mirror of
				https://github.com/LadybirdBrowser/ladybird.git
				synced 2025-10-30 21:01:00 +00:00 
			
		
		
		
	 70db474cf0
			
		
	
	
		70db474cf0
		
	
	
	
	
		
			
			This was almost a no-op, except we intern JS exception messages. So the bulk of this patch is porting exception messages to UTF-16.
		
			
				
	
	
		
			353 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			353 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | ||
|  * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
 | ||
|  *
 | ||
|  * SPDX-License-Identifier: BSD-2-Clause
 | ||
|  */
 | ||
| 
 | ||
| #include <LibWeb/Bindings/AudioContextPrototype.h>
 | ||
| #include <LibWeb/Bindings/Intrinsics.h>
 | ||
| #include <LibWeb/DOM/Event.h>
 | ||
| #include <LibWeb/HTML/HTMLMediaElement.h>
 | ||
| #include <LibWeb/HTML/MessageChannel.h>
 | ||
| #include <LibWeb/HTML/MessagePort.h>
 | ||
| #include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
 | ||
| #include <LibWeb/HTML/Window.h>
 | ||
| #include <LibWeb/WebAudio/AudioContext.h>
 | ||
| #include <LibWeb/WebAudio/AudioDestinationNode.h>
 | ||
| #include <LibWeb/WebIDL/Promise.h>
 | ||
| 
 | ||
| namespace Web::WebAudio {
 | ||
| 
 | ||
| GC_DEFINE_ALLOCATOR(AudioContext);
 | ||
| 
 | ||
| // https://webaudio.github.io/web-audio-api/#dom-audiocontext-audiocontext
 | ||
| WebIDL::ExceptionOr<GC::Ref<AudioContext>> AudioContext::construct_impl(JS::Realm& realm, Optional<AudioContextOptions> const& context_options)
 | ||
| {
 | ||
|     // If the current settings object’s responsible document is NOT fully active, throw an InvalidStateError and abort these steps.
 | ||
|     auto& settings = HTML::current_principal_settings_object();
 | ||
| 
 | ||
|     // FIXME: Not all settings objects currently return a responsible document.
 | ||
|     //        Therefore we only fail this check if responsible document is not null.
 | ||
|     if (!settings.responsible_document() || !settings.responsible_document()->is_fully_active()) {
 | ||
|         return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
 | ||
|     }
 | ||
| 
 | ||
|     // AD-HOC: The spec doesn't currently require the sample rate to be validated here,
 | ||
|     //         but other browsers do perform a check and there is a WPT test that expects this.
 | ||
|     if (context_options.has_value() && context_options->sample_rate.has_value())
 | ||
|         TRY(verify_audio_options_inside_nominal_range(realm, *context_options->sample_rate));
 | ||
| 
 | ||
|     // 1. Let context be a new AudioContext object.
 | ||
|     auto context = realm.create<AudioContext>(realm);
 | ||
|     context->m_destination = TRY(AudioDestinationNode::construct_impl(realm, context));
 | ||
| 
 | ||
|     // 2. Set a [[control thread state]] to suspended on context.
 | ||
|     context->set_control_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|     // 3. Set a [[rendering thread state]] to suspended on context.
 | ||
|     context->set_rendering_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|     // FIXME: 4. Let messageChannel be a new MessageChannel.
 | ||
|     // FIXME: 5. Let controlSidePort be the value of messageChannel’s port1 attribute.
 | ||
|     // FIXME: 6. Let renderingSidePort be the value of messageChannel’s port2 attribute.
 | ||
|     // FIXME: 7. Let serializedRenderingSidePort be the result of StructuredSerializeWithTransfer(renderingSidePort, « renderingSidePort »).
 | ||
|     // FIXME: 8. Set this audioWorklet's port to controlSidePort.
 | ||
|     // FIXME: 9. Queue a control message to set the MessagePort on the AudioContextGlobalScope, with serializedRenderingSidePort.
 | ||
| 
 | ||
|     // 10. If contextOptions is given, apply the options:
 | ||
|     if (context_options.has_value()) {
 | ||
|         // 1. If sinkId is specified, let sinkId be the value of contextOptions.sinkId and run the following substeps:
 | ||
| 
 | ||
