionObject>(
move(shared_data),
parent_environment,
private_environment,
*prototype);
}
GC::Ref<ECMAScriptFunctionObject> ECMAScriptFunctionObject::create(Realm& realm, Utf16FlyString name, Object& prototype, ByteString source_text, Statement const& ecmascript_code, NonnullRefPtr<FunctionParameters const> parameters, i32 function_length, Vector<LocalVariable> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, FunctionParsingInsights parsing_insights, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
{
auto shared_data = realm.heap().allocate<SharedFunctionInstanceData>(
realm.vm(),
kind,
move(name),
function_length,
*parameters,
ecmascript_code,
source_text,
is_strict,
is_arrow_function,
parsing_insights,
move(local_variables_names));
shared_data->m_class_field_initializer_name = move(class_field_initializer_name);
return realm.create<ECMAScriptFunctionObject>(
move(shared_data),
parent_environment,
private_environment,
prototype);
}
GC::Ref<ECMAScriptFunctionObject> ECMAScriptFunctionObject::create_from_function_node(
FunctionNode const& function_node,
Utf16FlyString name,
GC::Ref<Realm> realm,
GC::Ptr<Environment> parent_environment,
GC::Ptr<PrivateEnvironment> private_environment)
{
GC::Ptr<Object> prototype = nullptr;
switch (function_node.kind()) {
case FunctionKind::Normal:
prototype = realm->intrinsics().function_prototype();
break;
case FunctionKind::Generator:
prototype = realm->intrinsics().generator_function_prototype();
break;
case FunctionKind::Async:
prototype = realm->intrinsics().async_function_prototype();
break;
case FunctionKind::AsyncGenerator:
prototype = realm->intrinsics().async_generator_function_prototype();
break;
}
auto shared_data = function_node.shared_data();
if (!shared_data) {
shared_data = realm->heap().allocate<SharedFunctionInstanceData>(
realm->vm(),
function_node.kind(),
move(name),
function_node.function_length(),
function_node.parameters(),
*function_node.body_ptr(),
function_node.source_text(),
function_node.is_strict_mode(),
function_node.is_arrow_function(),
function_node.parsing_insights(),
function_node.local_variables_names());
function_node.set_shared_data(shared_data);
}
return realm->create<ECMAScriptFunctionObject>(
*shared_data,
parent_environment,
private_environment,
*prototype);
}
ECMAScriptFunctionObject::ECMAScriptFunctionObject(
GC::Ref<SharedFunctionInstanceData> shared_data,
Environment* parent_environment,
PrivateEnvironment* private_environment,
Object& prototype)
: FunctionObject(prototype)
, m_shared_data(shared_data)
, m_environment(parent_environment)
, m_private_environment(private_environment)
{
if (!is_arrow_function() && kind() == FunctionKind::Normal)
unsafe_set_shape(realm()->intrinsics().normal_function_shape());
// 15. Set F.[[ScriptOrModule]] to GetActiveScriptOrModule().
m_script_or_module = vm().get_active_script_or_module();
}
void ECMAScriptFunctionObject::initialize(Realm& realm)
{
auto& vm = this->vm();
Base::initialize(realm);
// Note: The ordering of these properties must be: length, name, prototype which is the order
// they are defined in the spec: https://tc39.es/ecma262/#sec-function-instances .
// This is observable through something like: https://tc39.es/ecma262/#sec-ordinaryownpropertykeys
// which must give the properties in chronological order which in this case is the order they
// are defined in the spec.
m_name_string = PrimitiveString::create(vm, name());
if (!is_arrow_function() && kind() == FunctionKind::Normal) {
put_direct(realm.intrinsics().normal_function_length_offset(), Value(function_length()));
put_direct(realm.intrinsics().normal_function_name_offset(), m_name_string);
auto prototype = Object::create_with_premade_shape(realm.intrinsics().normal_function_prototype_shape());
prototype->put_direct(realm.intrinsics().normal_function_prototype_constructor_offset(), this);
put_direct(realm.intrinsics().normal_function_prototype_offset(), prototype);
} else {
PropertyDescriptor length_descriptor { .value = Value(function_length()), .writable = false, .enumerable = false, .configurable = true };
MUST(define_property_or_throw(vm.names.length, length_descriptor));
PropertyDescriptor name_descriptor { .value = m_name_string, .writable = false, .enumerable = false, .configurable = true };
MUST(define_property_or_throw(vm.names.name, name_descriptor));
if (!is_arrow_function()) {
Object* prototype = nullptr;
switch (kind()) {
case FunctionKind::Normal:
VERIFY_NOT_REACHED();
break;
case FunctionKind::Generator:
// prototype is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
prototype = Object::create_prototype(realm, realm.intrinsics().generator_function_prototype_prototype());
break;
case FunctionKind::Async:
break;
case FunctionKind::AsyncGenerator:
prototype = Object::create_prototype(realm, realm.intrinsics().async_generator_function_prototype_prototype());
break;
}
// 27.7.4 AsyncFunction Instances, https://tc39.es/ecma262/#sec-async-function-instances
// AsyncFunction instances do not have a prototype property as they are not constructible.
