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	Now that the GC allocator is able to invoke Cell subclass constructors directly via friendship, we no longer need to keep them public. :^)
		
			
				
	
	
		
			46 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Map.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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class Set : public Object {
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    JS_OBJECT(Set, Object);
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public:
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    static Set* create(Realm&);
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    virtual ~Set() override = default;
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    // NOTE: Unlike what the spec says, we implement Sets using an underlying map,
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    //       so all the functions below do not directly implement the operations as
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    //       defined by the specification.
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    void set_clear() { m_values.map_clear(); }
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    bool set_remove(Value const& value) { return m_values.map_remove(value); }
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    bool set_has(Value const& key) const { return m_values.map_has(key); }
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    void set_add(Value const& key) { m_values.map_set(key, js_undefined()); }
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    size_t set_size() const { return m_values.map_size(); }
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    auto begin() const { return m_values.begin(); }
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    auto begin() { return m_values.begin(); }
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    auto end() const { return m_values.end(); }
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private:
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    explicit Set(Object& prototype);
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    virtual void visit_edges(Visitor& visitor) override;
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    Map m_values;
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};
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}
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