|         // 2. Set the internal latency of context according to contextOptions.latencyHint, as described in latencyHint.
 | ||
|         switch (context_options->latency_hint) {
 | ||
|         case Bindings::AudioContextLatencyCategory::Balanced:
 | ||
|             // FIXME: Determine optimal settings for balanced.
 | ||
|             break;
 | ||
|         case Bindings::AudioContextLatencyCategory::Interactive:
 | ||
|             // FIXME: Determine optimal settings for interactive.
 | ||
|             break;
 | ||
|         case Bindings::AudioContextLatencyCategory::Playback:
 | ||
|             // FIXME: Determine optimal settings for playback.
 | ||
|             break;
 | ||
|         default:
 | ||
|             VERIFY_NOT_REACHED();
 | ||
|         }
 | ||
| 
 | ||
|         // 3: If contextOptions.sampleRate is specified, set the sampleRate of context to this value.
 | ||
|         if (context_options->sample_rate.has_value()) {
 | ||
|             context->set_sample_rate(context_options->sample_rate.value());
 | ||
|         }
 | ||
|         // Otherwise, follow these substeps:
 | ||
|         else {
 | ||
|             // FIXME: 1. If sinkId is the empty string or a type of AudioSinkOptions, use the sample rate of the default output device. Abort these substeps.
 | ||
|             // FIXME: 2. If sinkId is a DOMString, use the sample rate of the output device identified by sinkId. Abort these substeps.
 | ||
|             // If contextOptions.sampleRate differs from the sample rate of the output device, the user agent MUST resample the audio output to match the sample rate of the output device.
 | ||
|             context->set_sample_rate(44100);
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     // FIXME: 11. If context is allowed to start, send a control message to start processing.
 | ||
|     // FIXME: Implement control message queue to run following steps on the rendering thread
 | ||
|     if (context->m_allowed_to_start) {
 | ||
|         // FIXME: 1. Let document be the current settings object's relevant global object's associated Document.
 | ||
|         // FIXME: 2. Attempt to acquire system resources to use a following audio output device based on [[sink ID]] for rendering
 | ||
| 
 | ||
|         // 2. Set this [[rendering thread state]] to running on the AudioContext.
 | ||
|         context->set_rendering_state(Bindings::AudioContextState::Running);
 | ||
| 
 | ||
|         // 3. Queue a media element task to execute the following steps:
 | ||
|         context->queue_a_media_element_task(GC::create_function(context->heap(), [&realm, context]() {
 | ||
|             // 1. Set the state attribute of the AudioContext to "running".
 | ||
|             context->set_control_state(Bindings::AudioContextState::Running);
 | ||
| 
 | ||
|             // 2. Fire an event named statechange at the AudioContext.
 | ||
|             context->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
 | ||
|         }));
 | ||
|     }
 | ||
| 
 | ||
|     // 12. Return context.
 | ||
|     return context;
 | ||
| }
 | ||
| 
 | ||
| AudioContext::~AudioContext() = default;
 | ||
| 
 | ||
| void AudioContext::initialize(JS::Realm& realm)
 | ||
| {
 | ||
|     WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioContext);
 | ||
|     Base::initialize(realm);
 | ||
| }
 | ||
| 
 | ||
| void AudioContext::visit_edges(Cell::Visitor& visitor)
 | ||
| {
 | ||
|     Base::visit_edges(visitor);
 | ||
|     visitor.visit(m_pending_resume_promises);
 | ||
| }
 | ||
| 
 | ||
| // https://www.w3.org/TR/webaudio/#dom-audiocontext-getoutputtimestamp
 | ||
| AudioTimestamp AudioContext::get_output_timestamp()
 | ||
| {
 | ||
|     dbgln("(STUBBED) getOutputTimestamp()");
 | ||
|     return {};
 | ||
| }
 | ||
| 
 | ||
| // https://www.w3.org/TR/webaudio/#dom-audiocontext-resume
 | ||
| WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> AudioContext::resume()
