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This reduces the number of recompiled files as follow: - Bitmap.h: 1309 -> 101 - ImmutableBitmap.h: 1218 -> 75
24 lines
582 B
C++
24 lines
582 B
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/PixelUnits.h>
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#pragma once
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namespace Web::Painting {
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class SVGMaskable {
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public:
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virtual ~SVGMaskable() = default;
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virtual GC::Ptr<DOM::Node const> dom_node_of_svg() const = 0;
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Optional<CSSPixelRect> get_masking_area_of_svg() const;
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Optional<Gfx::MaskKind> get_mask_type_of_svg() const;
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RefPtr<Gfx::ImmutableBitmap> calculate_mask_of_svg(DisplayListRecordingContext&, CSSPixelRect const& masking_area) const;
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};
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}
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