ladybird/Libraries/LibWeb/WebGL/WebGL2RenderingContextImpl.cpp

1275 lines
45 KiB
C++

/*
* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024-2025, Luke Wilde <luke@ladybird.org>
* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2025, Undefine <undefine@undefine.pl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#define GL_GLEXT_PROTOTYPES 1
#include <GLES3/gl3.h>
extern "C" {
#include <GLES2/gl2ext.h>
#include <GLES2/gl2ext_angle.h>
}
#include <LibJS/Runtime/Array.h>
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGL2RenderingContextImpl.h>
#include <LibWeb/WebGL/WebGLActiveInfo.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
#include <LibWeb/WebGL/WebGLProgram.h>
#include <LibWeb/WebGL/WebGLQuery.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/WebGLSampler.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
#include <LibWeb/WebGL/WebGLSync.h>
#include <LibWeb/WebGL/WebGLTexture.h>
#include <LibWeb/WebGL/WebGLTransformFeedback.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
#include <LibWeb/WebIDL/Buffers.h>
namespace Web::WebGL {
WebGL2RenderingContextImpl::WebGL2RenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
: WebGLRenderingContextImpl(realm, move(context))
{
}
void WebGL2RenderingContextImpl::copy_buffer_sub_data(WebIDL::UnsignedLong read_target, WebIDL::UnsignedLong write_target, WebIDL::LongLong read_offset, WebIDL::LongLong write_offset, WebIDL::LongLong size)
{
m_context->make_current();
glCopyBufferSubData(read_target, write_target, read_offset, write_offset, size);
}
// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.3
void WebGL2RenderingContextImpl::get_buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong src_byte_offset,
GC::Root<WebIDL::ArrayBufferView> dst_buffer, WebIDL::UnsignedLongLong dst_offset, WebIDL::UnsignedLong length)
{
// If dstBuffer is a DataView, let elementSize be 1; otherwise, let elementSize be dstBuffer.BYTES_PER_ELEMENT.
size_t element_size = dst_buffer->element_size();
// If length is 0:
size_t copy_length;
if (length == 0) {
// If dstBuffer is a DataView, let copyLength be dstBuffer.byteLength - dstOffset; the typed elements in the
// text below are bytes. Otherwise, let copyLength be dstBuffer.length - dstOffset.
copy_length = dst_buffer->byte_length() / element_size - dst_offset;
}
// Otherwise, let copyLength be length.
else {
copy_length = length;
}
// If copyLength is 0, no data is written to dstBuffer, but this does not cause a GL error to be generated.
if (copy_length == 0)
return;
// If dstOffset is greater than dstBuffer.length (or dstBuffer.byteLength in the case of DataView), generates an
// INVALID_VALUE error.
size_t dst_offset_in_bytes = dst_offset * element_size;
if (dst_offset_in_bytes > dst_buffer->byte_length()) {
set_error(GL_INVALID_VALUE);
return;
}
// If dstOffset + copyLength is greater than dstBuffer.length (or dstBuffer.byteLength in the case of DataView),
// generates an INVALID_VALUE error.
size_t copy_bytes = copy_length * element_size;
if (dst_offset_in_bytes + copy_bytes > dst_buffer->byte_length()) {
set_error(GL_INVALID_VALUE);
return;
}
// If copyLength is greater than zero, copy copyLength typed elements (each of size elementSize) from buf into
// dstBuffer, reading buf starting at byte index srcByteOffset and writing into dstBuffer starting at element
// index dstOffset.