 | ||
| {
 | ||
|     auto& realm = this->realm();
 | ||
| 
 | ||
|     // 1. If this's relevant global object's associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
 | ||
|     auto const& associated_document = as<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
 | ||
|     if (!associated_document.is_fully_active())
 | ||
|         return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
 | ||
| 
 | ||
|     // 2. Let promise be a new Promise.
 | ||
|     auto promise = WebIDL::create_promise(realm);
 | ||
| 
 | ||
|     // 3. If the [[control thread state]] on the AudioContext is closed reject the promise with InvalidStateError, abort these steps, returning promise.
 | ||
|     if (state() == Bindings::AudioContextState::Closed) {
 | ||
|         WebIDL::reject_promise(realm, promise, WebIDL::InvalidStateError::create(realm, "Audio context is already closed."_utf16));
 | ||
|         return promise;
 | ||
|     }
 | ||
| 
 | ||
|     // 4. Set [[suspended by user]] to true.
 | ||
|     m_suspended_by_user = true;
 | ||
| 
 | ||
|     // 5. If the context is not allowed to start, append promise to [[pending promises]] and [[pending resume promises]] and abort these steps, returning promise.
 | ||
|     if (m_allowed_to_start) {
 | ||
|         m_pending_promises.append(promise);
 | ||
|         m_pending_resume_promises.append(promise);
 | ||
|     }
 | ||
| 
 | ||
|     // 6. Set the [[control thread state]] on the AudioContext to running.
 | ||
|     set_control_state(Bindings::AudioContextState::Running);
 | ||
| 
 | ||
|     // 7. Queue a control message to resume the AudioContext.
 | ||
|     // FIXME: Implement control message queue to run following steps on the rendering thread
 | ||
| 
 | ||
|     // FIXME: 7.1: Attempt to acquire system resources.
 | ||
| 
 | ||
|     // 7.2: Set the [[rendering thread state]] on the AudioContext to running.
 | ||
|     set_rendering_state(Bindings::AudioContextState::Running);
 | ||
| 
 | ||
|     // 7.3: Start rendering the audio graph.
 | ||
|     if (!start_rendering_audio_graph()) {
 | ||
|         // 7.4: In case of failure, queue a media element task to execute the following steps:
 | ||
|         queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
 | ||
|             HTML::TemporaryExecutionContext context(realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
 | ||
| 
 | ||
|             // 7.4.1: Reject all promises from [[pending resume promises]] in order, then clear [[pending resume promises]].
 | ||
|             for (auto const& promise : m_pending_resume_promises) {
 | ||
|                 WebIDL::reject_promise(realm, promise, JS::js_null());
 | ||
| 
 | ||
|                 // 7.4.2: Additionally, remove those promises from [[pending promises]].
 | ||
|                 m_pending_promises.remove_first_matching([&promise](auto& pending_promise) {
 | ||
|                     return pending_promise == promise;
 | ||
|                 });
 | ||
|             }
 | ||
|             m_pending_resume_promises.clear();
 | ||
|         }));
 | ||
|     }
 | ||
| 
 | ||
|     // 7.5: queue a media element task to execute the following steps:
 | ||
|     queue_a_media_element_task(GC::create_function(heap(), [&realm, promise, this]() {
 | ||
|         HTML::TemporaryExecutionContext context(realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
 | ||
| 
 | ||
|         // 7.5.1: Resolve all promises from [[pending resume promises]] in order.
 | ||
|         // 7.5.2: Clear [[pending resume promises]]. Additionally, remove those promises from
 | ||
|         //        [[pending promises]].
 | ||
|         for (auto const& pending_resume_promise : m_pending_resume_promises) {
 | ||
|             WebIDL::resolve_promise(realm, pending_resume_promise, JS::js_undefined());
 | ||
|             m_pending_promises.remove_first_matching([&pending_resume_promise](auto& pending_promise) {
 | ||
