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Display lists owned the accumulated visual context tree through a ref-counted pointer. That tied visual-context state to display-list lifetime and made compositor updates treat the two as one unit, even though AVC trees need to become independently updateable compositor state. Make accumulated visual context trees plain versioned values, have each display list store the compatible tree version, and pass the matching tree alongside display-list updates and replay calls. Replay verifies that the provided tree matches the display list before executing it. This prepares the compositor for receiving AVC tree updates separately from display-list updates: it now accepts the tree as a separate update parameter, stores it next to the display list, and uses that stored tree for replay and async-scroll hit testing. Nested display-list resources carry their own tree snapshots for the same version check.
147 lines
6.4 KiB
C++
147 lines
6.4 KiB
C++
/*
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CursorStyleValue.h"
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/PaintingSurface.h>
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#include <LibWeb/CSS/Sizing.h>
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#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
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#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/DisplayListPlayerSkia.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/DisplayListResourceStorage.h>
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namespace Web::CSS {
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void CursorStyleValue::serialize(StringBuilder& builder, SerializationMode mode) const
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{
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m_properties.image->serialize(builder, mode);
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if (m_properties.x) {
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VERIFY(m_properties.y);
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builder.append(' ');
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m_properties.x->serialize(builder, mode);
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builder.append(' ');
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m_properties.y->serialize(builder, mode);
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}
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}
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ValueComparingNonnullRefPtr<StyleValue const> CursorStyleValue::absolutized(ComputationContext const& computation_context) const
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{
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RefPtr<StyleValue const> absolutized_x;
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RefPtr<StyleValue const> absolutized_y;
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if (m_properties.x)
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absolutized_x = m_properties.x->absolutized(computation_context);
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if (m_properties.y)
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absolutized_y = m_properties.y->absolutized(computation_context);
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return CursorStyleValue::create(m_properties.image->absolutized(computation_context)->as_abstract_image(), absolutized_x, absolutized_y);
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}
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bool CursorStyleValue::is_computationally_independent() const
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{
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return m_properties.image->is_computationally_independent()
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&& (!m_properties.x || m_properties.x->is_computationally_independent())
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&& (!m_properties.y || m_properties.y->is_computationally_independent());
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}
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Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
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{
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auto const& image = *m_properties.image;
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if (!image.is_paintable()) {
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const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
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return {};
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}
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auto const& document = layout_node.document();
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auto const& current_color = layout_node.computed_values().color();
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// Create a bitmap if needed.
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// The cursor size for a given image never changes. It's based either on the image itself, or our default size,
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// neither of which is affected by what layout node it's for.
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if (!m_cached_bitmap.has_value()) {
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// Determine the size of the cursor.
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// "The default object size for cursor images is a UA-defined size that should be based on the size of a
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// typical cursor on the UA’s operating system.
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// The concrete object size is determined using the default sizing algorithm. If an operating system is
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// incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
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// within the OS-supported size bounds, while maintaining the cursor image’s natural aspect ratio, if any."
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// https://drafts.csswg.org/css-ui-3/#cursor
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// 32x32 is selected arbitrarily.
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// FIXME: Ask the OS for the default size?
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CSSPixelSize const default_cursor_size { 32, 32 };
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auto cursor_css_size = run_default_sizing_algorithm({}, {}, { image.natural_width(), image.natural_height(), image.natural_aspect_ratio() }, default_cursor_size);
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// FIXME: How do we determine what cursor sizes the OS allows?
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// We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
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DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };
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auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
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if (maybe_bitmap.is_error()) {
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dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
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return {};
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}
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auto bitmap = maybe_bitmap.release_value();
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m_cached_bitmap = bitmap->to_shareable_bitmap();
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}
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// Repaint the bitmap if necessary
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if (m_cached_bitmap_color != current_color) {
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m_cached_bitmap_color = current_color;
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// Clear whatever was in the bitmap before.
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auto& bitmap = *m_cached_bitmap->bitmap();
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auto painter = Gfx::Painter::create(bitmap);
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painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);
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// Paint the cursor into a bitmap.
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auto visual_context_tree = Painting::AccumulatedVisualContextTree::create();
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auto display_list = Painting::DisplayList::create(visual_context_tree);
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Painting::DisplayListResourceStorage resource_storage;
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Painting::DisplayListRecorder display_list_recorder(display_list, visual_context_tree, resource_storage);
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DisplayListRecordingContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel(), document.page().chrome_metrics() };
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image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
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image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);
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switch (document.page().client().display_list_player_type()) {
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case DisplayListPlayerType::SkiaGPUIfAvailable:
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case DisplayListPlayerType::SkiaCPU: {
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auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
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Painting::DisplayListPlayerSkia display_list_player;
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display_list_player.execute(*display_list, visual_context_tree, resource_storage, {}, painting_surface);
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display_list_player.flush(*painting_surface);
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break;
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}
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}
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}
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// "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
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// If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
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// value of "0 0" were specified."
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// FIXME: Make use of embedded hotspots.
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Gfx::IntPoint hotspot = { 0, 0 };
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if (m_properties.x && m_properties.y) {
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VERIFY(document.window());
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hotspot = { number_from_style_value(*m_properties.x, {}), number_from_style_value(*m_properties.y, {}) };
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}
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return Gfx::ImageCursor {
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.bitmap = *m_cached_bitmap,
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.hotspot = hotspot
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};
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}
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}
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