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		cf730870c5
		
	
	
	
	
		
			
			This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			952 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			952 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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|  * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/Realm.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Bindings/WebGLRenderbufferPrototype.h>
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| #include <LibWeb/WebGL/WebGLRenderbuffer.h>
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| 
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| namespace Web::WebGL {
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| 
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| GC_DEFINE_ALLOCATOR(WebGLRenderbuffer);
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| 
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| GC::Ref<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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| {
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|     return realm.create<WebGLRenderbuffer>(realm, context, handle);
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| }
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| 
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| WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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|     : WebGLObject(realm, context, handle)
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| {
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| }
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| 
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| WebGLRenderbuffer::~WebGLRenderbuffer() = default;
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| 
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| void WebGLRenderbuffer::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderbuffer);
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| }
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| 
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| }
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