auto* buffer_data = glMapBufferRange(target, src_byte_offset, copy_bytes, GL_MAP_READ_BIT);
if (!buffer_data)
return;
dst_buffer->write({ buffer_data, copy_bytes }, dst_offset_in_bytes);
glUnmapBuffer(target);
}
void WebGL2RenderingContextImpl::blit_framebuffer(WebIDL::Long src_x0, WebIDL::Long src_y0, WebIDL::Long src_x1, WebIDL::Long src_y1, WebIDL::Long dst_x0, WebIDL::Long dst_y0, WebIDL::Long dst_x1, WebIDL::Long dst_y1, WebIDL::UnsignedLong mask, WebIDL::UnsignedLong filter)
{
m_context->make_current();
m_context->notify_content_will_change();
needs_to_present();
glBlitFramebuffer(src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter);
}
void WebGL2RenderingContextImpl::framebuffer_texture_layer(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, GC::Root<WebGLTexture> texture, WebIDL::Long level, WebIDL::Long layer)
{
m_context->make_current();
GLuint texture_handle = 0;
if (texture) {
auto handle_or_error = texture->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
texture_handle = handle_or_error.release_value();
}
glFramebufferTextureLayer(target, attachment, texture_handle, level, layer);
}
void WebGL2RenderingContextImpl::invalidate_framebuffer(WebIDL::UnsignedLong target, Vector<WebIDL::UnsignedLong> attachments)
{
m_context->make_current();
m_context->notify_content_will_change();
glInvalidateFramebuffer(target, attachments.size(), attachments.data());
needs_to_present();
}
void WebGL2RenderingContextImpl::invalidate_sub_framebuffer(WebIDL::UnsignedLong target, Vector<WebIDL::UnsignedLong> attachments, WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height)
{
m_context->make_current();
m_context->notify_content_will_change();
glInvalidateSubFramebuffer(target, attachments.size(), attachments.data(), x, y, width, height);
needs_to_present();
}
void WebGL2RenderingContextImpl::read_buffer(WebIDL::UnsignedLong src)
{
m_context->make_current();
glReadBuffer(src);
}
JS::Value WebGL2RenderingContextImpl::get_internalformat_parameter(WebIDL::UnsignedLong target, WebIDL::UnsignedLong internalformat, WebIDL::UnsignedLong pname)
{
m_context->make_current();
switch (pname) {
case GL_SAMPLES: {
GLint num_sample_counts { 0 };
glGetInternalformativRobustANGLE(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, nullptr, &num_sample_counts);
size_t buffer_size = num_sample_counts * sizeof(GLint);
auto samples_buffer = MUST(ByteBuffer::create_zeroed(buffer_size));
glGetInternalformativRobustANGLE(target, internalformat, GL_SAMPLES, buffer_size, nullptr, reinterpret_cast<GLint*>(samples_buffer.data()));
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
}
default:
dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
}
}
void WebGL2RenderingContextImpl::renderbuffer_storage_multisample(WebIDL::UnsignedLong target, WebIDL::Long samples, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height)
{
m_context->make_current();
glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
void WebGL2RenderingContextImpl::tex_storage2d(WebIDL::UnsignedLong target, WebIDL::Long levels, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height)
{
m_context->make_current();
glTexStorage2D(target, levels, internalformat, width, height);
}
void WebGL2RenderingContextImpl::tex_storage3d(WebIDL::UnsignedLong target, WebIDL::Long levels, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth)
{
m_context->make_current();
glTexStorage3D(target, levels, internalformat, width, height, depth);
}
void WebGL2RenderingContextImpl::tex_image3d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> src_data)
{
m_context->make_current();
ReadonlyBytes src_data_span;
if (src_data) {
src_data_span = SET_ERROR_VALUE_IF_ERROR(get_offset_span<u8 const>(*src_data, /* src_offset= */ 0), GL_INVALID_OPERATION);
}
glTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, format, type, src_data_span.size(), src_data_span.data());
}
void WebGL2RenderingContextImpl::tex_image3d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> src_data, WebIDL::UnsignedLongLong src_offset)
{
m_context->make_current();
ReadonlyBytes src_data_span;
if (src_data) {
src_data_span = SET_ERROR_VALUE_IF_ERROR(get_offset_span<u8 const>(*src_data, src_offset), GL_INVALID_OPERATION);
}
glTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, format, type, src_data_span.size(), src_data_span.data());
}
