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	 5dd5896588
			
		
	
	
		5dd5896588
		
	
	
	
	
		
			
			This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			780 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			780 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/NativeFunction.h>
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| 
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| namespace JS {
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| 
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| class ArrayBufferConstructor final : public NativeFunction {
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|     JS_OBJECT(ArrayBufferConstructor, NativeFunction);
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| 
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| public:
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|     explicit ArrayBufferConstructor(Realm&);
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|     virtual void initialize(Realm&) override;
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|     virtual ~ArrayBufferConstructor() override = default;
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| 
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|     virtual ThrowCompletionOr<Value> call() override;
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|     virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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| 
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| private:
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|     virtual bool has_constructor() const override { return true; }
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| 
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|     JS_DECLARE_NATIVE_FUNCTION(is_view);
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| 
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|     JS_DECLARE_NATIVE_FUNCTION(symbol_species_getter);
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| };
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| 
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| }
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