if (kind() != FunctionKind::Async)
define_direct_property(vm.names.prototype, prototype, Attribute::Writable);
}
}
}
ThrowCompletionOr<void> ECMAScriptFunctionObject::get_stack_frame_size(size_t& registers_and_constants_and_locals_count, size_t& argument_count)
{
auto& executable = shared_data().m_executable;
if (!executable) {
if (is_module_wrapper()) {
executable = TRY(Bytecode::compile(vm(), ecmascript_code(), kind(), name()));
} else {
executable = TRY(Bytecode::compile(vm(), shared_data()));
}
}
registers_and_constants_and_locals_count = executable->registers_and_constants_and_locals_count;
argument_count = max(argument_count, formal_parameters().size());
return {};
}
// 10.2.1 [[Call]] ( thisArgument, argumentsList ), https://tc39.es/ecma262/#sec-ecmascript-function-objects-call-thisargument-argumentslist
FLATTEN ThrowCompletionOr<Value> ECMAScriptFunctionObject::internal_call(ExecutionContext& callee_context, Value this_argument)
{
auto& vm = this->vm();
ASSERT(bytecode_executable());
// 1. Let callerContext be the running execution context.
// NOTE: No-op, kept by the VM in its execution context stack.
// 2. Let calleeContext be PrepareForOrdinaryCall(F, undefined).
prepare_for_ordinary_call(vm, callee_context, nullptr);
// 3. Assert: calleeContext is now the running execution context.
ASSERT(&vm.running_execution_context() == &callee_context);
// 4. If F.[[IsClassConstructor]] is true, then
if (is_class_constructor()) [[unlikely]] {
// a. Let error be a newly created TypeError object.
// b. NOTE: error is created in calleeContext with F's associated Realm Record.
auto throw_completion = vm.throw_completion<TypeError>(ErrorType::ClassConstructorWithoutNew, name());
// c. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
vm.pop_execution_context();
// d. Return ThrowCompletion(error).
return throw_completion;
}
// 5. Perform OrdinaryCallBindThis(F, calleeContext, thisArgument).
if (uses_this())
ordinary_call_bind_this(vm, callee_context, this_argument);
// 6. Let result be Completion(OrdinaryCallEvaluateBody(F, argumentsList)).
auto result = ordinary_call_evaluate_body(vm, callee_context);
// 7. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
vm.pop_execution_context();
// 8. If result.[[Type]] is return, return result.[[Value]].
// 9. Assert: result is a throw completion.
// 10. Return ? result.
return result;
}
// 10.2.2 [[Construct]] ( argumentsList, newTarget ), https://tc39.es/ecma262/#sec-ecmascript-function-objects-construct-argumentslist-newtarget
FLATTEN ThrowCompletionOr<GC::Ref<Object>> ECMAScriptFunctionObject::internal_construct(ExecutionContext& callee_context, FunctionObject& new_target)
{
auto& vm = this->vm();
ASSERT(bytecode_executable());
// 1. Let callerContext be the running execution context.
// NOTE: No-op, kept by the VM in its execution context stack.
// 2. Let kind be F.[[ConstructorKind]].
auto kind = constructor_kind();
GC::Ptr<Object> this_argument;
// 3. If kind is base, then
if (kind == ConstructorKind::Base) {
// a. Let thisArgument be ? OrdinaryCreateFromConstructor(newTarget, "%Object.prototype%").
this_argument = TRY(ordinary_create_from_constructor<Object>(vm, *realm(), new_target, &Intrinsics::object_prototype, ConstructWithPrototypeTag::Tag));
}
// 4. Let calleeContext be PrepareForOrdinaryCall(F, newTarget).
prepare_for_ordinary_call(vm, callee_context, &new_target);
// 5. Assert: calleeContext is now the running execution context.