void WebGL2RenderingContextImpl::tex_sub_image3d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long zoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> src_data, WebIDL::UnsignedLongLong src_offset)
{
m_context->make_current();
ReadonlyBytes src_data_span;
if (src_data) {
src_data_span = SET_ERROR_VALUE_IF_ERROR(get_offset_span<u8 const>(*src_data, src_offset), GL_INVALID_OPERATION);
}
glTexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, src_data_span.size(), src_data_span.data());
}
void WebGL2RenderingContextImpl::uniform1ui(GC::Root<WebGLUniformLocation> location, WebIDL::UnsignedLong v0)
{
m_context->make_current();
GLuint location_handle = 0;
if (location)
location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
glUniform1ui(location_handle, v0);
}
void WebGL2RenderingContextImpl::uniform2ui(GC::Root<WebGLUniformLocation> location, WebIDL::UnsignedLong v0, WebIDL::UnsignedLong v1)
{
m_context->make_current();
GLuint location_handle = 0;
if (location)
location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
glUniform2ui(location_handle, v0, v1);
}
void WebGL2RenderingContextImpl::uniform3ui(GC::Root<WebGLUniformLocation> location, WebIDL::UnsignedLong v0, WebIDL::UnsignedLong v1, WebIDL::UnsignedLong v2)
{
m_context->make_current();
GLuint location_handle = 0;
if (location)
location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
glUniform3ui(location_handle, v0, v1, v2);
}
void WebGL2RenderingContextImpl::uniform4ui(GC::Root<WebGLUniformLocation> location, WebIDL::UnsignedLong v0, WebIDL::UnsignedLong v1, WebIDL::UnsignedLong v2, WebIDL::UnsignedLong v3)
{
m_context->make_current();
GLuint location_handle = 0;
if (location)
location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
glUniform4ui(location_handle, v0, v1, v2, v3);
}
void WebGL2RenderingContextImpl::uniform1uiv(GC::Root<WebGLUniformLocation> location, Uint32List values, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_uint32_list(values, src_offset, src_length), GL_INVALID_VALUE);
glUniform1uiv(location_handle, span.size(), span.data());
}
void WebGL2RenderingContextImpl::uniform2uiv(GC::Root<WebGLUniformLocation> location, Uint32List values, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_uint32_list(values, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % 2 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniform2uiv(location_handle, span.size() / 2, span.data());
}
void WebGL2RenderingContextImpl::uniform3uiv(GC::Root<WebGLUniformLocation> location, Uint32List values, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_uint32_list(values, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % 3 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniform3uiv(location_handle, span.size() / 3, span.data());
}
void WebGL2RenderingContextImpl::uniform4uiv(GC::Root<WebGLUniformLocation> location, Uint32List values, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_uint32_list(values, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % 4 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniform4uiv(location_handle, span.size() / 4, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix3x2fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 3 * 2;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix3x2fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix4x2fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 4 * 2;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix4x2fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix2x3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 2 * 3;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix2x3fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix4x3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 4 * 3;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix4x3fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix2x4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 2 * 4;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix2x4fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::uniform_matrix3x4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 3 * 4;
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(data, src_offset, src_length), GL_INVALID_VALUE);
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glUniformMatrix3x4fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGL2RenderingContextImpl::vertex_attrib_i4i(WebIDL::UnsignedLong index, WebIDL::Long x, WebIDL::Long y, WebIDL::Long z, WebIDL::Long w)
