ladybird/Libraries/LibGfx/SkiaBackendContext.h
Erik Kurzinger 08343970fb LibGfx: Save VulkanContext in SkiaBackendContext
This retains access to the vulkan device, queue, etc. handles which will
be needed for image allocation and possible other things in the future.
2025-08-19 00:30:22 +02:00

58 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/AtomicRefCounted.h>
#include <AK/Noncopyable.h>
#include <LibThreading/Mutex.h>
#ifdef USE_VULKAN
# include <LibGfx/VulkanContext.h>
#endif
#ifdef AK_OS_MACOS
# include <LibGfx/MetalContext.h>
#endif
class GrDirectContext;
class SkSurface;
namespace Gfx {
struct VulkanContext;
class MetalContext;
class SkiaBackendContext : public AtomicRefCounted<SkiaBackendContext> {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
#ifdef USE_VULKAN
static RefPtr<SkiaBackendContext> create_vulkan_context(const VulkanContext& vulkan_context);
#endif
#ifdef AK_OS_MACOS
static RefPtr<SkiaBackendContext> create_metal_context(NonnullRefPtr<MetalContext>);
#endif
SkiaBackendContext() { }
virtual ~SkiaBackendContext() { }
virtual void flush_and_submit(SkSurface*) { }
virtual GrDirectContext* sk_context() const = 0;
virtual MetalContext& metal_context() = 0;
virtual VulkanContext const& vulkan_context() = 0;
void lock() { m_mutex.lock(); }
void unlock() { m_mutex.unlock(); }
private:
Threading::Mutex m_mutex;
};
}