ASSERT(&vm.running_execution_context() == &callee_context);
// 6. If kind is base, then
if (kind == ConstructorKind::Base) {
// a. Perform OrdinaryCallBindThis(F, calleeContext, thisArgument).
if (uses_this())
ordinary_call_bind_this(vm, callee_context, this_argument);
// b. Let initializeResult be Completion(InitializeInstanceElements(thisArgument, F)).
auto initialize_result = this_argument->initialize_instance_elements(*this);
// c. If initializeResult is an abrupt completion, then
if (initialize_result.is_throw_completion()) {
// i. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
vm.pop_execution_context();
// ii. Return ? initializeResult.
return initialize_result.throw_completion();
}
}
// 7. Let constructorEnv be the LexicalEnvironment of calleeContext.
auto constructor_env = callee_context.lexical_environment;
// 8. Let result be Completion(OrdinaryCallEvaluateBody(F, argumentsList)).
auto result = ordinary_call_evaluate_body(vm, callee_context);
// 9. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
vm.pop_execution_context();
// 10. If result is a throw completion, then
if (result.is_error()) {
// a. Return ? result.
return result.release_error();
}
// 11. Assert: result is a return completion.
// NOTE: We already checked !is_error() above.
// 12. If Type(result.[[Value]]) is Object, return result.[[Value]].
if (result.value().is_object())
return GC::Ref<Object> { const_cast<Object&>(result.value().as_object()) };
// 13. If kind is base, return thisArgument.
if (kind == ConstructorKind::Base)
return *this_argument;
// 14. If result.[[Value]] is not undefined, throw a TypeError exception.
if (!result.value().is_undefined())
return vm.throw_completion<TypeError>(ErrorType::DerivedConstructorReturningInvalidValue);
// 15. Let thisBinding be ? constructorEnv.GetThisBinding().
auto this_binding = TRY(constructor_env->get_this_binding(vm));
// 16. Assert: Type(thisBinding) is Object.
ASSERT(this_binding.is_object());
// 17. Return thisBinding.
return this_binding.as_object();
}
void ECMAScriptFunctionObject::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_environment);
visitor.visit(m_private_environment);
visitor.visit(m_home_object);
visitor.visit(m_name_string);
visitor.visit(m_shared_data);
if (m_class_data) {
for (auto& field : m_class_data->fields) {
field.initializer.visit(
[&visitor](GC::Ref<ECMAScriptFunctionObject>& initializer) {
visitor.visit(initializer);
},
[&visitor](Value initializer) {
visitor.visit(initializer);
},
[](Empty) {});
if (auto* property_key_ptr = field.name.get_pointer<PropertyKey>(); property_key_ptr && property_key_ptr->is_symbol())
visitor.visit(property_key_ptr->as_symbol());
}
for (auto& private_element : m_class_data->private_methods)
visitor.visit(private_element.value);
}
m_script_or_module.visit(
[](Empty) {},
[&](auto& script_or_module) {
visitor.visit(script_or_module);
});
}
// 10.2.7 MakeMethod ( F, homeObject ), https://tc39.es/ecma262/#sec-makemethod
void ECMAScriptFunctionObject::make_method(Object& home_object)
{
// 1. Set F.[[HomeObject]] to homeObject.
m_home_object = &home_object;
// 2. Return unused.
}
// 10.2.1.1 PrepareForOrdinaryCall ( F, newTarget ), https://tc39.es/ecma262/#sec-prepareforordinarycall
void ECMAScriptFunctionObject::prepare_for_ordinary_call(VM& vm, ExecutionContext& callee_context, Object* new_target)
{
// 1. Let callerContext be the running execution context.
// 2. Let calleeContext be a new ECMAScript code execution context.
// 3. Set the Function of calleeContext to F.
callee_context.function = this;
// 4. Let calleeRealm be F.[[Realm]].
// 5. Set the Realm of calleeContext to calleeRealm.
callee_context.realm = realm();
// 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
callee_context.script_or_module = m_script_or_module;
if (function_environment_needed()) {
// 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
auto local_environment = new_function_environment(*this, new_target);
local_environment->ensure_capacity(shared_data().m_function_environment_bindings_count);
// 8. Set the LexicalEnvironment of calleeContext to localEnv.
callee_context.lexical_environment = local_environment;
// 9. Set the VariableEnvironment of calleeContext to localEnv.
callee_context.variable_environment = local_environment;
} else {
callee_context.lexical_environment = environment();
callee_context.variable_environment = environment();
}
// 10. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
callee_context.private_environment = m_private_environment;
// 11. If callerContext is not already suspended, suspend callerContext.
// 12. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
// NOTE: We don't check for stack overflow here. The bytecode interpreter will do it anyway
// when entering the function we're about to call.
vm.push_execution_context(callee_context);
// 13. NOTE: Any exception objects produced after this point are associated with calleeRealm.