{
m_context->make_current();
glVertexAttribI4i(index, x, y, z, w);
}
void WebGL2RenderingContextImpl::vertex_attrib_i4iv(WebIDL::UnsignedLong index, Int32List values)
{
m_context->make_current();
auto span = MUST(span_from_int32_list(values, /* src_offset= */ 0));
if (span.size() < 4) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glVertexAttribI4iv(index, span.data());
}
void WebGL2RenderingContextImpl::vertex_attrib_i4ui(WebIDL::UnsignedLong index, WebIDL::UnsignedLong x, WebIDL::UnsignedLong y, WebIDL::UnsignedLong z, WebIDL::UnsignedLong w)
{
m_context->make_current();
glVertexAttribI4ui(index, x, y, z, w);
}
void WebGL2RenderingContextImpl::vertex_attrib_i4uiv(WebIDL::UnsignedLong index, Uint32List values)
{
m_context->make_current();
auto span = MUST(span_from_uint32_list(values, /* src_offset= */ 0));
if (span.size() < 4) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
glVertexAttribI4uiv(index, span.data());
}
void WebGL2RenderingContextImpl::vertex_attrib_i_pointer(WebIDL::UnsignedLong index, WebIDL::Long size, WebIDL::UnsignedLong type, WebIDL::Long stride, WebIDL::LongLong offset)
{
m_context->make_current();
glVertexAttribIPointer(index, size, type, stride, reinterpret_cast<void*>(offset));
}
void WebGL2RenderingContextImpl::vertex_attrib_divisor(WebIDL::UnsignedLong index, WebIDL::UnsignedLong divisor)
{
m_context->make_current();
glVertexAttribDivisor(index, divisor);
}
void WebGL2RenderingContextImpl::draw_arrays_instanced(WebIDL::UnsignedLong mode, WebIDL::Long first, WebIDL::Long count, WebIDL::Long instance_count)
{
m_context->make_current();
m_context->notify_content_will_change();
needs_to_present();
glDrawArraysInstanced(mode, first, count, instance_count);
}
void WebGL2RenderingContextImpl::draw_elements_instanced(WebIDL::UnsignedLong mode, WebIDL::Long count, WebIDL::UnsignedLong type, WebIDL::LongLong offset, WebIDL::Long instance_count)
{
m_context->make_current();
m_context->notify_content_will_change();
glDrawElementsInstanced(mode, count, type, reinterpret_cast<void*>(offset), instance_count);
needs_to_present();
}
void WebGL2RenderingContextImpl::draw_range_elements(WebIDL::UnsignedLong mode, WebIDL::UnsignedLong start, WebIDL::UnsignedLong end, WebIDL::Long count, WebIDL::UnsignedLong type, WebIDL::LongLong offset)
{
m_context->make_current();
m_context->notify_content_will_change();
needs_to_present();
glDrawRangeElements(mode, start, end, count, type, reinterpret_cast<void*>(offset));
}
void WebGL2RenderingContextImpl::draw_buffers(Vector<WebIDL::UnsignedLong> buffers)
{
m_context->make_current();
glDrawBuffers(buffers.size(), buffers.data());
}
void WebGL2RenderingContextImpl::clear_bufferfv(WebIDL::UnsignedLong buffer, WebIDL::Long drawbuffer, Float32List values, WebIDL::UnsignedLongLong src_offset)
{
m_context->make_current();
m_context->notify_content_will_change();
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_float32_list(values, src_offset), GL_INVALID_VALUE);
switch (buffer) {
case GL_COLOR:
if (span.size() < 4) {
set_error(GL_INVALID_VALUE);
return;
}
break;
case GL_DEPTH:
case GL_STENCIL:
if (span.size() < 1) {
set_error(GL_INVALID_VALUE);
return;
}
break;
default:
dbgln("Unknown WebGL buffer target for buffer clearing: 0x{:04x}", buffer);
set_error(GL_INVALID_ENUM);
return;
}
glClearBufferfv(buffer, drawbuffer, span.data());
needs_to_present();
}
void WebGL2RenderingContextImpl::clear_bufferiv(WebIDL::UnsignedLong buffer, WebIDL::Long drawbuffer, Int32List values, WebIDL::UnsignedLongLong src_offset)
{
m_context->make_current();
m_context->notify_content_will_change();
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_int32_list(values, src_offset), GL_INVALID_VALUE);
switch (buffer) {
case GL_COLOR:
if (span.size() < 4) {
set_error(GL_INVALID_VALUE);
return;
}
break;
case GL_DEPTH:
case GL_STENCIL:
if (span.size() < 1) {
set_error(GL_INVALID_VALUE);
return;
}
break;
default:
dbgln("Unknown WebGL buffer target for buffer clearing: 0x{:04x}", buffer);
set_error(GL_INVALID_ENUM);
return;
}
glClearBufferiv(buffer, drawbuffer, span.data());
needs_to_present();
}
void WebGL2RenderingContextImpl::clear_bufferuiv(WebIDL::UnsignedLong buffer, WebIDL::Long drawbuffer, Uint32List values, WebIDL::UnsignedLongLong src_offset)
{
m_context->make_current();
m_context->notify_content_will_change();
