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	Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, David Tuin <davidot@serenityos.org>
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 * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/AsyncFromSyncIterator.h>
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#include <LibJS/Runtime/AsyncFromSyncIteratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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AsyncFromSyncIterator* AsyncFromSyncIterator::create(Realm& realm, Iterator sync_iterator_record)
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{
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    return realm.heap().allocate<AsyncFromSyncIterator>(realm, realm, sync_iterator_record);
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}
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AsyncFromSyncIterator::AsyncFromSyncIterator(Realm& realm, Iterator sync_iterator_record)
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    : Object(*realm.intrinsics().async_from_sync_iterator_prototype())
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    , m_sync_iterator_record(sync_iterator_record)
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{
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}
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void AsyncFromSyncIterator::initialize(Realm& realm)
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{
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    Object::initialize(realm);
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}
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void AsyncFromSyncIterator::visit_edges(Cell::Visitor& visitor)
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{
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    Object::visit_edges(visitor);
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    visitor.visit(m_sync_iterator_record.iterator);
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    visitor.visit(m_sync_iterator_record.next_method);
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}
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}
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