// 14. Return calleeContext.
// NOTE: See the comment after step 2 above about how contexts are allocated on the C++ stack.
}
// 10.2.1.2 OrdinaryCallBindThis ( F, calleeContext, thisArgument ), https://tc39.es/ecma262/#sec-ordinarycallbindthis
void ECMAScriptFunctionObject::ordinary_call_bind_this(VM& vm, ExecutionContext& callee_context, Value this_argument)
{
// 1. Let thisMode be F.[[ThisMode]].
// If thisMode is lexical, return unused.
if (this_mode() == ThisMode::Lexical)
return;
// 3. Let calleeRealm be F.[[Realm]].
auto callee_realm = realm();
// 4. Let localEnv be the LexicalEnvironment of calleeContext.
auto local_env = callee_context.lexical_environment;
Value this_value;
// 5. If thisMode is strict, let thisValue be thisArgument.
if (this_mode() == ThisMode::Strict) {
this_value = this_argument;
}
// 6. Else,
else {
// a. If thisArgument is undefined or null, then
if (this_argument.is_nullish()) {
// i. Let globalEnv be calleeRealm.[[GlobalEnv]].
// ii. Assert: globalEnv is a global Environment Record.
auto& global_env = callee_realm->global_environment();
// iii. Let thisValue be globalEnv.[[GlobalThisValue]].
this_value = &global_env.global_this_value();
}
// b. Else,
else {
// i. Let thisValue be ! ToObject(thisArgument).
this_value = MUST(this_argument.to_object(vm));
// ii. NOTE: ToObject produces wrapper objects using calleeRealm.
ASSERT(vm.current_realm() == callee_realm);
}
}
// 7. Assert: localEnv is a function Environment Record.
// 8. Assert: The next step never returns an abrupt completion because localEnv.[[ThisBindingStatus]] is not initialized.
// 9. Perform ! localEnv.BindThisValue(thisValue).
callee_context.this_value = this_value;
if (function_environment_needed())
MUST(as<FunctionEnvironment>(*local_env).bind_this_value(vm, this_value));
// 10. Return unused.
}
// 27.7.5.1 AsyncFunctionStart ( promiseCapability, asyncFunctionBody ), https://tc39.es/ecma262/#sec-async-functions-abstract-operations-async-function-start
template<typename T>
void async_function_start(VM& vm, PromiseCapability const& promise_capability, T const& async_function_body)
{
// 1. Let runningContext be the running execution context.
auto& running_context = vm.running_execution_context();
// 2. Let asyncContext be a copy of runningContext.
auto async_context = running_context.copy();
// 3. NOTE: Copying the execution state is required for AsyncBlockStart to resume its execution. It is ill-defined to resume a currently executing context.
// 4. Perform AsyncBlockStart(promiseCapability, asyncFunctionBody, asyncContext).
async_block_start(vm, async_function_body, promise_capability, *async_context);
// 5. Return unused.
}
// 27.7.5.2 AsyncBlockStart ( promiseCapability, asyncBody, asyncContext ), https://tc39.es/ecma262/#sec-asyncblockstart
template<typename T>
void async_block_start(VM& vm, T const& async_body, PromiseCapability const& promise_capability, ExecutionContext& async_context)
{
auto& realm = *vm.current_realm();
// 1. Let runningContext be the running execution context.
auto& running_context = vm.running_execution_context();
// 2. Let closure be a new Abstract Closure with no parameters that captures promiseCapability and asyncBody and performs the following steps when called:
auto closure = NativeFunction::create(realm, {}, [&async_body, &promise_capability](auto& vm) -> ThrowCompletionOr<Value> {
Completion result;
// a. Let acAsyncContext be the running execution context.
// b. If asyncBody is a Parse Node, then
if constexpr (!IsSame<T, GC::Function<Completion()>>) {
// i. Let result be Completion(Evaluation of asyncBody).
auto maybe_executable = Bytecode::compile(vm, async_body, FunctionKind::Async, "AsyncBlockStart"_utf16_fly_string);
if (maybe_executable.is_error())
result = maybe_executable.release_error();
else
result = vm.bytecode_interpreter().run_executable(vm.running_execution_context(), *maybe_executable.value(), {});
}
// c. Else,
else {
// i. Assert: asyncBody is an Abstract Closure with no parameters.
// ii. Let result be asyncBody().
result = async_body.function()();
}
// d. Assert: If we return here, the async function either threw an exception or performed an implicit or explicit return; all awaiting is done.
