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Move the visual viewport (pinch-to-zoom) transform from a reserved slot in DisplayList to the AccumulatedVisualContext tree as a root transform node. Fixed position elements now correctly inherit from this context. This requires rebuilding the context tree and display list on each zoom change, but this overhead will be eliminated by future partial context tree rebuilds.
195 lines
6.6 KiB
C++
195 lines
6.6 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/VisualViewportPrototype.h>
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#include <LibWeb/CSS/VisualViewport.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Navigable.h>
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namespace Web::CSS {
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GC_DEFINE_ALLOCATOR(VisualViewport);
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GC::Ref<VisualViewport> VisualViewport::create(DOM::Document& document)
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{
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return document.realm().create<VisualViewport>(document);
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}
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VisualViewport::VisualViewport(DOM::Document& document)
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: DOM::EventTarget(document.realm())
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, m_document(document)
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{
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}
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void VisualViewport::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(VisualViewport);
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Base::initialize(realm);
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}
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void VisualViewport::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_document);
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-offsetleft
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double VisualViewport::offset_left() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the offset of the left edge of the visual viewport from the left edge of the layout viewport.
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return m_offset.x().to_double();
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-offsettop
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double VisualViewport::offset_top() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the offset of the top edge of the visual viewport from the top edge of the layout viewport.
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return m_offset.y().to_double();
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-pageleft
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double VisualViewport::page_left() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the offset of the left edge of the visual viewport from the
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// left edge of the initial containing block of the layout viewport’s document.
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return m_document->viewport_rect().x().to_double() + offset_left();
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-pagetop
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double VisualViewport::page_top() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the offset of the top edge of the visual viewport from the
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// top edge of the initial containing block of the layout viewport’s document.
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return m_document->viewport_rect().y().to_double() + offset_top();
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-width
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double VisualViewport::width() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the width of the visual viewport
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// FIXME: excluding the width of any rendered vertical classic scrollbar that is fixed to the visual viewport.
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return m_document->viewport_rect().size().width() / m_scale;
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-height
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double VisualViewport::height() const
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{
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// 1. If the visual viewport’s associated document is not fully active, return 0.
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if (!m_document->is_fully_active())
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return 0;
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// 2. Otherwise, return the height of the visual viewport
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// FIXME: excluding the height of any rendered vertical classic scrollbar that is fixed to the visual viewport.
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return m_document->viewport_rect().size().height() / m_scale;
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}
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// https://drafts.csswg.org/cssom-view/#dom-visualviewport-scale
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double VisualViewport::scale() const
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{
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return m_scale;
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}
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void VisualViewport::set_onresize(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::resize, event_handler);
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}
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WebIDL::CallbackType* VisualViewport::onresize()
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{
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return event_handler_attribute(HTML::EventNames::resize);
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}
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void VisualViewport::set_onscroll(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::scroll, event_handler);
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}
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WebIDL::CallbackType* VisualViewport::onscroll()
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{
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return event_handler_attribute(HTML::EventNames::scroll);
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}
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void VisualViewport::set_onscrollend(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::scrollend, event_handler);
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}
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WebIDL::CallbackType* VisualViewport::onscrollend()
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{
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return event_handler_attribute(HTML::EventNames::scrollend);
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}
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Gfx::AffineTransform VisualViewport::transform() const
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{
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Gfx::AffineTransform transform;
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auto offset = m_offset.to_type<double>() * m_scale;
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transform.translate(-offset.x(), -offset.y());
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transform.scale({ m_scale, m_scale });
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return transform;
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}
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void VisualViewport::zoom(CSSPixelPoint position, double scale_delta)
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{
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static constexpr double MIN_ALLOWED_SCALE = 1.0;
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static constexpr double MAX_ALLOWED_SCALE = 5.0;
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double new_scale = clamp(m_scale * (1 + scale_delta), MIN_ALLOWED_SCALE, MAX_ALLOWED_SCALE);
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double applied_delta = new_scale / m_scale;
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// For pinch zoom we want focal_point to stay put on screen:
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// scale_new * (focal_point - offset_new) = scale_old * (focal_point - offset_old)
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auto new_offset = m_offset.to_type<double>() * m_scale * applied_delta;
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new_offset += position.to_type<int>().to_type<double>() * (applied_delta - 1.0f);
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auto viewport_float_size = m_document->navigable()->viewport_rect().size().to_type<double>();
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auto max_x_offset = max(0.0, viewport_float_size.width() * (new_scale - 1.0f));
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auto max_y_offset = max(0.0, viewport_float_size.height() * (new_scale - 1.0f));
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new_offset = { clamp(new_offset.x(), 0.0f, max_x_offset), clamp(new_offset.y(), 0.0f, max_y_offset) };
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m_scale = new_scale;
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m_offset = (new_offset / m_scale).to_type<CSSPixels>();
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m_document->set_needs_accumulated_visual_contexts_update(true);
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m_document->set_needs_display(InvalidateDisplayList::Yes);
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}
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CSSPixelPoint VisualViewport::map_to_layout_viewport(CSSPixelPoint position) const
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{
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auto inverse = transform().inverse().value_or({});
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return inverse.map(position.to_type<int>()).to_type<CSSPixels>();
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}
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void VisualViewport::reset()
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{
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m_scale = 1.0;
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m_offset = { 0, 0 };
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m_document->set_needs_accumulated_visual_contexts_update(true);
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m_document->set_needs_display(InvalidateDisplayList::Yes);
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}
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}
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