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Implement a complete Rust reimplementation of the LibJS frontend: lexer, parser, AST, scope collector, and bytecode code generator. The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and linked into LibJS as a static library. It is gated behind a build flag (ENABLE_RUST, on by default except on Windows) and two runtime environment variables: - LIBJS_CPP: Use the C++ pipeline instead of Rust - LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep, aborting on any difference in AST or bytecode generated. The C++ side communicates with Rust through a C FFI layer (RustIntegration.cpp/h) that passes source text to Rust and receives a populated Executable back via a BytecodeFactory interface.
173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
/*
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* Copyright (c) 2025, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGC/Cell.h>
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#include <LibJS/Export.h>
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#include <LibJS/Forward.h>
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#include <LibJS/FunctionParsingInsights.h>
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#include <LibJS/LocalVariable.h>
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#include <LibJS/Runtime/FunctionKind.h>
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#include <LibJS/Runtime/PrivateEnvironment.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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// NB: This mirrors Identifier::Local from AST.h, defined here to avoid
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// including the full AST header in this file.
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struct FunctionLocal {
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enum Type : u8 {
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None,
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Argument,
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Variable,
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};
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Type type { None };
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u32 index { 0 };
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bool is_argument() const { return type == Argument; }
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bool is_variable() const { return type == Variable; }
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};
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enum class ThisMode : u8 {
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Lexical,
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Strict,
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Global,
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};
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enum class ConstructorKind : u8 {
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Base,
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Derived,
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};
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class FunctionNode;
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class JS_API SharedFunctionInstanceData final : public GC::Cell {
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GC_CELL(SharedFunctionInstanceData, GC::Cell);
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GC_DECLARE_ALLOCATOR(SharedFunctionInstanceData);
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static constexpr bool OVERRIDES_FINALIZE = true;
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public:
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virtual ~SharedFunctionInstanceData() override;
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virtual void finalize() override;
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static GC::Ref<SharedFunctionInstanceData> create_for_function_node(VM&, FunctionNode const&);
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static GC::Ref<SharedFunctionInstanceData> create_for_function_node(VM&, FunctionNode const&, Utf16FlyString name);
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SharedFunctionInstanceData(
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VM& vm,
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FunctionKind,
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Utf16FlyString name,
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i32 function_length,
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NonnullRefPtr<FunctionParameters const>,
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NonnullRefPtr<Statement const> ecmascript_code,
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Utf16View source_text,
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bool strict,
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bool is_arrow_function,
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FunctionParsingInsights const&,
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Vector<LocalVariable> local_variables_names);
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// NB: Constructor for the Rust pipeline. Takes pre-computed metadata
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// instead of a C++ AST. FDI fields are populated later during
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// lazy compilation by rust_compile_function.
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SharedFunctionInstanceData(
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VM& vm,
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FunctionKind,
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Utf16FlyString name,
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i32 function_length,
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u32 formal_parameter_count,
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bool strict,
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bool is_arrow_function,
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bool has_simple_parameter_list,
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Vector<Utf16FlyString> parameter_names_for_mapped_arguments,
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void* rust_function_ast);
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mutable GC::Ptr<Bytecode::Executable> m_executable;
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RefPtr<FunctionParameters const> m_formal_parameters; // [[FormalParameters]]
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RefPtr<Statement const> m_ecmascript_code; // [[ECMAScriptCode]]
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Utf16FlyString m_name;
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// NB: m_source_text is normally a view into the underlying JS::SourceCode we parsed the AST from,
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// kept alive by m_source_code. m_source_text_owner is used if the source text needs to be
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// owned by the function data (e.g. for dynamically created functions via Function constructor).
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RefPtr<SourceCode const> m_source_code;
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Utf16String m_source_text_owner;
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Utf16View m_source_text; // [[SourceText]]
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Vector<LocalVariable> m_local_variables_names;
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i32 m_function_length { 0 };
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u32 m_formal_parameter_count { 0 };
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Vector<Utf16FlyString> m_parameter_names_for_mapped_arguments;
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ThisMode m_this_mode : 2 { ThisMode::Global }; // [[ThisMode]]
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FunctionKind m_kind : 3 { FunctionKind::Normal };
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bool m_strict { false };
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bool m_might_need_arguments_object { true };
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bool m_contains_direct_call_to_eval { true };
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bool m_is_arrow_function { false };
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bool m_has_simple_parameter_list { false };
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bool m_is_module_wrapper { false };
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struct VarBinding {
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Utf16FlyString name;
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FunctionLocal local {};
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bool parameter_binding { false };
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bool function_name { false };
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};
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bool m_has_parameter_expressions { false };
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bool m_has_duplicates { false };
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enum class ParameterIsLocal {
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No,
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Yes,
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};
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OrderedHashMap<Utf16FlyString, ParameterIsLocal> m_parameter_names;
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struct FunctionToInitialize {
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GC::Ref<SharedFunctionInstanceData> shared_data;
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Utf16FlyString name;
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FunctionLocal local {};
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};
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Vector<FunctionToInitialize> m_functions_to_initialize;
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bool m_arguments_object_needed { false };
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bool m_function_environment_needed { false };
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bool m_uses_this { false };
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Vector<VarBinding> m_var_names_to_initialize_binding;
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Vector<Utf16FlyString> m_function_names_to_initialize_binding;
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struct LexicalBinding {
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Utf16FlyString name;
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bool is_constant { false };
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};
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Vector<LexicalBinding> m_lexical_bindings;
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bool m_has_scope_body { false };
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bool m_has_non_local_lexical_declarations { false };
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size_t m_function_environment_bindings_count { 0 };
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size_t m_var_environment_bindings_count { 0 };
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size_t m_lex_environment_bindings_count { 0 };
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Variant<PropertyKey, PrivateName, Empty> m_class_field_initializer_name; // [[ClassFieldInitializerName]]
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ConstructorKind m_constructor_kind : 1 { ConstructorKind::Base }; // [[ConstructorKind]]
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bool m_is_class_constructor : 1 { false }; // [[IsClassConstructor]]
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// NB: When non-null, points to a Rust Box<FunctionData> used for
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// lazy compilation through the Rust pipeline.
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void* m_rust_function_ast { nullptr };
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bool m_use_rust_compilation { false };
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void clear_compile_inputs();
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private:
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virtual void visit_edges(Visitor&) override;
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};
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}
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