mirror of
				https://github.com/LadybirdBrowser/ladybird.git
				synced 2025-11-03 23:00:58 +00:00 
			
		
		
		
	This means we can instantiate them for pseudo-elements, which don't have an associated Element. They all pass it to their parent as a `Layout::Node*` and handle a lack of `layout_node()` already so this won't affect any functionality.
		
			
				
	
	
		
			142 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
 | 
						|
 * Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
 | 
						|
 *
 | 
						|
 * SPDX-License-Identifier: BSD-2-Clause
 | 
						|
 */
 | 
						|
 | 
						|
#include <LibGfx/Painter.h>
 | 
						|
#include <LibWeb/DOM/Document.h>
 | 
						|
#include <LibWeb/DOM/Element.h>
 | 
						|
#include <LibWeb/Layout/BlockContainer.h>
 | 
						|
#include <LibWeb/Layout/InlineFormattingContext.h>
 | 
						|
#include <LibWeb/Layout/InlineNode.h>
 | 
						|
#include <LibWeb/Painting/BackgroundPainting.h>
 | 
						|
#include <LibWeb/Painting/BorderPainting.h>
 | 
						|
#include <LibWeb/Painting/ShadowPainting.h>
 | 
						|
 | 
						|
namespace Web::Layout {
 | 
						|
 | 
						|
InlineNode::InlineNode(DOM::Document& document, DOM::Element* element, NonnullRefPtr<CSS::StyleProperties> style)
 | 
						|
    : Layout::NodeWithStyleAndBoxModelMetrics(document, element, move(style))
 | 
						|
{
 | 
						|
    set_inline(true);
 | 
						|
}
 | 
						|
 | 
						|
InlineNode::~InlineNode()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void InlineNode::paint(PaintContext& context, PaintPhase phase)
 | 
						|
{
 | 
						|
    auto& painter = context.painter();
 | 
						|
 | 
						|
    if (phase == PaintPhase::Background) {
 | 
						|
        auto top_left_border_radius = computed_values().border_top_left_radius();
 | 
						|
        auto top_right_border_radius = computed_values().border_top_right_radius();
 | 
						|
        auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
 | 
						|
        auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
 | 
						|
        auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position();
 | 
						|
 | 
						|
        for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
 | 
						|
            Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
 | 
						|
 | 
						|
            if (is_first_fragment) {
 | 
						|
                float extra_start_width = box_model().padding.left;
 | 
						|
                absolute_fragment_rect.translate_by(-extra_start_width, 0);
 | 
						|
                absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
 | 
						|
            }
 | 
						|
 | 
						|
            if (is_last_fragment) {
 | 
						|
                float extra_end_width = box_model().padding.right;
 | 
						|
                absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
 | 
						|
            }
 | 
						|
 | 
						|
            auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
 | 
						|
            Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
 | 
						|
 | 
						|
            if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
 | 
						|
                Vector<Painting::BoxShadowData> resolved_box_shadow_data;
 | 
						|
                resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
 | 
						|
                for (auto const& layer : computed_box_shadow) {
 | 
						|
                    resolved_box_shadow_data.empend(
 | 
						|
                        layer.color,
 | 
						|
                        static_cast<int>(layer.offset_x.to_px(*this)),
 | 
						|
                        static_cast<int>(layer.offset_y.to_px(*this)),
 | 
						|
                        static_cast<int>(layer.blur_radius.to_px(*this)),
 | 
						|
                        static_cast<int>(layer.spread_distance.to_px(*this)),
 | 
						|
                        layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
 | 
						|
                }
 | 
						|
                Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
 | 
						|
            }
 | 
						|
 | 
						|
            return IterationDecision::Continue;
 | 
						|
        });
 | 
						|
    }
 | 
						|
 | 
						|
    if (phase == PaintPhase::Border) {
 | 
						|
        auto top_left_border_radius = computed_values().border_top_left_radius();
 | 
						|
        auto top_right_border_radius = computed_values().border_top_right_radius();
 | 
						|
        auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
 | 
						|
        auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
 | 
						|
 | 
						|
        auto borders_data = Painting::BordersData {
 | 
						|
            .top = computed_values().border_top(),
 | 
						|
            .right = computed_values().border_right(),
 | 
						|
            .bottom = computed_values().border_bottom(),
 | 
						|
            .left = computed_values().border_left(),
 | 
						|
        };
 | 
						|
 | 
						|
        auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position();
 | 
						|
 | 
						|
        for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
 | 
						|
            Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
 | 
						|
 | 
						|
            if (is_first_fragment) {
 | 
						|
                float extra_start_width = box_model().padding.left;
 | 
						|
                absolute_fragment_rect.translate_by(-extra_start_width, 0);
 | 
						|
                absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
 | 
						|
            }
 | 
						|
 | 
						|
            if (is_last_fragment) {
 | 
						|
                float extra_end_width = box_model().padding.right;
 | 
						|
                absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
 | 
						|
            }
 | 
						|
 | 
						|
            auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
 | 
						|
            auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
 | 
						|
 | 
						|
            Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
 | 
						|
 | 
						|
            return IterationDecision::Continue;
 | 
						|
        });
 | 
						|
    }
 | 
						|
 | 
						|
    if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) {
 | 
						|
        // FIXME: This paints a double-thick border between adjacent fragments, where ideally there
 | 
						|
        //        would be none. Once we implement non-rectangular outlines for the `outline` CSS
 | 
						|
        //        property, we can use that here instead.
 | 
						|
        for_each_fragment([&](auto& fragment, bool, bool) {
 | 
						|
            painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
 | 
						|
            return IterationDecision::Continue;
 | 
						|
        });
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
template<typename Callback>
 | 
						|
void InlineNode::for_each_fragment(Callback callback)
 | 
						|
{
 | 
						|
    // FIXME: This will be slow if the containing block has a lot of fragments!
 | 
						|
    Vector<LineBoxFragment const&> fragments;
 | 
						|
    containing_block()->for_each_fragment([&](auto& fragment) {
 | 
						|
        if (is_inclusive_ancestor_of(fragment.layout_node()))
 | 
						|
            fragments.append(fragment);
 | 
						|
        return IterationDecision::Continue;
 | 
						|
    });
 | 
						|
    for (size_t i = 0; i < fragments.size(); ++i) {
 | 
						|
        auto const& fragment = fragments[i];
 | 
						|
        callback(fragment, i == 0, i == fragments.size() - 1);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
}
 |