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			35 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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|  * Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/Realm.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Bindings/WebGLVertexArrayObjectOESPrototype.h>
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| #include <LibWeb/WebGL/Extensions/WebGLVertexArrayObjectOES.h>
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| 
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| namespace Web::WebGL::Extensions {
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| 
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| GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES);
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| 
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| GC::Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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| {
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|     return realm.create<WebGLVertexArrayObjectOES>(realm, context, handle);
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| }
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| 
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| WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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|     : WebGLObject(realm, context, handle)
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| {
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| }
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| 
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| WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default;
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| 
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| void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES);
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| }
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| 
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| }
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