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Every function call allocates an ExecutionContext with a trailing array of Values for registers, locals, constants, and arguments. Previously, the constructor would initialize all slots to js_special_empty_value(), but constant slots were then immediately overwritten by the interpreter copying in values from the Executable before execution began. To eliminate this redundant initialization, we rearrange the layout from [registers | constants | locals] to [registers | locals | constants]. This groups registers and locals together at the front, allowing us to initialize only those slots while leaving constant slots uninitialized until they're populated with their actual values. This reduces the per-call initialization cost from O(registers + locals + constants) to O(registers + locals). Also tightens up the types involved (size_t -> u32) and adds VERIFYs to guard against overflow when computing the combined slot counts, and to ensure the total fits within the 29-bit operand index field.
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <LibGC/DeferGC.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(Realm);
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// 9.3.1 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value)
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{
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GC::DeferGC defer_gc(vm.heap());
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// 1. Let realm be a new Realm Record
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auto realm = vm.heap().allocate<Realm>();
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// 2. Perform CreateIntrinsics(realm).
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Intrinsics::create(*realm);
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// FIXME: 3. Set realm.[[AgentSignifier]] to AgentSignifier().
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// NOTE: Done on step 1.
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// 4. Set realm.[[GlobalObject]] to undefined.
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// 5. Set realm.[[GlobalEnv]] to undefined.
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// FIXME: 6. Set realm.[[TemplateMap]] to a new empty List.
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// 7. Let newContext be a new execution context.
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auto new_context = ExecutionContext::create(0, 0, 0);
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// 8. Set the Function of newContext to null.
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new_context->function = nullptr;
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// 9. Set the Realm of newContext to realm.
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new_context->realm = realm;
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// 10. Set the ScriptOrModule of newContext to null.
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new_context->script_or_module = {};
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// 11. Push newContext onto the execution context stack; newContext is now the running execution context.
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vm.push_execution_context(*new_context);
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// 12. If the host requires use of an exotic object to serve as realm's global object, then
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Object* global = nullptr;
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if (create_global_object) {
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// a. Let global be such an object created in a host-defined manner.
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global = create_global_object(*realm);
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}
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// 13. Else,
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else {
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// a. Let global be OrdinaryObjectCreate(realm.[[Intrinsics]].[[%Object.prototype%]]).
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// NOTE: We allocate a proper GlobalObject directly as this plain object is
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// turned into one via SetDefaultGlobalBindings in the spec.
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global = vm.heap().allocate<GlobalObject>(realm);
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}
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// 14. If the host requires that the this binding in realm's global scope return an object other than the global object, then
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Object* this_value = nullptr;
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if (create_global_this_value) {
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// a. Let thisValue be such an object created in a host-defined manner.
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this_value = create_global_this_value(*realm);
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}
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// 15. Else,
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else {
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// a. Let thisValue be global.
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this_value = global;
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}
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// 16. Set realm.[[GlobalObject]] to global.
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realm->m_global_object = global;
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// 17. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(global, thisValue).
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realm->m_global_environment = vm.heap().allocate<GlobalEnvironment>(*global, *this_value);
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// 18. Perform ? SetDefaultGlobalBindings(realm).
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set_default_global_bindings(*realm);
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// 19. Create any host-defined global object properties on global.
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global->initialize(*realm);
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// 20. Return unused.
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return new_context;
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}
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void Realm::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_intrinsics);
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visitor.visit(m_global_object);
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visitor.visit(m_global_environment);
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if (m_host_defined)
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m_host_defined->visit_edges(visitor);
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}
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}
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