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We already had the API, but drawing to the canvas was not affected by any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx so we don't have to reach into LibWeb, and implements the plumbing to let Skia use images as a fill pattern.
338 lines
12 KiB
C++
338 lines
12 KiB
C++
/*
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* Copyright (c) 2024, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2024, Lucien Fiorini <lucienfiorini@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#define AK_DONT_REPLACE_STD
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#include <AK/GenericShorthands.h>
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#include <AK/OwnPtr.h>
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#include <AK/String.h>
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#include <AK/TypeCasts.h>
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#include <LibGfx/Filter.h>
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#include <LibGfx/ImmutableBitmap.h>
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#include <LibGfx/PainterSkia.h>
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#include <LibGfx/PathSkia.h>
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#include <LibGfx/SkiaUtils.h>
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#include <core/SkCanvas.h>
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#include <core/SkPath.h>
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#include <core/SkPathEffect.h>
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#include <effects/SkBlurMaskFilter.h>
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#include <effects/SkDashPathEffect.h>
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#include <effects/SkGradientShader.h>
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#include <include/core/SkImage.h>
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namespace Gfx {
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struct PainterSkia::Impl {
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RefPtr<Gfx::PaintingSurface> painting_surface;
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Impl(Gfx::PaintingSurface& surface)
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: painting_surface(surface)
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{
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}
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template<typename Callback>
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void with_canvas(Callback&& callback)
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{
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painting_surface->lock_context();
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auto& canvas = painting_surface->canvas();
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callback(canvas);
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painting_surface->unlock_context();
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}
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};
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static void apply_paint_style(SkPaint& paint, PaintStyle const& style)
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{
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if (auto const& solid_color = as_if<SolidColorPaintStyle>(style)) {
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paint.setColor(to_skia_color(solid_color->color()));
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} else if (auto const& linear_gradient = as_if<Gfx::CanvasLinearGradientPaintStyle>(style)) {
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auto const& color_stops = linear_gradient->color_stops();
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Vector<SkColor> colors;
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colors.ensure_capacity(color_stops.size());
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Vector<SkScalar> positions;
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positions.ensure_capacity(color_stops.size());
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for (auto const& color_stop : color_stops) {
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colors.append(to_skia_color(color_stop.color));
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positions.append(color_stop.position);
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}
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Array points { to_skia_point(linear_gradient->start_point()), to_skia_point(linear_gradient->end_point()) };
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SkMatrix matrix;
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auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), color_stops.size(), SkTileMode::kClamp, 0, &matrix);
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paint.setShader(shader);
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} else if (auto const* radial_gradient = as_if<CanvasRadialGradientPaintStyle>(style)) {
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auto const& color_stops = radial_gradient->color_stops();
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Vector<SkColor> colors;
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colors.ensure_capacity(color_stops.size());
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Vector<SkScalar> positions;
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positions.ensure_capacity(color_stops.size());
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for (auto const& color_stop : color_stops) {
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colors.append(to_skia_color(color_stop.color));
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positions.append(color_stop.position);
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}
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auto start_center = radial_gradient->start_center();
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auto end_center = radial_gradient->end_center();
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auto start_radius = radial_gradient->start_radius();
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auto end_radius = radial_gradient->end_radius();
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auto start_sk_point = to_skia_point(start_center);
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auto end_sk_point = to_skia_point(end_center);
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SkMatrix matrix;
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auto shader = SkGradientShader::MakeTwoPointConical(start_sk_point, start_radius, end_sk_point, end_radius, colors.data(), positions.data(), color_stops.size(), SkTileMode::kClamp, 0, &matrix);
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paint.setShader(shader);
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} else if (auto const* canvas_pattern = as_if<CanvasPatternPaintStyle>(style)) {
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auto image = canvas_pattern->image();
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if (!image)
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return;
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auto const* sk_image = image->sk_image();
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auto repetition = canvas_pattern->repetition();
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auto repeat_x = first_is_one_of(repetition, CanvasPatternPaintStyle::Repetition::Repeat, CanvasPatternPaintStyle::Repetition::RepeatX);
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auto repeat_y = first_is_one_of(repetition, CanvasPatternPaintStyle::Repetition::Repeat, CanvasPatternPaintStyle::Repetition::RepeatY);
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// FIXME: Implement sampling configuration.
