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Per spec, every `await` goes through PromiseResolve (which wraps the value in a new Promise via NewPromiseCapability) and then PerformPromiseThen (which creates PromiseReaction and JobCallback objects). This results in 13-16 GC cell allocations per await. Add a fast path that detects two common cases: 1. Primitive values: These can never have a "then" property, so we can skip all promise wrapping and directly schedule the async function's continuation as a microtask. 2. Already-settled native Promises: If the promise has no own properties and its prototype is the intrinsic %Promise.prototype%, we can extract the result directly and schedule continuation. For these cases, we bypass promise_resolve(), new_promise_capability(), create_resolving_functions(), perform_then(), PromiseReaction creation, and JobCallback creation -- replacing ~13 GC allocations with 1 (the GC::Function for the microtask job).
211 lines
9.3 KiB
C++
211 lines
9.3 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibJS/Runtime/PromiseConstructor.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibJS/Runtime/ValueInlines.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(AsyncFunctionDriverWrapper);
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GC::Ref<Promise> AsyncFunctionDriverWrapper::create(Realm& realm, GeneratorObject* generator_object)
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{
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auto top_level_promise = Promise::create(realm);
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// Note: The top_level_promise is also kept alive by this Wrapper
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auto wrapper = realm.create<AsyncFunctionDriverWrapper>(realm, *generator_object, *top_level_promise);
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// Prime the generator:
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// This runs until the first `await value;`
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wrapper->continue_async_execution(realm.vm(), js_undefined(), true);
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return top_level_promise;
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}
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AsyncFunctionDriverWrapper::AsyncFunctionDriverWrapper(Realm& realm, GC::Ref<GeneratorObject> generator_object, GC::Ref<Promise> top_level_promise)
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: Promise(realm.intrinsics().promise_prototype())
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, m_generator_object(generator_object)
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, m_top_level_promise(top_level_promise)
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{
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}
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// 27.7.5.3 Await ( value ), https://tc39.es/ecma262/#await
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ThrowCompletionOr<void> AsyncFunctionDriverWrapper::await(JS::Value value)
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{
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auto& vm = this->vm();
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auto& realm = *vm.current_realm();
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// 1. Let asyncContext be the running execution context.
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if (!m_suspended_execution_context)
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m_suspended_execution_context = vm.running_execution_context().copy();
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// OPTIMIZATION: Fast path for non-thenable values.
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//
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// Per spec, PromiseResolve wraps non-Promise values in a new resolved promise,
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// then PerformPromiseThen attaches reaction handlers and schedules a microtask.
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// This creates 10+ GC objects per await.
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//
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// Since primitives can never have a "then" property, and already-settled native
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// Promises with the %Promise% constructor don't need wrapping, we can skip all
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// of that machinery and directly schedule the async function's continuation.
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//
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// For pending promises, or promises with a non-standard constructor, we fall
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// through to the spec-compliant slow path.
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if (!value.is_object()) {
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// Primitive values are never thenable -- schedule resume directly.
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schedule_resume(value, true);
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return {};
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}
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if (auto promise = value.as_if<Promise>()) {
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// Already-settled native Promises whose constructor is the intrinsic %Promise%.
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auto* promise_prototype = realm.intrinsics().promise_prototype().ptr();
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if (promise->state() != Promise::State::Pending
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&& promise->shape().property_count() == 0
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&& promise->shape().prototype() == promise_prototype
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&& promise_prototype->get_without_side_effects(vm.names.constructor) == Value(realm.intrinsics().promise_constructor())) {
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schedule_resume(promise->result(), promise->state() == Promise::State::Fulfilled);
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promise->set_is_handled();
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return {};
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}
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}
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// 2. Let promise be ? PromiseResolve(%Promise%, value).
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auto* promise_object = TRY(promise_resolve(vm, realm.intrinsics().promise_constructor(), value));
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// 3. Let fulfilledClosure be a new Abstract Closure with parameters (v) that captures asyncContext and performs the
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// following steps when called:
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// 5. Let rejectedClosure be a new Abstract Closure with parameters (reason) that captures asyncContext and performs the
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// following steps when called:
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// OPTIMIZATION: onRejected and onFulfilled are identical other than the resumption value passed to continue_async_execution.
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// To avoid allocated two GC functions down this path, we combine both callbacks into one function.
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auto settled_closure = [this](VM& vm) -> ThrowCompletionOr<Value> {
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auto reason = vm.argument(0);
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// The currently awaited promise is settled when this reaction runs, so we can use
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// its state to decide whether to resume with a normal or throw completion.