auto span = SET_ERROR_VALUE_IF_ERROR(span_from_uint32_list(values, src_offset), GL_INVALID_VALUE);
switch (buffer) {
case GL_COLOR:
if (span.size() < 4) {
set_error(GL_INVALID_VALUE);
return;
}
break;
case GL_DEPTH:
case GL_STENCIL:
if (span.size() < 1) {
set_error(GL_INVALID_VALUE);
return;
}
break;
default:
dbgln("Unknown WebGL buffer target for buffer clearing: 0x{:04x}", buffer);
set_error(GL_INVALID_ENUM);
return;
}
glClearBufferuiv(buffer, drawbuffer, span.data());
needs_to_present();
}
void WebGL2RenderingContextImpl::clear_bufferfi(WebIDL::UnsignedLong buffer, WebIDL::Long drawbuffer, float depth, WebIDL::Long stencil)
{
m_context->make_current();
m_context->notify_content_will_change();
needs_to_present();
glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
GC::Root<WebGLQuery> WebGL2RenderingContextImpl::create_query()
{
m_context->make_current();
GLuint handle = 0;
glGenQueries(1, &handle);
return WebGLQuery::create(m_realm, *this, handle);
}
void WebGL2RenderingContextImpl::delete_query(GC::Root<WebGLQuery> query)
{
m_context->make_current();
GLuint query_handle = 0;
if (query) {
auto handle_or_error = query->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
query_handle = handle_or_error.release_value();
}
glDeleteQueries(1, &query_handle);
}
void WebGL2RenderingContextImpl::begin_query(WebIDL::UnsignedLong target, GC::Root<WebGLQuery> query)
{
m_context->make_current();
GLuint query_handle = 0;
if (query) {
auto handle_or_error = query->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
query_handle = handle_or_error.release_value();
}
glBeginQuery(target, query_handle);
}
void WebGL2RenderingContextImpl::end_query(WebIDL::UnsignedLong target)
{
m_context->make_current();
glEndQuery(target);
}
JS::Value WebGL2RenderingContextImpl::get_query_parameter(GC::Root<WebGLQuery> query, WebIDL::UnsignedLong pname)
{
m_context->make_current();
GLuint query_handle = 0;
if (query) {
auto handle_or_error = query->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return JS::js_null();
}
query_handle = handle_or_error.release_value();
}
GLuint result { 0 };
glGetQueryObjectuivRobustANGLE(query_handle, pname, 1, nullptr, &result);
switch (pname) {
case GL_QUERY_RESULT:
return JS::Value(result);
case GL_QUERY_RESULT_AVAILABLE:
return JS::Value(result == GL_TRUE);
default:
return JS::js_null();
}
}
GC::Root<WebGLSampler> WebGL2RenderingContextImpl::create_sampler()
{
m_context->make_current();
GLuint handle = 0;
glGenSamplers(1, &handle);
return WebGLSampler::create(m_realm, *this, handle);
}
void WebGL2RenderingContextImpl::delete_sampler(GC::Root<WebGLSampler> sampler)
{
m_context->make_current();
GLuint sampler_handle = 0;
if (sampler) {
auto handle_or_error = sampler->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sampler_handle = handle_or_error.release_value();
}
glDeleteSamplers(1, &sampler_handle);
}
void WebGL2RenderingContextImpl::bind_sampler(WebIDL::UnsignedLong unit, GC::Root<WebGLSampler> sampler)
{
m_context->make_current();
auto sampler_handle = 0;
if (sampler) {
auto handle_or_error = sampler->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sampler_handle = handle_or_error.release_value();
}
glBindSampler(unit, sampler_handle);
}
void WebGL2RenderingContextImpl::sampler_parameteri(GC::Root<WebGLSampler> sampler, WebIDL::UnsignedLong pname, WebIDL::Long param)
{
m_context->make_current();
GLuint sampler_handle = 0;
if (sampler) {
auto handle_or_error = sampler->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sampler_handle = handle_or_error.release_value();
}
switch (pname) {
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: {
if (ext_texture_filter_anisotropic_extension_enabled())
break;
set_error(GL_INVALID_ENUM);
return;
}
default:
dbgln("Unknown WebGL sampler parameter name: 0x{:04x}", pname);
set_error(GL_INVALID_ENUM);
return;
}
glSamplerParameteri(sampler_handle, pname, param);
}
void WebGL2RenderingContextImpl::sampler_parameterf(GC::Root<WebGLSampler> sampler, WebIDL::UnsignedLong pname, float param)
{
m_context->make_current();
GLuint sampler_handle = 0;
if (sampler) {
auto handle_or_error = sampler->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sampler_handle = handle_or_error.release_value();
}
switch (pname) {
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: {
if (ext_texture_filter_anisotropic_extension_enabled())
break;
set_error(GL_INVALID_ENUM);
return;
}
default:
