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	I believe this is an error in the UI Events spec, and it should be
updated to match the HTML spec (which uses WindowProxy everywhere).
This fixes a bunch of issues already covered by existing WPT tests.
Spec bug: https://github.com/w3c/uievents/issues/388
Note that WebKit has been using WindowProxy instead of Window in
UI Events IDL since 2018:
816158b4aa
		
	
			
		
			
				
	
	
		
			308 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			308 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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 * Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
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 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibGC/Root.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/Focus.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/interaction.html#fire-a-focus-event
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static void fire_a_focus_event(GC::Ptr<DOM::EventTarget> focus_event_target, GC::Ptr<DOM::EventTarget> related_focus_target, FlyString const& event_name, bool bubbles)
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{
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    // To fire a focus event named e at an element t with a given related target r, fire an event named e at t, using FocusEvent,
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    // with the relatedTarget attribute initialized to r, the view attribute initialized to t's node document's relevant global
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    // object, and the composed flag set.
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    UIEvents::FocusEventInit focus_event_init {};
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    focus_event_init.related_target = related_focus_target;
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    focus_event_init.view = verify_cast<HTML::Window>(focus_event_target->realm().global_object()).window();
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    auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), event_name, focus_event_init);
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    // AD-HOC: support bubbling focus events, used for focusin & focusout.
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    //         See: https://github.com/whatwg/html/issues/3514
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    focus_event->set_bubbles(bubbles);
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    focus_event->set_composed(true);
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    focus_event_target->dispatch_event(focus_event);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
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static void run_focus_update_steps(Vector<GC::Root<DOM::Node>> old_chain, Vector<GC::Root<DOM::Node>> new_chain, DOM::Node* new_focus_target)
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{
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    // 1. If the last entry in old chain and the last entry in new chain are the same,
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    //    pop the last entry from old chain and the last entry from new chain and redo this step.
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    while (!old_chain.is_empty()
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        && !new_chain.is_empty()
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        && &old_chain.last() == &new_chain.last()) {
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        (void)old_chain.take_last();
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        (void)new_chain.take_last();
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    }
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    // 2. For each entry entry in old chain, in order, run these substeps:
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    for (auto& entry : old_chain) {
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        // 1. If entry is an input element, and the change event applies to the element, and the element does not have
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        //    a defined activation behavior, and the user has changed the element's value or its list of selected files
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        //    while the control was focused without committing that change (such that it is different to what it was
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        //    when the control was first focused), then fire an event named change at the element, with the bubbles
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        //    attribute initialized to true.
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        if (is<HTMLInputElement>(*entry)) {
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            auto& input_element = static_cast<HTMLInputElement&>(*entry);
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            // FIXME: Spec issue: It doesn't make sense to check if the element has a defined activation behavior, as
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            //        that is always true. Instead, we check if it has an *input* activation behavior.
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            //        https://github.com/whatwg/html/issues/9973
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            if (input_element.change_event_applies() && !input_element.has_input_activation_behavior()) {
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                input_element.commit_pending_changes();
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            }
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        }
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        GC::Ptr<DOM::EventTarget> blur_event_target;
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        if (is<DOM::Element>(*entry)) {
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            // 2. If entry is an element, let blur event target be entry.
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            blur_event_target = entry.ptr();
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        } else if (is<DOM::Document>(*entry)) {
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            // If entry is a Document object, let blur event target be that Document object's relevant global object.
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            blur_event_target = static_cast<DOM::Document&>(*entry).window();
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        }
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        // 3. If entry is the last entry in old chain, and entry is an Element,
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        //    and the last entry in new chain is also an Element,
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        //    then let related blur target be the last entry in new chain.
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        //    Otherwise, let related blur target be null.
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        GC::Ptr<DOM::EventTarget> related_blur_target;
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        if (!old_chain.is_empty()
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            && &entry == &old_chain.last()
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            && is<DOM::Element>(*entry)
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            && !new_chain.is_empty()
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            && is<DOM::Element>(*new_chain.last())) {
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            related_blur_target = new_chain.last().ptr();
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        }
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        // 4. If blur event target is not null, fire a focus event named blur at blur event target,
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        //    with related blur target as the related target.
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        if (blur_event_target) {
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            fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::blur, false);
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            // AD-HOC: dispatch focusout
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            fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::focusout, true);
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        }
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    }
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    // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
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    //           (For example, some platforms select the contents of a text control when that control is focused.)
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    (void)new_focus_target;
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    // 4. For each entry entry in new chain, in reverse order, run these substeps:
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    for (auto& entry : new_chain.in_reverse()) {
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        // 1. If entry is a focusable area: designate entry as the focused area of the document.
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        // FIXME: This isn't entirely right.
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        if (is<DOM::Element>(*entry))
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            entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
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        else if (is<DOM::Document>(*entry))
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            entry->document().set_focused_element(static_cast<DOM::Document&>(*entry).document_element());
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        GC::Ptr<DOM::EventTarget> focus_event_target;
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        if (is<DOM::Element>(*entry)) {
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            // 2. If entry is an element, let focus event target be entry.
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            focus_event_target = entry.ptr();
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        } else if (is<DOM::Document>(*entry)) {
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            // If entry is a Document object, let focus event target be that Document object's relevant global object.
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            focus_event_target = static_cast<DOM::Document&>(*entry).window();
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        }
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        // 3. If entry is the last entry in new chain, and entry is an Element,
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        //    and the last entry in old chain is also an Element,
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        //    then let related focus target be the last entry in old chain.
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        //    Otherwise, let related focus target be null.
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        GC::Ptr<DOM::EventTarget> related_focus_target;
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        if (!new_chain.is_empty()
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            && &entry == &new_chain.last()
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            && is<DOM::Element>(*entry)
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            && !old_chain.is_empty()
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            && is<DOM::Element>(*old_chain.last())) {
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            related_focus_target = old_chain.last().ptr();
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        }
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        // 4. If focus event target is not null, fire a focus event named focus at focus event target,
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        //    with related focus target as the related target.
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        if (focus_event_target) {
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            fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focus, false);
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            // AD-HOC: dispatch focusin
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            fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focusin, true);
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        }