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VERIFY(m_current_promise);
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auto is_successful = m_current_promise->state() == Promise::State::Fulfilled;
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VERIFY(is_successful || m_current_promise->state() == Promise::State::Rejected);
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// a. Let prevContext be the running execution context.
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auto& prev_context = vm.running_execution_context();
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// b. Suspend prevContext.
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// c. Push asyncContext onto the execution context stack; asyncContext is now the running execution context.
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TRY(vm.push_execution_context(*m_suspended_execution_context, {}));
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// 3.d. Resume the suspended evaluation of asyncContext using NormalCompletion(v) as the result of the operation that
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// suspended it.
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// 5.d. Resume the suspended evaluation of asyncContext using ThrowCompletion(reason) as the result of the operation that
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// suspended it.
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continue_async_execution(vm, reason, is_successful);
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vm.pop_execution_context();
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// e. Assert: When we reach this step, asyncContext has already been removed from the execution context stack and
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// prevContext is the currently running execution context.
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VERIFY(&vm.running_execution_context() == &prev_context);
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// f. Return undefined.
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return js_undefined();
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};
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// 4. Let onFulfilled be CreateBuiltinFunction(fulfilledClosure, 1, "", « »).
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// 6. Let onRejected be CreateBuiltinFunction(rejectedClosure, 1, "", « »).
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if (!m_on_settled)
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m_on_settled = NativeFunction::create(realm, move(settled_closure), 1);
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// 7. Perform PerformPromiseThen(promise, onFulfilled, onRejected).
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m_current_promise = as<Promise>(promise_object);
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m_current_promise->perform_then(m_on_settled, m_on_settled, {});
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// NOTE: None of these are necessary. 8-12 are handled by step d of the above lambdas.
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// 8. Remove asyncContext from the execution context stack and restore the execution context that is at the top of the
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// execution context stack as the running execution context.
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// 9. Let callerContext be the running execution context.
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// 10. Resume callerContext passing empty. If asyncContext is ever resumed again, let completion be the Completion Record with which it is resumed.
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// 11. Assert: If control reaches here, then asyncContext is the running execution context again.
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// 12. Return completion.
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return {};
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}
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void AsyncFunctionDriverWrapper::schedule_resume(Value value, bool is_fulfilled)
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{
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auto& vm = this->vm();
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vm.host_enqueue_promise_job(
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GC::create_function(vm.heap(), [this, value, is_fulfilled, &vm]() -> ThrowCompletionOr<Value> {
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TRY(vm.push_execution_context(*m_suspended_execution_context, {}));
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continue_async_execution(vm, value, is_fulfilled);
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vm.pop_execution_context();
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return js_undefined();
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}),
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vm.current_realm());
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}
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void AsyncFunctionDriverWrapper::continue_async_execution(VM& vm, Value value, bool is_successful)
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{
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auto generator_result = is_successful
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? m_generator_object->resume(vm, value, {})
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: m_generator_object->resume_abrupt(vm, throw_completion(value), {});
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auto result = [&, this]() -> ThrowCompletionOr<void> {
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while (true) {
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if (generator_result.is_throw_completion())
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return generator_result.throw_completion();
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auto result = generator_result.release_value();
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auto promise_value = result.value;
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if (result.done) {
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// When returning a promise, we need to unwrap it.
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if (auto returned_promise = promise_value.as_if<Promise>()) {
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if (returned_promise->state() == Promise::State::Fulfilled) {
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m_top_level_promise->fulfill(returned_promise->result());
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return {};
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}
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if (returned_promise->state() == Promise::State::Rejected)
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return throw_completion(returned_promise->result());
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// The promise is still pending but there's nothing more to do here.
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return {};
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}
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// We hit a `return value;`
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m_top_level_promise->fulfill(promise_value);
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return {};
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}
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// We hit `await Promise`
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auto await_result = this->await(promise_value);
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if (await_result.is_throw_completion()) {
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generator_result = m_generator_object->resume_abrupt(vm, await_result.release_error(), {});
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continue;
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}
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return {};
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}
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}();
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if (result.is_throw_completion()) {
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m_top_level_promise->reject(result.throw_completion().value());
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}
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}
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void AsyncFunctionDriverWrapper::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generator_object);
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visitor.visit(m_top_level_promise);
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if (m_current_promise)
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visitor.visit(m_current_promise);
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if (m_suspended_execution_context)
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m_suspended_execution_context->visit_edges(visitor);
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visitor.visit(m_on_settled);
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}
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}
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