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	 ecd163bdf1
			
		
	
	
		ecd163bdf1
		
	
	
	
	
		
			
			No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/Completion.h>
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| #include <LibJS/Runtime/FunctionObject.h>
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| 
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| namespace JS {
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| 
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| class BoundFunction final : public FunctionObject {
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|     JS_OBJECT(BoundFunction, FunctionObject);
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| 
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| public:
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|     static ThrowCompletionOr<BoundFunction*> create(GlobalObject&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments);
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| 
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|     BoundFunction(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype);
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|     virtual ~BoundFunction() override = default;
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| 
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|     virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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|     virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override;
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| 
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|     virtual FlyString const& name() const override { return m_name; }
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|     virtual bool is_strict_mode() const override { return m_bound_target_function->is_strict_mode(); }
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|     virtual bool has_constructor() const override { return m_bound_target_function->has_constructor(); }
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| 
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|     FunctionObject& bound_target_function() const { return *m_bound_target_function; }
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|     Value bound_this() const { return m_bound_this; }
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|     Vector<Value> const& bound_arguments() const { return m_bound_arguments; }
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| 
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| private:
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|     virtual void visit_edges(Visitor&) override;
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| 
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|     FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]]
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|     Value m_bound_this;                                  // [[BoundThis]]
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|     Vector<Value> m_bound_arguments;                     // [[BoundArguments]]
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| 
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|     FlyString m_name;
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| };
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| 
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| }
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