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	This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that caches the interface name in a local static FlyString. This means that we only pay for FlyString-from-literal lookup once per browser lifetime instead of every time the interface is instantiated.
		
			
				
	
	
		
			129 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, the SerenityOS developers.
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/Focus.h>
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#include <LibWeb/HTML/HTMLDialogElement.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(HTMLDialogElement);
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HTMLDialogElement::HTMLDialogElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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    : HTMLElement(document, move(qualified_name))
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{
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}
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HTMLDialogElement::~HTMLDialogElement() = default;
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void HTMLDialogElement::initialize(JS::Realm& realm)
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{
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    Base::initialize(realm);
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    WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLDialogElement);
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-show
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WebIDL::ExceptionOr<void> HTMLDialogElement::show()
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{
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    // 1. If this has an open attribute and the is modal flag of this is false, then return.
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    // FIXME: Add modal flag check here when modal dialog support is added
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    if (has_attribute(AttributeNames::open))
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        return {};
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    // FIXME: 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
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    // 3. Add an open attribute to this, whose value is the empty string.
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    TRY(set_attribute(AttributeNames::open, {}));
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    // FIXME 4. Set this's previously focused element to the focused element.
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    // FIXME 5. Run hide all popovers given this's node document.
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    // 6. Run the dialog focusing steps given this.
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    run_dialog_focusing_steps();
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    return {};
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-showmodal
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void HTMLDialogElement::show_modal()
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{
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    dbgln("(STUBBED) HTMLDialogElement::show_modal()");
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-close
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void HTMLDialogElement::close(Optional<String> return_value)
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{
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    // 1. If returnValue is not given, then set it to null.
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    // 2. Close the dialog this with returnValue.
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    close_the_dialog(move(return_value));
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
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String HTMLDialogElement::return_value() const
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{
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    return m_return_value;
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
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void HTMLDialogElement::set_return_value(String return_value)
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{
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    m_return_value = move(return_value);
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#close-the-dialog
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void HTMLDialogElement::close_the_dialog(Optional<String> result)
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{
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    // 1. If subject does not have an open attribute, then return.
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    if (!has_attribute(AttributeNames::open))
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        return;
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    // 2. Remove subject's open attribute.
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    remove_attribute(AttributeNames::open);
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    // FIXME: 3. If the is modal flag of subject is true, then request an element to be removed from the top layer given subject.
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    // FIXME: 4. Let wasModal be the value of subject's is modal flag.
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    // FIXME: 5. Set the is modal flag of subject to false.
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    // 6. If result is not null, then set the returnValue attribute to result.
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    if (result.has_value())
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        set_return_value(result.release_value());
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    // FIXME: 7. If subject's previously focused element is not null, then:
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    //           1. Let element be subject's previously focused element.
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    //           2. Set subject's previously focused element to null.
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    //           3. If subject's node document's focused area of the document's DOM anchor is a shadow-including inclusive descendant of element,
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    //              or wasModal is true, then run the focusing steps for element; the viewport should not be scrolled by doing this step.
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    // 8. Queue an element task on the user interaction task source given the subject element to fire an event named close at subject.
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    queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
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        auto close_event = DOM::Event::create(realm(), HTML::EventNames::close);
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        dispatch_event(close_event);
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    });
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    // FIXME: 9. If subject's close watcher is not null, then:
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    //           1. Destroy subject's close watcher.
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    //           2. Set subject's close watcher to null.
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-focusing-steps
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void HTMLDialogElement::run_dialog_focusing_steps()
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{
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    // 1. Let control be null
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    JS::GCPtr<Element> control = nullptr;
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    // FIXME 2. If subject has the autofocus attribute, then set control to subject.
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    // FIXME 3. If control is null, then set control to the focus delegate of subject.
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    // 4. If control is null, then set control to subject.
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    if (!control)
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        control = this;
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    // 5. Run the focusing steps for control.
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    run_focusing_steps(control);
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}
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}
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