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After generating a bytecode cache blob, map it as ImmutableBytes and ask the owning JS record to install it. This lets a cold-cache load move to mapped cache backing without waiting for a later page load. |
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| .. | ||
| Agent.cpp | ||
| Agent.h | ||
| ClassicScript.cpp | ||
| ClassicScript.h | ||
| Environments.cpp | ||
| Environments.h | ||
| EnvironmentSettingsSnapshot.cpp | ||
| EnvironmentSettingsSnapshot.h | ||
| ExceptionReporter.cpp | ||
| ExceptionReporter.h | ||
| Fetching.cpp | ||
| Fetching.h | ||
| Fetching.idl | ||
| ImportMap.cpp | ||
| ImportMap.h | ||
| ImportMapParseResult.cpp | ||
| ImportMapParseResult.h | ||
| ModuleMap.cpp | ||
| ModuleMap.h | ||
| ModuleScript.cpp | ||
| ModuleScript.h | ||
| Script.cpp | ||
| Script.h | ||
| SerializedEnvironmentSettingsObject.cpp | ||
| SerializedEnvironmentSettingsObject.h | ||
| SimilarOriginWindowAgent.cpp | ||
| SimilarOriginWindowAgent.h | ||
| TemporaryExecutionContext.cpp | ||
| TemporaryExecutionContext.h | ||
| WindowEnvironmentSettingsObject.cpp | ||
| WindowEnvironmentSettingsObject.h | ||
| WorkerAgent.cpp | ||
| WorkerAgent.h | ||
| WorkerEnvironmentSettingsObject.cpp | ||
| WorkerEnvironmentSettingsObject.h | ||