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    }
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
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static Vector<GC::Root<DOM::Node>> focus_chain(DOM::Node* subject)
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{
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    // FIXME: Move this somewhere more spec-friendly.
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    if (!subject)
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        return {};
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    // 1. Let output be an empty list.
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    Vector<GC::Root<DOM::Node>> output;
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    // 2. Let currentObject be subject.
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    auto* current_object = subject;
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    // 3. While true:
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    while (true) {
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        // 1. Append currentObject to output.
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        output.append(GC::make_root(*current_object));
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        // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
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        // FIXME:    Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
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        // FIXME: Everything below needs work. The conditions are not entirely right.
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        if (!is<DOM::Document>(*current_object)) {
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            // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
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            current_object = ¤t_object->document();
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        } else if (is<DOM::Document>(*current_object)
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            && current_object->navigable()
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            && current_object->navigable()->parent()) {
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            // Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
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            current_object = current_object->navigable()->container();
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        } else {
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            // Otherwise, break.
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            break;
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        }
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    }
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    // 4. Return output.
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    return output;
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
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// FIXME: This should accept more types.
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void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<ByteString> focus_trigger)
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{
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    // FIXME: 1. If new focus target is not a focusable area, then set new focus target
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    //           to the result of getting the focusable area for new focus target,
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    //           given focus trigger if it was passed.
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    // 2. If new focus target is null, then:
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    if (!new_focus_target) {
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        // 1. If no fallback target was specified, then return.
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        if (!fallback_target)
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            return;
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        // 2. Otherwise, set new focus target to the fallback target.
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        new_focus_target = fallback_target;
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    }
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    // 3. If new focus target is a navigable container with non-null content navigable, then set new focus target to the content navigable's active document.
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    if (is<HTML::NavigableContainer>(*new_focus_target)) {
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        auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
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        if (auto content_navigable = navigable_container.content_navigable())
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            new_focus_target = content_navigable->active_document();
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    }
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    // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
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    // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
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    if (!new_focus_target->document().browsing_context())
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        return;
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    auto top_level_traversable = new_focus_target->document().browsing_context()->top_level_traversable();
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    if (new_focus_target == top_level_traversable->currently_focused_area().ptr())
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        return;
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    // 6. Let old chain be the current focus chain of the top-level browsing context in which
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    //    new focus target finds itself.
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    auto old_chain = focus_chain(top_level_traversable->currently_focused_area());
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    // 7. Let new chain be the focus chain of new focus target.
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    auto new_chain = focus_chain(new_focus_target);
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    // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
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    run_focus_update_steps(old_chain, new_chain, new_focus_target);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
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void run_unfocusing_steps(DOM::Node* old_focus_target)
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{
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    // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
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    // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
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    // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
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    // with the focusing steps.
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    auto is_shadow_host = [](DOM::Node* node) {
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        return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
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    };
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    // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
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    //    shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
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    //    context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
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    //    context.
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    if (is_shadow_host(old_focus_target)) {
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        auto shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root();
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        if (shadow_root->delegates_focus()) {
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            auto top_level_traversable = old_focus_target->document().browsing_context()->top_level_traversable();
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            if (auto currently_focused_area = top_level_traversable->currently_focused_area()) {
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                if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
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                    old_focus_target = currently_focused_area;
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                }
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            }
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        }
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    }
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    // FIXME: 2. If old focus target is inert, then return.
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    // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
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    //    top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
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    //    of them is the currently focused area of a top-level browsing context, then let old focus target be that
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    //    currently focused area of a top-level browsing context.
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    // NOTE: HTMLAreaElement is currently missing the shapes property
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    auto top_level_traversable = old_focus_target->document().browsing_context()->top_level_traversable();
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    // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
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    auto old_chain = focus_chain(top_level_traversable->currently_focused_area());
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    // 5. If old focus target is not one of the entries in old chain, then return.
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    auto it = old_chain.find_if([&](auto const& node) { return old_focus_target == node; });
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    if (it == old_chain.end())
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        return;
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    // 6. If old focus target is not a focusable area, then return.
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    if (!old_focus_target->is_focusable())
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        return;
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    // 7. Let topDocument be old chain's last entry.
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    auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
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    // 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
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    if (top_document->navigable()->traversable_navigable()->system_visibility_state() == HTML::VisibilityState::Visible) {
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        run_focusing_steps(top_document);
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    } else {
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        // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
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        // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
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        // respectively.
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        // What? It already doesn't have system focus, what possible platform-specific conventions are there?
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        run_focus_update_steps(old_chain, {}, nullptr);
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    }
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    // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
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    // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
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    // object.
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    // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
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}
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}
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