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	Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
		
			
				
	
	
		
			132 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/TemporaryChange.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/GeneratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
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{
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    auto& vm = realm.vm();
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    // This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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    Value generating_function_prototype;
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    if (generating_function->kind() == FunctionKind::Async) {
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        // We implement async functions by transforming them to generator function in the bytecode
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        // interpreter. However an async function does not have a prototype and should not be
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        // changed thus we hardcode the prototype.
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        generating_function_prototype = realm.intrinsics().generator_prototype();
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    } else {
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        generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
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    }
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    auto* generating_function_prototype_object = TRY(generating_function_prototype.to_object(vm));
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    auto object = realm.heap().allocate<GeneratorObject>(realm, realm, *generating_function_prototype_object, move(execution_context));
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    object->m_generating_function = generating_function;
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    object->m_frame = move(frame);
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    object->m_previous_value = initial_value;
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    return object;
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}
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GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context)
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    : Object(prototype)
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    , m_execution_context(move(context))
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{
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}
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void GeneratorObject::initialize(Realm&)
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{
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}
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void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_generating_function);
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    visitor.visit(m_previous_value);
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}
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ThrowCompletionOr<Value> GeneratorObject::next_impl(VM& vm, Optional<Value> next_argument, Optional<Value> value_to_throw)
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{
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    auto& realm = *vm.current_realm();
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    auto bytecode_interpreter = Bytecode::Interpreter::current();
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    VERIFY(bytecode_interpreter);
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    auto generated_value = [](Value value) -> ThrowCompletionOr<Value> {
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        if (value.is_object())
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            return TRY(value.as_object().get("result"));
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        return value.is_empty() ? js_undefined() : value;
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    };
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    auto generated_continuation = [&](Value value) -> ThrowCompletionOr<Bytecode::BasicBlock const*> {
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        if (value.is_object()) {
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            auto number_value = TRY(value.as_object().get("continuation"));
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            return reinterpret_cast<Bytecode::BasicBlock const*>(static_cast<u64>(TRY(number_value.to_double(vm))));
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        }
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        return nullptr;
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    };
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    auto previous_generated_value = TRY(generated_value(m_previous_value));
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    auto result = Object::create(realm, realm.intrinsics().object_prototype());
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    result->define_direct_property("value", previous_generated_value, default_attributes);
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    if (m_done) {
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        result->define_direct_property("done", Value(true), default_attributes);
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        return result;
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    }
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    // Extract the continuation
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    auto next_block = TRY(generated_continuation(m_previous_value));
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    if (!next_block) {
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        // The generator has terminated, now we can simply return done=true.
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        m_done = true;
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        result->define_direct_property("done", Value(true), default_attributes);
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        return result;
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    }
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    // Make sure it's an actual block
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    VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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    // Temporarily switch to the captured execution context
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    TRY(vm.push_execution_context(m_execution_context, {}));
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    // Pretend that 'yield' returned the passed value, or threw
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    if (value_to_throw.has_value()) {
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        bytecode_interpreter->accumulator() = js_undefined();
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        return throw_completion(value_to_throw.release_value());
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    }
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    Bytecode::RegisterWindow* frame = nullptr;
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    if (m_frame.has_value())
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        frame = &m_frame.value();
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    auto next_value = next_argument.value_or(js_undefined());
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    if (frame)
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        frame->registers[0] = next_value;
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    else
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        bytecode_interpreter->accumulator() = next_value;
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    auto next_result = bytecode_interpreter->run_and_return_frame(*m_generating_function->bytecode_executable(), next_block, frame);
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    vm.pop_execution_context();
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    if (!m_frame.has_value())
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        m_frame = move(*next_result.frame);
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    m_previous_value = TRY(move(next_result.value));
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    m_done = TRY(generated_continuation(m_previous_value)) == nullptr;
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    result->define_direct_property("value", TRY(generated_value(m_previous_value)), default_attributes);
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    result->define_direct_property("done", Value(m_done), default_attributes);
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    return result;
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}
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}
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