The `Bitmap` type was referring to to its internal pixel format by a name that represents the order of the color components as they are layed out in memory. Contrary, the `Color` type was using a naming that where the name represents the order of the components from most to least significant byte when viewed as a unsigned 32bit integer. This is confusing as you have to keep remembering which mental model to use depending on which code you work with. To unify the two, the naming of RGBA-like colors in the `Color` type has been adjusted to match the one from the Bitmap type. This seems to be generally in line with how web APIs think about these types: * `ImageData.pixelFormat` can be `rgba-8unorm` backed by a `Uint8ClamedArray`, but there is no pixel format backed by a 32bit unsigned type. * WebGL can use format `RGBA` with type `UNSIGNED_BYTE`, but there is no such format with type `UNSIGNED_INT`. Additionally, it appears that other browsers and browser-adjacent libraries also think similarly about these types: * Firefox: https://github.com/mozilla-firefox/firefox/blob/main/gfx/2d/Types.h * WebKit: https://github.com/WebKit/WebKit/blob/main/Source/WebCore/platform/graphics/PixelFormat.h * Skia: https://chromium.googlesource.com/skia/+/refs/heads/main/include/core/SkColorType.h This has the not so nice side effect that APIs that interact with these types through 32bit unsigned integers now have the component order inverted due to little-endian byte order. E.g. specifying a color as hex constant needs to be done as `0xAABBGGRR` if it is to be treated as RGBA8888. We could alleviate this by providing endian-independent APIs to callers. But I suspect long-term we might want to think differently about bitmap data anyway, e.g. to better support HDR in the future. However, such changes would be more involved than just unifying the naming as done here. So I considered that out of scope for now. |
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|---|---|---|
| .devcontainer | ||
| .github | ||
| AK | ||
| Base/res | ||
| Documentation | ||
| Libraries | ||
| Meta | ||
| Services | ||
| Tests | ||
| Toolchain | ||
| UI | ||
| Utilities | ||
| .clang-format | ||
| .clang-tidy | ||
| .clangd | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gn | ||
| .mailmap | ||
| .pre-commit-config.yaml | ||
| .prettierignore | ||
| .prettierrc | ||
| .swift-format | ||
| .swift-version | ||
| .ycm_extra_conf.py | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| ISSUES.md | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| SECURITY.md | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
Ladybird
Ladybird is a truly independent web browser, using a novel engine based on web standards.
Important
Ladybird is in a pre-alpha state, and only suitable for use by developers
Features
We aim to build a complete, usable browser for the modern web.
Ladybird uses a multi-process architecture with a main UI process, several WebContent renderer processes, an ImageDecoder process, and a RequestServer process.
Image decoding and network connections are done out of process to be more robust against malicious content. Each tab has its own renderer process, which is sandboxed from the rest of the system.
At the moment, many core library support components are inherited from SerenityOS:
- LibWeb: Web rendering engine
- LibJS: JavaScript engine
- LibWasm: WebAssembly implementation
- LibCrypto/LibTLS: Cryptography primitives and Transport Layer Security
- LibHTTP: HTTP/1.1 client
- LibGfx: 2D Graphics Library, Image Decoding and Rendering
- LibUnicode: Unicode and locale support
- LibMedia: Audio and video playback
- LibCore: Event loop, OS abstraction layer
- LibIPC: Inter-process communication
How do I build and run this?
See build instructions for information on how to build Ladybird.
Ladybird runs on Linux, macOS, Windows (with WSL2), and many other *Nixes.
How do I read the documentation?
Code-related documentation can be found in the documentation folder.
Get in touch and participate!
Join our Discord server to participate in development discussion.
Please read Getting started contributing if you plan to contribute to Ladybird for the first time.
Before opening an issue, please see the issue policy and the detailed issue-reporting guidelines.
The full contribution guidelines can be found in CONTRIBUTING.md.
License
Ladybird is licensed under a 2-clause BSD license.