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Previously, we only supported very basic numbers and a single level of
text positioning support in the `x`, `y`, `dx` and `dy` attributes in
`<text>` and `<tspan>` SVG elements.
This improves our support for them in the following ways:
* Any `length-percentage` or `number` type value is accepted;
* Nested `<text>` and `<tspan>` use the 'current text position'
concept to determine where the next text run should go;
* We expose the attributes' values through the API.
Though we still do not support:
* Applying the `rotate` attribute;
* Applying transformations on a per-character basis.
* Proper horizontal and vertical glyph advancing (we just use the path
bounding box for now).
156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/SVGTextPositioningElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGAnimatedLengthList.h>
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#include <LibWeb/SVG/SVGAnimatedNumberList.h>
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#include <LibWeb/SVG/SVGLength.h>
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#include <LibWeb/SVG/SVGLengthList.h>
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#include <LibWeb/SVG/SVGNumber.h>
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#include <LibWeb/SVG/SVGNumberList.h>
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#include <LibWeb/SVG/SVGTextPositioningElement.h>
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namespace Web::SVG {
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SVGTextPositioningElement::SVGTextPositioningElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGTextContentElement(document, move(qualified_name))
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{
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}
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void SVGTextPositioningElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextPositioningElement);
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Base::initialize(realm);
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}
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void SVGTextPositioningElement::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_x);
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visitor.visit(m_y);
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visitor.visit(m_dx);
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visitor.visit(m_dy);
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visitor.visit(m_rotate);
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}
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void SVGTextPositioningElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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if (name == AttributeNames::x)
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m_x = {};
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else if (name == AttributeNames::y)
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m_y = {};
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else if (name == AttributeNames::dx)
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m_dx = {};
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else if (name == AttributeNames::dy)
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m_dy = {};
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else if (name == AttributeNames::rotate)
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m_rotate = {};
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}
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TextPositioning SVGTextPositioningElement::text_positioning() const
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{
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CSS::Parser::ParsingParams const parsing_params { document() };
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// https://svgwg.org/svg2-draft/text.html#TSpanAttributes
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// FIXME: This only handles single values, not lists.
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auto resolve_value = [&](FlyString const& attribute) -> Vector<TextPositioning::Position> {
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auto raw_value = get_attribute_value(attribute);
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auto style_value = parse_css_type(parsing_params, raw_value, CSS::ValueType::LengthPercentage);
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if (auto const* length_style_value = as_if<CSS::LengthStyleValue>(style_value.ptr()))
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return { CSS::LengthPercentage::from_style_value(*length_style_value) };
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if (auto const* percentage_style_value = as_if<CSS::PercentageStyleValue>(style_value.ptr()))
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return { CSS::LengthPercentage::from_style_value(*percentage_style_value) };
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style_value = parse_css_type(parsing_params, raw_value, CSS::ValueType::Number);
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if (auto const* number_style_value = as_if<CSS::NumberStyleValue>(style_value.ptr()))
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return { CSS::Number { CSS::Number::Type::Number, number_style_value->number() } };
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return {};
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};
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// FIXME: Implement support for the rotate attribute.
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return {
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.x = resolve_value(AttributeNames::x),
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.y = resolve_value(AttributeNames::y),
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.dx = resolve_value(AttributeNames::dx),
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.dy = resolve_value(AttributeNames::dy),
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.rotate = Vector<float> {},
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};
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}
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GC::Ref<SVGAnimatedLengthList> SVGTextPositioningElement::ensure_length_list(GC::Ptr<SVGAnimatedLengthList>& list,
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FlyString const& attribute_name) const
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{
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if (!list) {
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// FIXME: This only handles single values, not lists.
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float value = 0.f;
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auto maybe_number_percentage = AttributeParser::parse_number_percentage(get_attribute_value(attribute_name));
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if (maybe_number_percentage.has_value())
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value = maybe_number_percentage.release_value().value();
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auto length = SVGLength::create(realm(), SVGLength::SVG_LENGTHTYPE_NUMBER, value, SVGLength::ReadOnly::Yes);
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auto length_list = SVGLengthList::create(realm(), { length }, ReadOnlyList::Yes);
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list = SVGAnimatedLengthList::create(realm(), length_list);
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}
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return *list;
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextPositioningElement__x
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GC::Ref<SVGAnimatedLengthList> SVGTextPositioningElement::x()
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{
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return ensure_length_list(m_x, AttributeNames::x);
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextPositioningElement__y
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GC::Ref<SVGAnimatedLengthList> SVGTextPositioningElement::y()
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{
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return ensure_length_list(m_y, AttributeNames::y);
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextPositioningElement__dx
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GC::Ref<SVGAnimatedLengthList> SVGTextPositioningElement::dx()
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{
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return ensure_length_list(m_dx, AttributeNames::dx);
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextPositioningElement__dy
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GC::Ref<SVGAnimatedLengthList> SVGTextPositioningElement::dy()
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{
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return ensure_length_list(m_dy, AttributeNames::dy);
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextPositioningElement__rotate
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GC::Ref<SVGAnimatedNumberList> SVGTextPositioningElement::rotate()
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{
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if (!m_rotate) {
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// FIXME: This only handles single values, not lists.
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float value = 0.f;
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auto maybe_number_percentage = AttributeParser::parse_number_percentage(get_attribute_value(AttributeNames::rotate));
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if (maybe_number_percentage.has_value() && !maybe_number_percentage.value().is_percentage())
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value = maybe_number_percentage.release_value().value();
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auto number = SVGNumber::create(realm(), value, SVGNumber::ReadOnly::Yes);
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auto number_list = SVGNumberList::create(realm(), { number }, ReadOnlyList::Yes);
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m_rotate = SVGAnimatedNumberList::create(realm(), number_list);
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}
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return *m_rotate;
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}
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}
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