|                 return pending_promise == pending_resume_promise;
 | ||
|             });
 | ||
|         }
 | ||
|         m_pending_resume_promises.clear();
 | ||
| 
 | ||
|         // 7.5.3: Resolve promise.
 | ||
|         WebIDL::resolve_promise(realm, promise, JS::js_undefined());
 | ||
| 
 | ||
|         // 7.5.4: If the state attribute of the AudioContext is not already "running":
 | ||
|         if (state() != Bindings::AudioContextState::Running) {
 | ||
|             // 7.5.4.1: Set the state attribute of the AudioContext to "running".
 | ||
|             set_control_state(Bindings::AudioContextState::Running);
 | ||
| 
 | ||
|             // 7.5.4.2: queue a media element task to fire an event named statechange at the AudioContext.
 | ||
|             queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
 | ||
|                 this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
 | ||
|             }));
 | ||
|         }
 | ||
|     }));
 | ||
| 
 | ||
|     // 8. Return promise.
 | ||
|     return promise;
 | ||
| }
 | ||
| 
 | ||
| // https://www.w3.org/TR/webaudio/#dom-audiocontext-suspend
 | ||
| WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> AudioContext::suspend()
 | ||
| {
 | ||
|     auto& realm = this->realm();
 | ||
| 
 | ||
|     // 1. If this's relevant global object's associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
 | ||
|     auto const& associated_document = as<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
 | ||
|     if (!associated_document.is_fully_active())
 | ||
|         return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
 | ||
| 
 | ||
|     // 2. Let promise be a new Promise.
 | ||
|     auto promise = WebIDL::create_promise(realm);
 | ||
| 
 | ||
|     // 3. If the [[control thread state]] on the AudioContext is closed reject the promise with InvalidStateError, abort these steps, returning promise.
 | ||
|     if (state() == Bindings::AudioContextState::Closed) {
 | ||
|         WebIDL::reject_promise(realm, promise, WebIDL::InvalidStateError::create(realm, "Audio context is already closed."_utf16));
 | ||
|         return promise;
 | ||
|     }
 | ||
| 
 | ||
|     // 4. Append promise to [[pending promises]].
 | ||
|     m_pending_promises.append(promise);
 | ||
| 
 | ||
|     // 5. Set [[suspended by user]] to true.
 | ||
|     m_suspended_by_user = true;
 | ||
| 
 | ||
|     // 6. Set the [[control thread state]] on the AudioContext to suspended.
 | ||
|     set_control_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|     // 7. Queue a control message to suspend the AudioContext.
 | ||
|     // FIXME: Implement control message queue to run following steps on the rendering thread
 | ||
| 
 | ||
|     // FIXME: 7.1: Attempt to release system resources.
 | ||
| 
 | ||
|     // 7.2: Set the [[rendering thread state]] on the AudioContext to suspended.
 | ||
|     set_rendering_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|     // 7.3: queue a media element task to execute the following steps:
 | ||
|     queue_a_media_element_task(GC::create_function(heap(), [&realm, promise, this]() {
 | ||
|         HTML::TemporaryExecutionContext context(realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
 | ||
| 
 | ||
|         // 7.3.1: Resolve promise.
 | ||
|         WebIDL::resolve_promise(realm, promise, JS::js_undefined());
 | ||
| 
 | ||
|         // 7.3.2: If the state attribute of the AudioContext is not already "suspended":
 | ||
|         if (state() != Bindings::AudioContextState::Suspended) {
 | ||
|             // 7.3.2.1: Set the state attribute of the AudioContext to "suspended".
 | ||
|             set_control_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|             // 7.3.2.2: queue a media element task to fire an event named statechange at the AudioContext.
 | ||
|             queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
 | ||