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SkSamplingOptions sk_sampling_options { SkFilterMode::kLinear };
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auto shader = sk_image->makeShader(
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repeat_x ? SkTileMode::kRepeat : SkTileMode::kDecal,
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repeat_y ? SkTileMode::kRepeat : SkTileMode::kDecal,
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sk_sampling_options);
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paint.setShader(shader);
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} else {
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dbgln("FIXME: Unsupported PaintStyle");
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}
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}
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static void apply_filter(SkPaint& paint, Gfx::Filter const& filter)
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{
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paint.setImageFilter(to_skia_image_filter(filter));
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}
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static SkPaint to_skia_paint(Gfx::PaintStyle const& style, Optional<Gfx::Filter const&> filter)
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{
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SkPaint paint;
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apply_paint_style(paint, style);
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if (filter.has_value())
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apply_filter(paint, move(filter.value()));
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return paint;
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}
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PainterSkia::PainterSkia(NonnullRefPtr<Gfx::PaintingSurface> painting_surface)
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: m_impl(adopt_own(*new Impl { move(painting_surface) }))
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{
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}
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PainterSkia::~PainterSkia() = default;
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void PainterSkia::clear_rect(Gfx::FloatRect const& rect, Gfx::Color color)
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{
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impl().with_canvas([&](auto& canvas) {
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canvas.save();
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canvas.clipRect(to_skia_rect(rect));
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canvas.clear(to_skia_color(color));
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canvas.restore();
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});
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}
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void PainterSkia::fill_rect(Gfx::FloatRect const& rect, Color color)
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{
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SkPaint paint;
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paint.setColor(to_skia_color(color));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawRect(to_skia_rect(rect), paint);
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});
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}
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void PainterSkia::draw_bitmap(Gfx::FloatRect const& dst_rect, Gfx::ImmutableBitmap const& src_bitmap, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode, Optional<Gfx::Filter> filter, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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SkPaint paint;
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if (filter.has_value())
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apply_filter(paint, filter.value());
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paint.setAlpha(static_cast<u8>(global_alpha * 255));
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawImageRect(
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src_bitmap.sk_image(),
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to_skia_rect(src_rect),
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to_skia_rect(dst_rect),
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to_skia_sampling_options(scaling_mode),
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&paint,
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SkCanvas::kStrict_SrcRectConstraint);
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});
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}
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void PainterSkia::set_transform(Gfx::AffineTransform const& transform)
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{
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auto matrix = SkMatrix::MakeAll(
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transform.a(), transform.c(), transform.e(),
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transform.b(), transform.d(), transform.f(),
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0, 0, 1);
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impl().with_canvas([&](auto& canvas) {
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canvas.setMatrix(matrix);
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});
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::Color color, float thickness)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setColor(to_skia_color(color));
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auto sk_path = to_skia_path(path);
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::Color color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle cap_style, Gfx::Path::JoinStyle join_style, float miter_limit, Vector<float> const& dash_array, float dash_offset)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setColor(to_skia_color(color));
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paint.setStrokeCap(to_skia_cap(cap_style));
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paint.setStrokeJoin(to_skia_join(join_style));
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paint.setStrokeMiter(miter_limit);
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paint.setPathEffect(SkDashPathEffect::Make(dash_array.data(), dash_array.size(), dash_offset));
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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auto sk_path = to_skia_path(path);
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Optional<Gfx::Filter> filter, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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auto sk_path = to_skia_path(path);
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auto paint = to_skia_paint(paint_style, filter);
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paint.setAntiAlias(true);
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float alpha = paint.getAlphaf();
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paint.setAlphaf(alpha * global_alpha);
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paint.setStyle(SkPaint::Style::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Optional<Gfx::Filter> filter, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const& cap_style, Gfx::Path::JoinStyle const& join_style, float miter_limit, Vector<float> const& dash_array, float dash_offset)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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auto sk_path = to_skia_path(path);
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auto paint = to_skia_paint(paint_style, filter);
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paint.setAntiAlias(true);
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float alpha = paint.getAlphaf();
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paint.setAlphaf(alpha * global_alpha);
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paint.setStyle(SkPaint::Style::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setStrokeCap(to_skia_cap(cap_style));
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paint.setStrokeJoin(to_skia_join(join_style));
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paint.setStrokeMiter(miter_limit);
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paint.setPathEffect(SkDashPathEffect::Make(dash_array.data(), dash_array.size(), dash_offset));
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::Color color, Gfx::WindingRule winding_rule)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(to_skia_color(color));
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::Color color, Gfx::WindingRule winding_rule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
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paint.setColor(to_skia_color(color));
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Optional<Gfx::Filter> filter, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule winding_rule)
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{
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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auto paint = to_skia_paint(paint_style, filter);
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paint.setAntiAlias(true);
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float alpha = paint.getAlphaf();
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paint.setAlphaf(alpha * global_alpha);
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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});
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}
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void PainterSkia::save()
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{
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impl().with_canvas([&](auto& canvas) {
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canvas.save();
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});
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}
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void PainterSkia::restore()
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{
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impl().with_canvas([&](auto& canvas) {
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canvas.restore();
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});
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}
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void PainterSkia::clip(Gfx::Path const& path, Gfx::WindingRule winding_rule)
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{
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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impl().with_canvas([&](auto& canvas) {
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canvas.clipPath(sk_path, SkClipOp::kIntersect, true);
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});
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}
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}
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