dbgln("Unknown WebGL sampler parameter name: 0x{:04x}", pname);
set_error(GL_INVALID_ENUM);
return;
}
glSamplerParameterf(sampler_handle, pname, param);
}
GC::Root<WebGLSync> WebGL2RenderingContextImpl::fence_sync(WebIDL::UnsignedLong condition, WebIDL::UnsignedLong flags)
{
m_context->make_current();
GLsync handle = glFenceSync(condition, flags);
return WebGLSync::create(m_realm, *this, handle);
}
void WebGL2RenderingContextImpl::delete_sync(GC::Root<WebGLSync> sync)
{
m_context->make_current();
GLsync sync_handle = nullptr;
if (sync) {
auto handle_or_error = sync->sync_handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sync_handle = static_cast<GLsync>(handle_or_error.release_value());
}
glDeleteSync(sync_handle);
}
WebIDL::UnsignedLong WebGL2RenderingContextImpl::client_wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout)
{
m_context->make_current();
GLsync sync_handle = nullptr;
if (sync) {
auto handle_or_error = sync->sync_handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return GL_WAIT_FAILED;
}
sync_handle = static_cast<GLsync>(handle_or_error.release_value());
}
return glClientWaitSync(sync_handle, flags, timeout);
}
void WebGL2RenderingContextImpl::wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout)
{
m_context->make_current();
GLsync sync_handle = nullptr;
if (sync) {
auto handle_or_error = sync->sync_handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
sync_handle = static_cast<GLsync>(handle_or_error.release_value());
}
glWaitSync(sync_handle, flags, timeout);
}
JS::Value WebGL2RenderingContextImpl::get_sync_parameter(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong pname)
{
m_context->make_current();
GLsync sync_handle = nullptr;
if (sync) {
auto handle_or_error = sync->sync_handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return JS::js_null();
}
sync_handle = static_cast<GLsync>(handle_or_error.release_value());
}
GLint result = 0;
glGetSynciv(sync_handle, pname, 1, nullptr, &result);
return JS::Value(result);
}
GC::Root<WebGLTransformFeedback> WebGL2RenderingContextImpl::create_transform_feedback()
{
m_context->make_current();
GLuint handle = 0;
glGenTransformFeedbacks(1, &handle);
return WebGLTransformFeedback::create(m_realm, *this, handle);
}
void WebGL2RenderingContextImpl::delete_transform_feedback(GC::Root<WebGLTransformFeedback> transform_feedback)
{
m_context->make_current();
GLuint transform_feedback_handle = 0;
if (transform_feedback) {
auto handle_or_error = transform_feedback->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
transform_feedback_handle = handle_or_error.release_value();
}
glDeleteTransformFeedbacks(1, &transform_feedback_handle);
}
void WebGL2RenderingContextImpl::bind_transform_feedback(WebIDL::UnsignedLong target, GC::Root<WebGLTransformFeedback> transform_feedback)
{
m_context->make_current();
GLuint transform_feedback_handle = 0;
if (transform_feedback) {
auto handle_or_error = transform_feedback->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
transform_feedback_handle = handle_or_error.release_value();
}
glBindTransformFeedback(target, transform_feedback_handle);
}
void WebGL2RenderingContextImpl::begin_transform_feedback(WebIDL::UnsignedLong primitive_mode)
{
m_context->make_current();
glBeginTransformFeedback(primitive_mode);
}
void WebGL2RenderingContextImpl::end_transform_feedback()
{
m_context->make_current();
glEndTransformFeedback();
}
void WebGL2RenderingContextImpl::transform_feedback_varyings(GC::Root<WebGLProgram> program, Vector<String> const& varyings, WebIDL::UnsignedLong buffer_mode)
{
m_context->make_current();
GLuint program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
program_handle = handle_or_error.release_value();
}
Vector<Vector<GLchar>> varying_strings;
varying_strings.ensure_capacity(varyings.size());
for (auto const& varying : varyings) {
varying_strings.unchecked_append(null_terminated_string(varying));
}
Vector<GLchar const*> varying_strings_characters;
varying_strings.ensure_capacity(varying_strings.size());
for (auto const& varying_string : varying_strings) {
varying_strings_characters.append(varying_string.data());
}
glTransformFeedbackVaryings(program_handle, varying_strings_characters.size(), varying_strings_characters.data(), buffer_mode);
}
void WebGL2RenderingContextImpl::pause_transform_feedback()
{
m_context->make_current();
glPauseTransformFeedback();
}
