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Instead of storing a list of builtin function objects with the realm,
just move the builtin field from NativeFunction up to FunctionObject.
Now you can ask any FunctionObject for its builtin(), and we no longer
need the get_builtin_value() API.
Fixes 10 test262 tests that were querying the realm builtins at a
bad time.
Regressed in 54b755126c.
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Optional.h>
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#include <LibJS/Export.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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class JS_API NativeFunction : public FunctionObject {
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JS_OBJECT(NativeFunction, FunctionObject);
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GC_DECLARE_ALLOCATOR(NativeFunction);
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public:
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static GC::Ref<NativeFunction> create(Realm&, ESCAPING Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name = Utf16FlyString {}, Optional<Realm*> = {}, Optional<StringView> const& prefix = {}, Optional<Bytecode::Builtin> builtin = {});
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static GC::Ref<NativeFunction> create(Realm&, Utf16FlyString const& name, ESCAPING Function<ThrowCompletionOr<Value>(VM&)>);
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virtual ~NativeFunction() override = default;
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virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) override;
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virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct(ExecutionContext&, FunctionObject& new_target) override;
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// Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F".
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// Needs to be overridden by all NativeFunctions without an m_native_function.
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virtual ThrowCompletionOr<Value> call();
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virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target);
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virtual Utf16String name_for_call_stack() const override;
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Utf16FlyString const& name() const { return m_name; }
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virtual bool is_strict_mode() const override;
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virtual bool has_constructor() const override { return false; }
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virtual Realm* realm() const override { return m_realm; }
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Optional<Utf16FlyString> const& initial_name() const { return m_initial_name; }
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void set_initial_name(Badge<FunctionObject>, Utf16FlyString initial_name) { m_initial_name = move(initial_name); }
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virtual bool function_environment_needed() const { return false; }
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virtual size_t function_environment_bindings_count() const { return 0; }
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protected:
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NativeFunction(Utf16FlyString name, Object& prototype);
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NativeFunction(AK::Function<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm, Optional<Bytecode::Builtin> builtin);
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NativeFunction(Utf16FlyString name, AK::Function<ThrowCompletionOr<Value>(VM&)>, Object& prototype);
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explicit NativeFunction(Object& prototype);
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virtual void visit_edges(Cell::Visitor& visitor) override;
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private:
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virtual bool is_native_function() const final { return true; }
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Utf16FlyString m_name;
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Optional<Utf16FlyString> m_initial_name; // [[InitialName]]
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AK::Function<ThrowCompletionOr<Value>(VM&)> m_native_function;
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GC::Ref<Realm> m_realm;
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};
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template<>
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inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); }
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}
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