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	Initially I added this to the existing CalculationContext, but in reality, we have some data at parse-time and different data at resolve-time, so it made more sense to keep those separate. Instead of needing a variety of methods for resolving a Foo, depending on whether we have a Layout::Node available, or a percentage basis, or a length resolution context... put those in a CalculationResolutionContext, and just pass that one thing to these methods. This also removes the need for separate resolve_*_percentage() methods, because we can just pass the percentage basis in to the regular resolve_foo() method. This also corrects the issue that *any* calculation may need to resolve lengths, but we previously only passed a length resolution context to specific types in some situations. Now, they can all have one available, though it's up to the caller to provide it.
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include "CSSRGB.h"
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#include <AK/TypeCasts.h>
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#include <LibWeb/CSS/Serialize.h>
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#include <LibWeb/CSS/StyleValues/CSSKeywordValue.h>
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#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
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namespace Web::CSS {
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Color CSSRGB::to_color(Optional<Layout::NodeWithStyle const&>) const
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{
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    auto resolve_rgb_to_u8 = [](CSSStyleValue const& style_value) -> Optional<u8> {
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        // <number> | <percentage> | none
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        auto normalized = [](double number) {
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            if (isnan(number))
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                number = 0;
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            return llround(clamp(number, 0.0, 255.0));
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        };
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        if (style_value.is_number())
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            return normalized(style_value.as_number().number());
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        if (style_value.is_percentage())
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            return normalized(style_value.as_percentage().value() * 255 / 100);
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        if (style_value.is_calculated()) {
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            auto const& calculated = style_value.as_calculated();
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            CalculationResolutionContext context {};
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            if (calculated.resolves_to_number())
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                return normalized(calculated.resolve_number(context).value());
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            if (calculated.resolves_to_percentage())
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                return normalized(calculated.resolve_percentage(context).value().value() * 255 / 100);
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        }
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        if (style_value.is_keyword() && style_value.to_keyword() == Keyword::None)
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            return 0;
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        return {};
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    };
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    auto resolve_alpha_to_u8 = [](CSSStyleValue const& style_value) -> Optional<u8> {
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        auto alpha_0_1 = resolve_alpha(style_value);
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        if (alpha_0_1.has_value())
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            return llround(clamp(alpha_0_1.value() * 255.0f, 0.0f, 255.0f));
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        return {};
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    };
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    u8 const r_val = resolve_rgb_to_u8(m_properties.r).value_or(0);
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    u8 const g_val = resolve_rgb_to_u8(m_properties.g).value_or(0);
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    u8 const b_val = resolve_rgb_to_u8(m_properties.b).value_or(0);
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    u8 const alpha_val = resolve_alpha_to_u8(m_properties.alpha).value_or(255);
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    return Color(r_val, g_val, b_val, alpha_val);
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}
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bool CSSRGB::equals(CSSStyleValue const& other) const
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{
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    if (type() != other.type())
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        return false;
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    auto const& other_color = other.as_color();
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    if (color_type() != other_color.color_type())
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        return false;
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    auto const& other_rgb = as<CSSRGB>(other_color);
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    return m_properties == other_rgb.m_properties;
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}
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// https://www.w3.org/TR/css-color-4/#serializing-sRGB-values
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String CSSRGB::to_string(SerializationMode mode) const
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{
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    // FIXME: Do this properly, taking unresolved calculated values into account.
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    if (mode != SerializationMode::ResolvedValue && m_properties.name.has_value())
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        return m_properties.name.value().to_string().to_ascii_lowercase();
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    return serialize_a_srgb_value(to_color({}));
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}
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}
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