void WebGL2RenderingContextImpl::resume_transform_feedback()
{
m_context->make_current();
glResumeTransformFeedback();
}
void WebGL2RenderingContextImpl::bind_buffer_base(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer)
{
m_context->make_current();
auto buffer_handle = 0;
if (buffer) {
auto handle_or_error = buffer->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
buffer_handle = handle_or_error.release_value();
if (!buffer->is_compatible_with(target)) {
set_error(GL_INVALID_OPERATION);
return;
}
}
glBindBufferBase(target, index, buffer_handle);
}
void WebGL2RenderingContextImpl::bind_buffer_range(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer, WebIDL::LongLong offset, WebIDL::LongLong size)
{
m_context->make_current();
auto buffer_handle = 0;
if (buffer) {
auto handle_or_error = buffer->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
buffer_handle = handle_or_error.release_value();
if (!buffer->is_compatible_with(target)) {
set_error(GL_INVALID_OPERATION);
return;
}
}
glBindBufferRange(target, index, buffer_handle, offset, size);
}
JS::Value WebGL2RenderingContextImpl::get_active_uniforms(GC::Root<WebGLProgram> program, Vector<WebIDL::UnsignedLong> uniform_indices, WebIDL::UnsignedLong pname)
{
m_context->make_current();
GLuint program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return {};
}
program_handle = handle_or_error.release_value();
}
auto params = MUST(ByteBuffer::create_zeroed(uniform_indices.size() * sizeof(GLint)));
Span<GLint> params_span(reinterpret_cast<GLint*>(params.data()), uniform_indices.size());
glGetActiveUniformsiv(program_handle, uniform_indices.size(), uniform_indices.data(), pname, params_span.data());
Vector<JS::Value> params_as_values;
params_as_values.ensure_capacity(params.size());
for (GLint param : params_span) {
switch (pname) {
case GL_UNIFORM_TYPE:
params_as_values.unchecked_append(JS::Value(static_cast<GLenum>(param)));
break;
case GL_UNIFORM_SIZE:
params_as_values.unchecked_append(JS::Value(static_cast<GLuint>(param)));
break;
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
params_as_values.unchecked_append(JS::Value(param));
break;
case GL_UNIFORM_IS_ROW_MAJOR:
params_as_values.unchecked_append(JS::Value(param == GL_TRUE));
break;
default:
dbgln("Unknown WebGL uniform parameter name in getActiveUniforms: 0x{:04x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
}
}
return JS::Array::create_from(m_realm, params_as_values);
}
WebIDL::UnsignedLong WebGL2RenderingContextImpl::get_uniform_block_index(GC::Root<WebGLProgram> program, String uniform_block_name)
{
m_context->make_current();
auto program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return -1;
}
program_handle = handle_or_error.release_value();
}
auto uniform_block_name_null_terminated = null_terminated_string(uniform_block_name);
return glGetUniformBlockIndex(program_handle, uniform_block_name_null_terminated.data());
}
JS::Value WebGL2RenderingContextImpl::get_active_uniform_block_parameter(GC::Root<WebGLProgram> program, WebIDL::UnsignedLong uniform_block_index, WebIDL::UnsignedLong pname)
{
m_context->make_current();
GLuint program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return JS::js_null();
}
program_handle = handle_or_error.release_value();
}
switch (pname) {
case GL_UNIFORM_BLOCK_BINDING:
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
GLint result = 0;
glGetActiveUniformBlockivRobustANGLE(program_handle, uniform_block_index, pname, 1, nullptr, &result);
return JS::Value(result);
}
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
GLint num_active_uniforms = 0;
glGetActiveUniformBlockivRobustANGLE(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, sizeof(GLint), nullptr, &num_active_uniforms);
size_t buffer_size = num_active_uniforms * sizeof(GLint);
auto active_uniform_indices_buffer = MUST(ByteBuffer::create_zeroed(buffer_size));
glGetActiveUniformBlockivRobustANGLE(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, num_active_uniforms, nullptr, reinterpret_cast<GLint*>(active_uniform_indices_buffer.data()));
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(active_uniform_indices_buffer));
return JS::Uint32Array::create(m_realm, num_active_uniforms, array_buffer);
}
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: {
GLint result = 0;
glGetActiveUniformBlockivRobustANGLE(program_handle, uniform_block_index, pname, 1, nullptr, &result);
