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	We already had all necessary things for pseudo elements support in place except ability to save transition properties in Animatable. This commit adds the missing part.
		
			
				
	
	
		
			155 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>
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 * Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/Animations/DocumentTimeline.h>
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#include <LibWeb/Bindings/CSSTransitionPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/CSSStyleDeclaration.h>
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#include <LibWeb/CSS/CSSTransition.h>
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#include <LibWeb/CSS/Interpolation.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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namespace Web::CSS {
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GC_DEFINE_ALLOCATOR(CSSTransition);
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GC::Ref<CSSTransition> CSSTransition::start_a_transition(DOM::Element& element, Optional<PseudoElement> pseudo_element, PropertyID property_id,
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    size_t transition_generation, double start_time, double end_time, NonnullRefPtr<CSSStyleValue const> start_value,
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    NonnullRefPtr<CSSStyleValue const> end_value, NonnullRefPtr<CSSStyleValue const> reversing_adjusted_start_value, double reversing_shortening_factor)
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{
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    auto& realm = element.realm();
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    return realm.create<CSSTransition>(realm, element, pseudo_element, property_id, transition_generation, start_time, end_time, start_value, end_value, reversing_adjusted_start_value, reversing_shortening_factor);
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}
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Animations::AnimationClass CSSTransition::animation_class() const
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{
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    return Animations::AnimationClass::CSSTransition;
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}
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Optional<int> CSSTransition::class_specific_composite_order(GC::Ref<Animations::Animation> other_animation) const
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{
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    auto other = GC::Ref { as<CSSTransition>(*other_animation) };
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    // Within the set of CSS Transitions, two animations A and B are sorted in composite order (first to last) as
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    // follows:
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    // 1. If neither A nor B has an owning element, sort based on their relative position in the global animation list.
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    if (!owning_element() && !other->owning_element())
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        return global_animation_list_order() - other->global_animation_list_order();
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    // 2. Otherwise, if only one of A or B has an owning element, let the animation with an owning element sort first.
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    if (owning_element() && !other->owning_element())
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        return -1;
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    if (!owning_element() && other->owning_element())
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        return 1;
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    // 3. Otherwise, if the owning element of A and B differs, sort A and B by tree order of their corresponding owning
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    //    elements. With regard to pseudo-elements, the sort order is as follows:
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    //    - element
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    //    - ::marker
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    //    - ::before
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    //    - any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode
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    //      codepoints that make up each selector
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    //    - ::after
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    //    - element children
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    if (owning_element().ptr() != other->owning_element().ptr()) {
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        // FIXME: Actually sort by tree order
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        return {};
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    }
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    // 4. Otherwise, if A and B have different transition generation values, sort by their corresponding transition
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    //    generation in ascending order.
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    if (m_transition_generation != other->m_transition_generation)
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        return m_transition_generation - other->m_transition_generation;
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    // FIXME:
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    // 5. Otherwise, sort A and B in ascending order by the Unicode codepoints that make up the expanded transition
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    //    property name of each transition (i.e. without attempting case conversion and such that ‘-moz-column-width’
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    //    sorts before ‘column-width’).
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    return {};
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}
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CSSTransition::CSSTransition(JS::Realm& realm, DOM::Element& element, Optional<PseudoElement> pseudo_element, PropertyID property_id, size_t transition_generation,
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    double start_time, double end_time, NonnullRefPtr<CSSStyleValue const> start_value, NonnullRefPtr<CSSStyleValue const> end_value,
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    NonnullRefPtr<CSSStyleValue const> reversing_adjusted_start_value, double reversing_shortening_factor)
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    : Animations::Animation(realm)
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    , m_transition_property(property_id)
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    , m_transition_generation(transition_generation)
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    , m_start_time(start_time)
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    , m_end_time(end_time)
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    , m_start_value(move(start_value))
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    , m_end_value(move(end_value))
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    , m_reversing_adjusted_start_value(move(reversing_adjusted_start_value))
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    , m_reversing_shortening_factor(reversing_shortening_factor)
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    , m_keyframe_effect(Animations::KeyframeEffect::create(realm))
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{
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    // FIXME:
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    // Transitions generated using the markup defined in this specification are not added to the global animation list
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    // when they are created. Instead, these animations are appended to the global animation list at the first moment
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    // when they transition out of the idle play state after being disassociated from their owning element. Transitions
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    // that have been disassociated from their owning element but are still idle do not have a defined composite order.
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    set_start_time(start_time - element.document().timeline()->current_time().value());
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    // Construct a KeyframesEffect for our animation
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    m_keyframe_effect->set_target(&element);
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    if (pseudo_element.has_value())
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        m_keyframe_effect->set_pseudo_element(Selector::PseudoElementSelector { pseudo_element.value() });
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    m_keyframe_effect->set_start_delay(start_time);
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    m_keyframe_effect->set_iteration_duration(m_end_time - start_time);
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    m_keyframe_effect->set_timing_function(element.property_transition_attributes(pseudo_element, property_id)->timing_function);
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    auto key_frame_set = adopt_ref(*new Animations::KeyframeEffect::KeyFrameSet);
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    Animations::KeyframeEffect::KeyFrameSet::ResolvedKeyFrame initial_keyframe;
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    initial_keyframe.properties.set(property_id, m_start_value);
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    Animations::KeyframeEffect::KeyFrameSet::ResolvedKeyFrame final_keyframe;
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    final_keyframe.properties.set(property_id, m_end_value);
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    key_frame_set->keyframes_by_key.insert(0, initial_keyframe);
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    key_frame_set->keyframes_by_key.insert(100 * Animations::KeyframeEffect::AnimationKeyFrameKeyScaleFactor, final_keyframe);
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    m_keyframe_effect->set_key_frame_set(key_frame_set);
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    set_timeline(element.document().timeline());
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    set_owning_element(element);
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    set_effect(m_keyframe_effect);
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    element.associate_with_animation(*this);
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    element.set_transition(pseudo_element, m_transition_property, *this);
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    HTML::TemporaryExecutionContext context(realm);
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    play().release_value_but_fixme_should_propagate_errors();
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}
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void CSSTransition::initialize(JS::Realm& realm)
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{
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    WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSTransition);
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    Base::initialize(realm);
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}
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void CSSTransition::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_cached_declaration);
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    visitor.visit(m_keyframe_effect);
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}
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double CSSTransition::timing_function_output_at_time(double t) const
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{
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    auto progress = (t - transition_start_time()) / (transition_end_time() - transition_start_time());
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    // AD-HOC: If the transition has an empty duration then we get NaN here,
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    // setting progress to 1 because an instant transition may be considered "finished".
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    if (transition_start_time() < transition_end_time())
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        progress = 1;
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    // FIXME: Is this before_flag value correct?
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    bool before_flag = t < transition_start_time();
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    return m_keyframe_effect->timing_function().evaluate_at(progress, before_flag);
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}
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}
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