// e. Remove acAsyncContext from the execution context stack and restore the execution context that is at the top of the execution context stack as the running execution context.
vm.pop_execution_context();
// f. If result is a normal completion, then
if (result.type() == Completion::Type::Normal) {
// i. Perform ! Call(promiseCapability.[[Resolve]], undefined, « undefined »).
MUST(call(vm, *promise_capability.resolve(), js_undefined(), js_undefined()));
}
// g. Else if result is a return completion, then
else if (result.type() == Completion::Type::Return) {
// i. Perform ! Call(promiseCapability.[[Resolve]], undefined, « result.[[Value]] »).
MUST(call(vm, *promise_capability.resolve(), js_undefined(), result.value()));
}
// h. Else,
else {
// i. Assert: result is a throw completion.
VERIFY(result.type() == Completion::Type::Throw);
// ii. Perform ! Call(promiseCapability.[[Reject]], undefined, « result.[[Value]] »).
MUST(call(vm, *promise_capability.reject(), js_undefined(), result.value()));
}
// i. Return unused.
// NOTE: We don't support returning an empty/optional/unused value here.
return js_undefined();
});
// 3. Set the code evaluation state of asyncContext such that when evaluation is resumed for that execution context, closure will be called with no arguments.
// 4. Push asyncContext onto the execution context stack; asyncContext is now the running execution context.
auto push_result = vm.push_execution_context(async_context, {});
if (push_result.is_error())
return;
// 5. Resume the suspended evaluation of asyncContext. Let result be the value returned by the resumed computation.
auto result = call(vm, *closure, *async_context.this_value);
// 6. Assert: When we return here, asyncContext has already been removed from the execution context stack and runningContext is the currently running execution context.
VERIFY(&vm.running_execution_context() == &running_context);
// 7. Assert: result is a normal completion with a value of unused. The possible sources of this value are Await or, if the async function doesn't await anything, step 2.i above.
VERIFY(result.has_value() && result.value().is_undefined());
// 8. Return unused.
}
template void async_block_start(VM&, NonnullRefPtr<Statement const> const& async_body, PromiseCapability const&, ExecutionContext&);
template void async_function_start(VM&, PromiseCapability const&, NonnullRefPtr<Statement const> const& async_function_body);
template void async_block_start(VM&, GC::Function<Completion()> const& async_body, PromiseCapability const&, ExecutionContext&);
template void async_function_start(VM&, PromiseCapability const&, GC::Function<Completion()> const& async_function_body);
// 10.2.1.4 OrdinaryCallEvaluateBody ( F, argumentsList ), https://tc39.es/ecma262/#sec-ordinarycallevaluatebody
// 15.8.4 Runtime Semantics: EvaluateAsyncFunctionBody, https://tc39.es/ecma262/#sec-runtime-semantics-evaluatefunctionbody
ThrowCompletionOr<Value> ECMAScriptFunctionObject::ordinary_call_evaluate_body(VM& vm, ExecutionContext& context)
{
auto result = TRY(vm.bytecode_interpreter().run_executable(context, *bytecode_executable(), {}));
// NOTE: Running the bytecode should eventually return a completion.
// Until it does, we assume "return" and include the undefined fallback from the call site.
if (kind() == FunctionKind::Normal)
return result;
if (kind() == FunctionKind::AsyncGenerator)
return AsyncGenerator::create(*context.realm, result, this, context.copy());
auto generator_object = GeneratorObject::create(*context.realm, result, this, context.copy());
// NOTE: Async functions are entirely transformed to generator functions, and wrapped in a custom driver that returns a promise
// See AwaitExpression::generate_bytecode() for the transformation.
if (kind() == FunctionKind::Async)
return AsyncFunctionDriverWrapper::create(*context.realm, generator_object);
ASSERT(kind() == FunctionKind::Generator);
return generator_object;
}
void ECMAScriptFunctionObject::set_name(Utf16FlyString const& name)
{
auto& vm = this->vm();
const_cast<SharedFunctionInstanceData&>(shared_data()).m_name = name;
m_name_string = PrimitiveString::create(vm, name);
PropertyDescriptor descriptor { .value = m_name_string, .writable = false, .enumerable = false, .configurable = true };
MUST(define_property_or_throw(vm.names.name, descriptor));
}
ECMAScriptFunctionObject::ClassData& ECMAScriptFunctionObject::ensure_class_data() const
{
if (!m_class_data)
m_class_data = make<ClassData>();
return *m_class_data;
}
Utf16String ECMAScriptFunctionObject::name_for_call_stack() const
{
return m_name_string->utf16_string();
}
}