return JS::Value(result == GL_TRUE);
}
default:
dbgln("Unknown WebGL active uniform block parameter name: {:x}", pname);
set_error(GL_INVALID_ENUM);
return JS::js_null();
}
}
Optional<String> WebGL2RenderingContextImpl::get_active_uniform_block_name(GC::Root<WebGLProgram> program, WebIDL::UnsignedLong uniform_block_index)
{
m_context->make_current();
GLuint program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return OptionalNone {};
}
program_handle = handle_or_error.release_value();
}
GLint uniform_block_name_length = 0;
glGetActiveUniformBlockivRobustANGLE(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_NAME_LENGTH, 1, nullptr, &uniform_block_name_length);
Vector<GLchar> uniform_block_name;
uniform_block_name.resize(uniform_block_name_length);
if (!uniform_block_name_length)
return String {};
glGetActiveUniformBlockName(program_handle, uniform_block_index, uniform_block_name_length, nullptr, uniform_block_name.data());
return String::from_utf8_without_validation(ReadonlyBytes { uniform_block_name.data(), static_cast<size_t>(uniform_block_name_length - 1) });
}
void WebGL2RenderingContextImpl::uniform_block_binding(GC::Root<WebGLProgram> program, WebIDL::UnsignedLong uniform_block_index, WebIDL::UnsignedLong uniform_block_binding)
{
m_context->make_current();
auto program_handle = 0;
if (program) {
auto handle_or_error = program->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
program_handle = handle_or_error.release_value();
}
glUniformBlockBinding(program_handle, uniform_block_index, uniform_block_binding);
}
GC::Root<WebGLVertexArrayObject> WebGL2RenderingContextImpl::create_vertex_array()
{
m_context->make_current();
GLuint handle = 0;
glGenVertexArrays(1, &handle);
return WebGLVertexArrayObject::create(m_realm, *this, handle);
}
void WebGL2RenderingContextImpl::delete_vertex_array(GC::Root<WebGLVertexArrayObject> vertex_array)
{
m_context->make_current();
GLuint vertex_array_handle = 0;
if (vertex_array) {
auto handle_or_error = vertex_array->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
vertex_array_handle = handle_or_error.release_value();
}
glDeleteVertexArrays(1, &vertex_array_handle);
if (m_current_vertex_array == vertex_array)
m_current_vertex_array = nullptr;
}
bool WebGL2RenderingContextImpl::is_vertex_array(GC::Root<WebGLVertexArrayObject> vertex_array)
{
m_context->make_current();
auto vertex_array_handle = 0;
if (vertex_array) {
auto handle_or_error = vertex_array->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return false;
}
vertex_array_handle = handle_or_error.release_value();
}
return glIsVertexArray(vertex_array_handle);
}
void WebGL2RenderingContextImpl::bind_vertex_array(GC::Root<WebGLVertexArrayObject> array)
{
m_context->make_current();
auto array_handle = 0;
if (array) {
auto handle_or_error = array->handle(this);
if (handle_or_error.is_error()) {
set_error(GL_INVALID_OPERATION);
return;
}
array_handle = handle_or_error.release_value();
}
glBindVertexArray(array_handle);
m_current_vertex_array = array;
}
void WebGL2RenderingContextImpl::compressed_tex_image3d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth, WebIDL::Long border, GC::Root<WebIDL::ArrayBufferView> src_data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length_override)
{
m_context->make_current();
if (!enabled_compressed_texture_formats().contains_slow(internalformat)) {
set_error(GL_INVALID_ENUM);
return;
}
auto pixels = SET_ERROR_VALUE_IF_ERROR(get_offset_span<u8 const>(*src_data, src_offset, src_length_override), GL_INVALID_VALUE);
glCompressedTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, pixels.size(), pixels.size(), pixels.data());
}
void WebGL2RenderingContextImpl::compressed_tex_sub_image3d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long zoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::Long depth, WebIDL::UnsignedLong format, GC::Root<WebIDL::ArrayBufferView> src_data, WebIDL::UnsignedLongLong src_offset, WebIDL::UnsignedLong src_length_override)
{
m_context->make_current();
if (!enabled_compressed_texture_formats().contains_slow(format)) {
set_error(GL_INVALID_ENUM);
return;
}
auto pixels = SET_ERROR_VALUE_IF_ERROR(get_offset_span<u8 const>(*src_data, src_offset, src_length_override), GL_INVALID_VALUE);
glCompressedTexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height, depth, format, pixels.size(), pixels.size(), pixels.data());
}
}