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We already had the API, but drawing to the canvas was not affected by any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx so we don't have to reach into LibWeb, and implements the plumbing to let Skia use images as a fill pattern.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) 2024, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Layout/ImageProvider.h>
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namespace Web::Layout {
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void ImageProvider::did_update_alt_text(ImageBox& layout_node)
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{
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layout_node.dom_node_did_update_alt_text({});
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}
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Optional<CSSPixelSize> ImageProvider::intrinsic_size() const
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{
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auto width = intrinsic_width();
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auto height = intrinsic_height();
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if (!width.has_value() || !height.has_value())
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return {};
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return CSSPixelSize { *width, *height };
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}
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RefPtr<Gfx::ImmutableBitmap> ImageProvider::current_image_bitmap() const
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{
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return current_image_bitmap_sized(intrinsic_size().value_or({}).to_type<int>());
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}
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RefPtr<Gfx::ImmutableBitmap> ImageProvider::default_image_bitmap() const
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{
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return default_image_bitmap_sized(intrinsic_size().value_or({}).to_type<int>());
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}
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RefPtr<Gfx::ImmutableBitmap> ImageProvider::default_image_bitmap_sized(Gfx::IntSize size) const
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{
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// Defer to the current image by default.
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return current_image_bitmap_sized(size);
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}
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}
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