|                 this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
 | ||
|             }));
 | ||
|         }
 | ||
|     }));
 | ||
| 
 | ||
|     // 8. Return promise.
 | ||
|     return promise;
 | ||
| }
 | ||
| 
 | ||
| // https://www.w3.org/TR/webaudio/#dom-audiocontext-close
 | ||
| WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> AudioContext::close()
 | ||
| {
 | ||
|     auto& realm = this->realm();
 | ||
| 
 | ||
|     // 1. If this's relevant global object's associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
 | ||
|     auto const& associated_document = as<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
 | ||
|     if (!associated_document.is_fully_active())
 | ||
|         return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
 | ||
| 
 | ||
|     // 2. Let promise be a new Promise.
 | ||
|     auto promise = WebIDL::create_promise(realm);
 | ||
| 
 | ||
|     // 3. If the [[control thread state]] flag on the AudioContext is closed reject the promise with InvalidStateError, abort these steps, returning promise.
 | ||
|     if (state() == Bindings::AudioContextState::Closed) {
 | ||
|         WebIDL::reject_promise(realm, promise, WebIDL::InvalidStateError::create(realm, "Audio context is already closed."_utf16));
 | ||
|         return promise;
 | ||
|     }
 | ||
| 
 | ||
|     // 4. Set the [[control thread state]] flag on the AudioContext to closed.
 | ||
|     set_control_state(Bindings::AudioContextState::Closed);
 | ||
| 
 | ||
|     // 5. Queue a control message to close the AudioContext.
 | ||
|     // FIXME: Implement control message queue to run following steps on the rendering thread
 | ||
| 
 | ||
|     // FIXME: 5.1: Attempt to release system resources.
 | ||
| 
 | ||
|     // 5.2: Set the [[rendering thread state]] to "suspended".
 | ||
|     set_rendering_state(Bindings::AudioContextState::Suspended);
 | ||
| 
 | ||
|     // FIXME: 5.3: If this control message is being run in a reaction to the document being unloaded, abort this algorithm.
 | ||
| 
 | ||
|     // 5.4: queue a media element task to execute the following steps:
 | ||
|     queue_a_media_element_task(GC::create_function(heap(), [&realm, promise, this]() {
 | ||
|         HTML::TemporaryExecutionContext context(realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
 | ||
| 
 | ||
|         // 5.4.1: Resolve promise.
 | ||
|         WebIDL::resolve_promise(realm, promise, JS::js_undefined());
 | ||
| 
 | ||
|         // 5.4.2: If the state attribute of the AudioContext is not already "closed":
 | ||
|         if (state() != Bindings::AudioContextState::Closed) {
 | ||
|             // 5.4.2.1: Set the state attribute of the AudioContext to "closed".
 | ||
|             set_control_state(Bindings::AudioContextState::Closed);
 | ||
|         }
 | ||
| 
 | ||
|         // 5.4.2.2: queue a media element task to fire an event named statechange at the AudioContext.
 | ||
|         // FIXME: Attempting to queue another task in here causes an assertion fail at Vector.h:148
 | ||
|         this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::statechange));
 | ||
|     }));
 | ||
| 
 | ||
|     // 6. Return promise
 | ||
|     return promise;
 | ||
| }
 | ||
| 
 | ||
| // FIXME: Actually implement the rendering thread
 | ||
| bool AudioContext::start_rendering_audio_graph()
 | ||
| {
 | ||
|     bool render_result = true;
 | ||
|     return render_result;
 | ||
| }
 | ||
| 
 | ||
| // https://webaudio.github.io/web-audio-api/#dom-audiocontext-createmediaelementsource
 | ||
| WebIDL::ExceptionOr<GC::Ref<MediaElementAudioSourceNode>> AudioContext::create_media_element_source(GC::Ptr<HTML::HTMLMediaElement> media_element)
 | ||
| {
 | ||
|     MediaElementAudioSourceOptions options;
 | ||
|     options.media_element = media_element;
 | ||
|     return MediaElementAudioSourceNode::create(realm(), *this, options);
 | ||
| }
 | ||
| 
 | ||
| }
 |